vtk-m2/vtkm/rendering/CanvasGL.h
Robert Maynard 944bc3c0d6 Introduce vtkm::cont::ColorTable replacing vtkm::rendering::ColorTable
The new and improved vtkm::cont::ColorTable provides a more feature complete
color table implementation that is modeled after
vtkDiscretizableColorTransferFunction. This class therefore supports different
color spaces ( rgb, lab, hsv, diverging ) and supports execution across all
device adapters.
2018-03-28 16:11:23 -04:00

99 lines
3.2 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-NA0003525 with NTESS,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_rendering_CanvasGL_h
#define vtk_m_rendering_CanvasGL_h
#include <vtkm/rendering/vtkm_rendering_export.h>
#include <vtkm/rendering/BitmapFont.h>
#include <vtkm/rendering/Canvas.h>
#include <vtkm/rendering/TextureGL.h>
namespace vtkm
{
namespace rendering
{
class VTKM_RENDERING_EXPORT CanvasGL : public Canvas
{
public:
CanvasGL(vtkm::Id width = 1024, vtkm::Id height = 1024);
~CanvasGL();
void Initialize() override;
void Activate() override;
void Clear() override;
void Finish() override;
vtkm::rendering::Canvas* NewCopy() const override;
void SetViewToWorldSpace(const vtkm::rendering::Camera& camera, bool clip) override;
void SetViewToScreenSpace(const vtkm::rendering::Camera& camera, bool clip) override;
void SetViewportClipping(const vtkm::rendering::Camera& camera, bool clip) override;
void RefreshColorBuffer() const override;
virtual void RefreshDepthBuffer() const override;
vtkm::rendering::WorldAnnotator* CreateWorldAnnotator() const override;
protected:
void AddLine(const vtkm::Vec<vtkm::Float64, 2>& point0,
const vtkm::Vec<vtkm::Float64, 2>& point1,
vtkm::Float32 linewidth,
const vtkm::rendering::Color& color) const override;
void AddColorBar(const vtkm::Bounds& bounds,
const vtkm::cont::ColorTable& colorTable,
bool horizontal) const override;
void AddColorSwatch(const vtkm::Vec<vtkm::Float64, 2>& point0,
const vtkm::Vec<vtkm::Float64, 2>& point1,
const vtkm::Vec<vtkm::Float64, 2>& point2,
const vtkm::Vec<vtkm::Float64, 2>& point3,
const vtkm::rendering::Color& color) const override;
void AddText(const vtkm::Vec<vtkm::Float32, 2>& position,
vtkm::Float32 scale,
vtkm::Float32 angle,
vtkm::Float32 windowAspect,
const vtkm::Vec<vtkm::Float32, 2>& anchor,
const vtkm::rendering::Color& color,
const std::string& text) const override;
private:
vtkm::rendering::BitmapFont Font;
vtkm::rendering::TextureGL FontTexture;
void RenderText(vtkm::Float32 scale,
const vtkm::Vec<vtkm::Float32, 2>& anchor,
const std::string& text) const;
};
}
} //namespace vtkm::rendering
#endif //vtk_m_rendering_CanvasGL_h