705528bf17
By hard coding the PrepareForDevice to know about all the different VTK-m devices, we can have a single base class do the execution allocation, and not have that logic repeated in each child class. |
||
---|---|---|
.. | ||
testing | ||
ArrayManagerExecutionCuda.cu | ||
ArrayManagerExecutionCuda.h | ||
ArrayManagerExecutionThrustDevice.h | ||
CMakeLists.txt | ||
CudaAllocator.cu | ||
CudaAllocator.h | ||
DeviceAdapterAlgorithmCuda.h | ||
DeviceAdapterAlgorithmThrust.h | ||
DeviceAdapterTagCuda.h | ||
ExecutionArrayInterfaceBasicCuda.cu | ||
ExecutionArrayInterfaceBasicCuda.h | ||
MakeThrustIterator.h | ||
TaskTuner.h | ||
ThrustExceptionHandler.h | ||
VirtualObjectTransferCuda.h |