c446f1bc7a
Also made the TextAnnotation classes conform better to VTK-m coding style. Specifically, changed the order of words in subclass names (e.g. TextAnnotationBillboard instead of BillboardTextAnnotation) and broke out each subclass into its own header/source files.
70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
//============================================================================
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// Copyright (c) Kitware, Inc.
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// All rights reserved.
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// See LICENSE.txt for details.
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// This software is distributed WITHOUT ANY WARRANTY; without even
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// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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// PURPOSE. See the above copyright notice for more information.
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//
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// Copyright 2016 Sandia Corporation.
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// Copyright 2016 UT-Battelle, LLC.
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// Copyright 2016 Los Alamos National Security.
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//
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// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
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// the U.S. Government retains certain rights in this software.
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//
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// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
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// Laboratory (LANL), the U.S. Government retains certain rights in
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// this software.
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//============================================================================
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#include <vtkm/rendering/TextAnnotationScreen.h>
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namespace vtkm {
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namespace rendering {
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TextAnnotationScreen::TextAnnotationScreen(
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const std::string &text,
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const vtkm::rendering::Color &color,
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vtkm::Float32 scale,
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const vtkm::Vec<vtkm::Float32,2> &position,
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vtkm::Float32 angleDegrees)
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: TextAnnotation(text,color,scale),
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Position(position),
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Angle(angleDegrees)
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{ }
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TextAnnotationScreen::~TextAnnotationScreen()
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{ }
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void TextAnnotationScreen::SetPosition(
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const vtkm::Vec<vtkm::Float32,2> &position)
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{
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this->Position = position;
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}
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void TextAnnotationScreen::SetPosition(vtkm::Float32 xpos, vtkm::Float32 ypos)
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{
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this->SetPosition(vtkm::make_Vec(xpos, ypos));
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}
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void TextAnnotationScreen::Render(
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const vtkm::rendering::Camera &vtkmNotUsed(camera),
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const vtkm::rendering::WorldAnnotator &vtkmNotUsed(annotator),
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vtkm::rendering::Canvas &canvas) const
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{
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vtkm::Float32 windowAspect = vtkm::Float32(canvas.GetWidth()) /
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vtkm::Float32(canvas.GetHeight());
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canvas.AddText(this->Position,
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this->Scale,
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this->Angle,
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windowAspect,
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this->Anchor,
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this->TextColor,
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this->Text);
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}
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}
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} // namespace vtkm::rendering
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