vtk-m2/vtkm/rendering/View2D.cxx
2016-11-23 10:48:22 -05:00

123 lines
4.5 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 Sandia Corporation.
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#include <vtkm/rendering/View2D.h>
namespace vtkm {
namespace rendering {
View2D::View2D(const vtkm::rendering::Scene &scene,
const vtkm::rendering::Mapper &mapper,
const vtkm::rendering::Canvas &canvas,
const vtkm::rendering::Color &backgroundColor)
: View(scene, mapper, canvas, backgroundColor)
{
}
View2D::View2D(const vtkm::rendering::Scene &scene,
const vtkm::rendering::Mapper &mapper,
const vtkm::rendering::Canvas &canvas,
const vtkm::rendering::Camera &camera,
const vtkm::rendering::Color &backgroundColor)
: View(scene, mapper, canvas, camera, backgroundColor)
{
}
View2D::~View2D()
{
}
void View2D::Paint()
{
this->GetCanvas().Activate();
this->GetCanvas().Clear();
this->SetupForWorldSpace();
this->GetScene().Render(
this->GetMapper(), this->GetCanvas(), this->GetCamera());
this->RenderWorldAnnotations();
this->SetupForScreenSpace();
this->RenderScreenAnnotations();
this->GetCanvas().Finish();
}
void View2D::RenderScreenAnnotations()
{
vtkm::Float32 viewportLeft;
vtkm::Float32 viewportRight;
vtkm::Float32 viewportTop;
vtkm::Float32 viewportBottom;
this->GetCamera().GetRealViewport(
this->GetCanvas().GetWidth(), this->GetCanvas().GetHeight(),
viewportLeft, viewportRight, viewportBottom, viewportTop);
this->HorizontalAxisAnnotation.SetColor(vtkm::rendering::Color(1,1,1));
this->HorizontalAxisAnnotation.SetScreenPosition(
viewportLeft, viewportBottom, viewportRight, viewportBottom);
vtkm::Bounds viewRange = this->GetCamera().GetViewRange2D();
this->HorizontalAxisAnnotation.SetRangeForAutoTicks(viewRange.X.Min,
viewRange.X.Max);
this->HorizontalAxisAnnotation.SetMajorTickSize(0, .05, 1.0);
this->HorizontalAxisAnnotation.SetMinorTickSize(0, .02, 1.0);
this->HorizontalAxisAnnotation.SetLabelAlignment(TextAnnotation::HCenter,
TextAnnotation::Top);
this->HorizontalAxisAnnotation.Render(
this->GetCamera(), this->GetWorldAnnotator(), this->GetCanvas());
vtkm::Float32 windowaspect =
vtkm::Float32(this->GetCanvas().GetWidth()) /
vtkm::Float32(this->GetCanvas().GetHeight());
this->VerticalAxisAnnotation.SetColor(Color(1,1,1));
this->VerticalAxisAnnotation.SetScreenPosition(
viewportLeft, viewportBottom, viewportLeft, viewportTop);
this->VerticalAxisAnnotation.SetRangeForAutoTicks(viewRange.Y.Min,
viewRange.Y.Max);
this->VerticalAxisAnnotation.SetMajorTickSize(.05 / windowaspect, 0, 1.0);
this->VerticalAxisAnnotation.SetMinorTickSize(.02 / windowaspect, 0, 1.0);
this->VerticalAxisAnnotation.SetLabelAlignment(TextAnnotation::Right,
TextAnnotation::VCenter);
this->VerticalAxisAnnotation.Render(
this->GetCamera(), this->GetWorldAnnotator(), this->GetCanvas());
const vtkm::rendering::Scene &scene = this->GetScene();
if (scene.GetNumberOfActors() > 0)
{
//this->ColorBarAnnotation.SetAxisColor(vtkm::rendering::Color(1,1,1));
this->ColorBarAnnotation.SetRange(scene.GetActor(0).GetScalarRange().Min,
scene.GetActor(0).GetScalarRange().Max,
5);
this->ColorBarAnnotation.SetColorTable(scene.GetActor(0).GetColorTable());
this->ColorBarAnnotation.Render(
this->GetCamera(), this->GetWorldAnnotator(), this->GetCanvas());
}
}
void View2D::RenderWorldAnnotations()
{
// 2D views don't have world annotations.
}
}
} // namespace vtkm::rendering