vtk-m2/vtkm/rendering/testing/UnitTestMapperVolume.cxx
Kenneth Moreland 72b43d7151 Consolidate background color in rendering classes
Before this commit, there were three separate classes (Mapper, Canvas,
and View) that were all managing their own version of the background
color. As you can imagine, this could easily become out of sync, and in
fact if the user code did not specify the same background at least
twice, it would not work.

Fix this by consolidating the background color management to the Canvas.
This is the class most responsible for maintaining the background. All
other classes get or set the background from the Canvas.

That said, I also removed setting the background color from the
constructor in the Canvas. This background color is overridden by the
View anyway, so having it there was only confusing.
2016-06-11 12:09:51 -06:00

96 lines
3.4 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 Sandia Corporation.
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#include <vtkm/cont/testing/MakeTestDataSet.h>
#include <vtkm/rendering/Actor.h>
#include <vtkm/rendering/Canvas.h>
#include <vtkm/rendering/CanvasRayTracer.h>
#include <vtkm/rendering/MapperVolume.h>
#include <vtkm/rendering/Scene.h>
#include <vtkm/rendering/View.h>
#include <vtkm/cont/DeviceAdapter.h>
#include <vtkm/cont/testing/Testing.h>
namespace {
void Set3DView(vtkm::rendering::Camera &camera,
const vtkm::cont::CoordinateSystem &coords)
{
vtkm::Bounds coordsBounds =
coords.GetBounds(VTKM_DEFAULT_DEVICE_ADAPTER_TAG());
//set up a default view
camera = vtkm::rendering::Camera();
camera.ResetToBounds(coordsBounds);
std::cout << "Camera3d: pos: " << camera.GetPosition() << std::endl;
std::cout << " lookAt: " << camera.GetLookAt() << std::endl;
std::cout << " up: " << camera.GetViewUp() << std::endl;
std::cout << " near/far: " << camera.GetClippingRange() << std::endl;
std::cout << " fieldOfView: " << camera.GetFieldOfView() << std::endl;
}
void Render(const vtkm::cont::DataSet &ds,
const std::string &fieldNm,
const std::string &ctName,
const std::string &outputFile)
{
const vtkm::Int32 W = 512, H = 512;
const vtkm::cont::CoordinateSystem coords = ds.GetCoordinateSystem();
vtkm::rendering::MapperVolume<VTKM_DEFAULT_DEVICE_ADAPTER_TAG> mapper;
vtkm::rendering::Camera camera;
Set3DView(camera, coords);
vtkm::rendering::ColorTable colorTable(ctName);
colorTable.AddAlphaControlPoint(0.0f, .01f);
colorTable.AddAlphaControlPoint(1.0f, .01f);
vtkm::rendering::Scene scene;
vtkm::rendering::Color bg(0.2f, 0.2f, 0.2f, 1.0f);
vtkm::rendering::CanvasRayTracer canvas(W,H);
scene.AddActor(vtkm::rendering::Actor(ds.GetCellSet(),
ds.GetCoordinateSystem(),
ds.GetField(fieldNm),
colorTable));
vtkm::rendering::View3D view(scene, mapper, canvas, camera, bg);
view.Initialize();
view.Paint();
view.SaveAs(outputFile);
}
void RenderTests()
{
vtkm::cont::testing::MakeTestDataSet maker;
//3D tests.
Render(maker.Make3DRegularDataSet0(),
"pointvar", "thermal", "reg3D.pnm");
Render(maker.Make3DRectilinearDataSet0(),
"pointvar", "thermal", "rect3D.pnm");
}
} //namespace
int UnitTestMapperVolume(int, char *[])
{
return vtkm::cont::testing::Testing::Run(RenderTests);
}