vtk-m2/vtkm/rendering/CMakeLists.txt
Robert Maynard 8035b526a8 Update the CMake components to have the concept of backends.
Now components are labeled as devices, and therefore allow other components
to link to only backends. We also have done the same thing for rendering.
2017-01-27 10:03:53 -05:00

180 lines
4.0 KiB
CMake

##============================================================================
## Copyright (c) Kitware, Inc.
## All rights reserved.
## See LICENSE.txt for details.
## This software is distributed WITHOUT ANY WARRANTY; without even
## the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
## PURPOSE. See the above copyright notice for more information.
##
## Copyright 2016 Sandia Corporation.
## Copyright 2016 UT-Battelle, LLC.
## Copyright 2016 Los Alamos National Security.
##
## Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
## the U.S. Government retains certain rights in this software.
##
## Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
## Laboratory (LANL), the U.S. Government retains certain rights in
## this software.
##============================================================================
set(headers
Actor.h
AxisAnnotation.h
AxisAnnotation2D.h
AxisAnnotation3D.h
BitmapFont.h
BitmapFontFactory.h
BoundingBoxAnnotation.h
Camera.h
Canvas.h
CanvasRayTracer.h
Color.h
ColorBarAnnotation.h
ColorTable.h
DecodePNG.h
MatrixHelpers.h
Scene.h
Mapper.h
MapperRayTracer.h
MapperVolume.h
TextAnnotation.h
TextAnnotationBillboard.h
TextAnnotationScreen.h
Triangulator.h
View.h
View1D.h
View2D.h
View3D.h
WorldAnnotator.h
)
set(sources
Actor.cxx
AxisAnnotation.cxx
AxisAnnotation2D.cxx
AxisAnnotation3D.cxx
BitmapFont.cxx
BitmapFontFactory.cxx
BoundingBoxAnnotation.cxx
Camera.cxx
Canvas.cxx
CanvasRayTracer.cxx
Color.cxx
ColorBarAnnotation.cxx
ColorTable.cxx
DecodePNG.cxx
Mapper.cxx
MapperRayTracer.cxx
MapperVolume.cxx
Scene.cxx
TextAnnotation.cxx
TextAnnotationBillboard.cxx
TextAnnotationScreen.cxx
View.cxx
View1D.cxx
View2D.cxx
View3D.cxx
WorldAnnotator.cxx
internal/RunTriangulator.cxx
raytracing/Ray.cxx
)
set(opengl_headers
CanvasGL.h
MapperGL.h
TextureGL.h
WorldAnnotatorGL.h
)
set(opengl_sources
CanvasGL.cxx
MapperGL.cxx
TextureGL.cxx
WorldAnnotatorGL.cxx
)
set(egl_headers
CanvasEGL.h
)
set(egl_sources
CanvasEGL.cxx
)
set(osmesa_headers
CanvasOSMesa.h
)
set(osmesa_sources
CanvasOSMesa.cxx
)
# This list of sources has code that uses devices and so might need to be
# compiled with a device-specific compiler (like CUDA).
set(device_sources
CanvasRayTracer.cxx
)
#-----------------------------------------------------------------------------
vtkm_configure_component_OpenGL()
if(VTKm_OpenGL_FOUND)
list(APPEND headers ${opengl_headers})
list(APPEND sources ${opengl_sources})
vtkm_configure_component_OSMesa()
if(VTKm_OSMesa_FOUND)
list(APPEND headers ${osmesa_headers})
list(APPEND sources ${osmesa_sources})
endif()
vtkm_configure_component_EGL()
if(VTKm_EGL_FOUND)
list(APPEND headers ${egl_headers})
list(APPEND sources ${egl_sources})
endif()
endif()
if(VTKm_ENABLE_OSMESA AND NOT VTKm_OSMesa_FOUND)
message(SEND_ERROR "OSMesa was requested by not properly configured.
Either make sure the OSMesa headers and library are properly found or set
VTKm_ENABLE_OSMESA to OFF.")
endif()
vtkm_declare_headers(${headers})
if (VTKm_ENABLE_CUDA)
vtkm_library(
SOURCES ${sources}
CUDA
WRAP_FOR_CUDA ${device_sources}
)
else()
vtkm_library(
SOURCES ${sources}
)
endif()
target_link_libraries(vtkm_rendering
PUBLIC vtkm_cont
PRIVATE ${VTKm_OPENGL_LIBRARIES}
${VTKm_BACKEND_LIBRARIES}
)
target_include_directories(vtkm_rendering
PRIVATE ${VTKm_OPENGL_INCLUDE_DIRS}
${VTKm_BACKEND_INCLUDE_DIRS}
)
# Subclasses need rendering library
vtkm_configure_component_Rendering()
add_subdirectory(internal)
add_subdirectory(raytracing)
#-----------------------------------------------------------------------------
add_subdirectory(testing)