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Kenneth Moreland 899b93ec2c Allow variable arguments to VTKM_TEST_ASSERT
The VTKM_TEST_ASSERT macro is a very useful tool for performing checks
in tests. However, it is rather annoying to have to always specify a
message for the assert. Often the failure is self evident from the
condition (which is already printed out), and specifying a message is
both repetative and annoying.

Also, it is often equally annoying to print out additional information
in the case of an assertion failure. In that case, you have to either
attach a debugger or add a printf, see the problem, and remove the
printf.

This change solves both of these problems. VTKM_TEST_ASSERT now takes a
condition and a variable number of message arguments. If no message
arguments are given, then a default message (along with the condition)
are output. If multiple message arguments are given, they are appended
together in the result. The messages do not have to be strings. Any
object that can be sent to a stream will be printed correctly. This
allows you to print out the values that caused the issue.
2018-10-08 09:17:56 -06:00
benchmarking Initial implementation of general logging. 2018-10-02 11:37:55 -04:00
CMake Add turing to VTK-m support hardware now that CUDA 10 is out. 2018-09-20 08:34:25 -04:00
data Add sample input 2017-09-06 14:05:15 -06:00
docs Allow variable arguments to VTKM_TEST_ASSERT 2018-10-08 09:17:56 -06:00
examples Fix type conversion warnings 2018-10-05 09:08:19 -06:00
Utilities Cleanup / expand the benchmark parser scripts. 2018-08-29 14:42:17 -07:00
vtkm Allow variable arguments to VTKM_TEST_ASSERT 2018-10-08 09:17:56 -06:00
.clang-format Allow clang-format to pass more empty lines 2017-05-31 09:35:26 -06:00
.gitattributes update diy location in gitattributes. 2018-01-03 14:06:14 -05:00
.gitignore Add a point-oscillator filter + example 2018-07-18 09:33:06 -04:00
CMakeLists.txt Initial implementation of general logging. 2018-10-02 11:37:55 -04:00
CONTRIBUTING.md Add some instructions for fixing common git problems 2018-07-27 11:23:00 -06:00
CTestConfig.cmake Update copyright for Sandia 2017-09-20 15:33:44 -06:00
CTestCustom.cmake.in Merge branch 'master' of https://gitlab.kitware.com/vtk/vtk-m into spatialsearch 2018-06-30 11:56:33 -06:00
LICENSE.txt CPU parallel radix sorting 2018-01-10 07:28:21 -07:00
README.md Document in Readme that OpenMP requires CMake 3.9 2018-06-19 17:13:08 -04:00
version.txt Release VTK-m 1.2.0 2018-03-30 12:02:42 -04:00

VTK-m

VTK-m is a toolkit of scientific visualization algorithms for emerging processor architectures. VTK-m supports the fine-grained concurrency for data analysis and visualization algorithms required to drive extreme scale computing by providing abstract models for data and execution that can be applied to a variety of algorithms across many different processor architectures.

You can find out more about the design of VTK-m on the VTK-m Wiki.

Learning Resources

  • A high-level overview is given in the IEEE Vis talk "VTK-m: Accelerating the Visualization Toolkit for Massively Threaded Architectures."

  • The VTK-m Users Guide provides extensive documentation. It is broken into multiple parts for learning and references at multiple different levels.

    • "Part 1: Getting Started" provides the introductory instruction for building VTK-m and using its high-level features.
    • "Part 2: Using VTK-m" covers the core fundamental components of VTK-m including data model, worklets, and filters.
    • "Part 3: Developing with VTK-m" covers how to develop new worklets and filters.
    • "Part 4: Advanced Development" covers topics such as new worklet types and custom device adapters.
  • Community discussion takes place on the VTK-m users email list.

  • Doxygen-generated nightly reference documentation is available online.

Contributing

There are many ways to contribute to VTK-m, with varying levels of effort.

Dependencies

VTK-m Requires:

  • C++11 Compiler. VTK-m has been confirmed to work with the following
    • GCC 4.8+
    • Clang 3.3+
    • XCode 5.0+
    • MSVC 2015+
  • CMake
    • CMake 3.3+ (for any build)
    • CMake 3.9+ (for CUDA build or OpenMP build)
    • CMake 3.11+ (for Visual Studio generator)

Optional dependencies are:

  • CUDA Device Adapter
  • TBB Device Adapter
  • OpenMP Device Adapter
    • Requires a compiler that supports OpenMP >= 4.0.
  • OpenGL Rendering
    • The rendering module contains multiple rendering implementations including standalone rendering code. The rendering module also includes (optionally built) OpenGL rendering classes.
    • The OpenGL rendering classes require that you have a extension binding library and one rendering library. A windowing library is not needed except for some optional tests.
  • Extension Binding
  • On Screen Rendering
    • OpenGL Driver
    • Mesa Driver
  • On Screen Rendering Tests
  • Headless Rendering

VTK-m has been tested on the following configurations:

  • On Linux
    • GCC 4.8.5, 5.4.0, 6.4.0, Clang 3.8.0
    • CMake 3.9.2, 3.9.3, 3.10.3
    • CUDA 8.0.61, 9.1.85
    • TBB 4.4 U2, 2017 U7
  • On Windows
    • Visual Studio 2015, 2017
    • CMake 3.3, 3.11.1
    • CUDA 9.1.85
    • TBB 2017 U3, 2018 U2
  • On MacOS
    • AppleClang 6.0
    • TBB 2017 U6

Building

VTK-m supports all majors platforms (Windows, Linux, OSX), and uses CMake to generate all the build rules for the project. The VTK-m source code is available from the VTK-m download page or by directly cloning the VTK-m git repository.

$ git clone https://gitlab.kitware.com/vtk/vtk-m.git
$ mkdir vtkm-build
$ cd vtkm-build
$ cmake-gui ../vtk-m
$ make -j<N>
$ make test

A more detailed description of building VTK-m is available in the VTK-m Users Guide.

Example##

The VTK-m source distribution includes a number of examples. The goal of the VTK-m examples is to illustrate specific VTK-m concepts in a consistent and simple format. However, these examples only cover a small part of the capabilities of VTK-m.

Below is a simple example of using VTK-m to load a VTK image file, run the Marching Cubes algorithm on it, and render the results to an image:

vtkm::io::reader::VTKDataSetReader reader("path/to/vtk_image_file");
vtkm::cont::DataSet inputData = reader.ReadDataSet();
std::string fieldName = "scalars";

vtkm::Range range;
inputData.GetPointField(fieldName).GetRange(&range);
vtkm::Float64 isovalue = range.Center();

// Create an isosurface filter
vtkm::filter::MarchingCubes filter;
filter.SetIsoValue(0, isovalue);
filter.SetActiveField(fieldName);
vtkm::cont::DataSet outputData = filter.Execute(inputData);

// compute the bounds and extends of the input data
vtkm::Bounds coordsBounds = inputData.GetCoordinateSystem().GetBounds();
vtkm::Vec<vtkm::Float64,3> totalExtent( coordsBounds.X.Length(),
                                        coordsBounds.Y.Length(),
                                        coordsBounds.Z.Length() );
vtkm::Float64 mag = vtkm::Magnitude(totalExtent);
vtkm::Normalize(totalExtent);

// setup a camera and point it to towards the center of the input data
vtkm::rendering::Camera camera;
camera.ResetToBounds(coordsBounds);

camera.SetLookAt(totalExtent*(mag * .5f));
camera.SetViewUp(vtkm::make_Vec(0.f, 1.f, 0.f));
camera.SetClippingRange(1.f, 100.f);
camera.SetFieldOfView(60.f);
camera.SetPosition(totalExtent*(mag * 2.f));
vtkm::cont::ColorTable colorTable("inferno");

// Create a mapper, canvas and view that will be used to render the scene
vtkm::rendering::Scene scene;
vtkm::rendering::MapperRayTracer mapper;
vtkm::rendering::CanvasRayTracer canvas(512, 512);
vtkm::rendering::Color bg(0.2f, 0.2f, 0.2f, 1.0f);

// Render an image of the output isosurface
scene.AddActor(vtkm::rendering::Actor(outputData.GetCellSet(),
                                      outputData.GetCoordinateSystem(),
                                      outputData.GetField(fieldName),
                                      colorTable));
vtkm::rendering::View3D view(scene, mapper, canvas, camera, bg);
view.Initialize();
view.Paint();
view.SaveAs("demo_output.pnm");

License

VTK-m is distributed under the OSI-approved BSD 3-clause License. See LICENSE.txt for details.