vtk-m2/vtkm/rendering/internal/OpenGLHeaders.h

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C

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 Sandia Corporation.
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_rendering_internal_OpenGLHeaders_h
#define vtk_m_rendering_internal_OpenGLHeaders_h
#ifdef _WIN32
// Need to include windows.h before gl.h on windows.
#include <windows.h>
#endif
#if defined(__APPLE__)
# include <OpenGL/gl.h>
#else
# include <GL/gl.h>
#endif
#endif //vtk_m_rendering_internal_OpenGLHeaders_h