fdaccc22db
Change the VTKM_CONT_EXPORT to VTKM_CONT. (Likewise for EXEC and EXEC_CONT.) Remove the inline from these macros so that they can be applied to everything, including implementations in a library. Because inline is not declared in these modifies, you have to add the keyword to functions and methods where the implementation is not inlined in the class.
57 lines
2.2 KiB
C++
57 lines
2.2 KiB
C++
//============================================================================
|
|
// Copyright (c) Kitware, Inc.
|
|
// All rights reserved.
|
|
// See LICENSE.txt for details.
|
|
// This software is distributed WITHOUT ANY WARRANTY; without even
|
|
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
// PURPOSE. See the above copyright notice for more information.
|
|
//
|
|
// Copyright 2014 Sandia Corporation.
|
|
// Copyright 2014 UT-Battelle, LLC.
|
|
// Copyright 2014 Los Alamos National Security.
|
|
//
|
|
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
|
|
// the U.S. Government retains certain rights in this software.
|
|
//
|
|
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
|
|
// Laboratory (LANL), the U.S. Government retains certain rights in
|
|
// this software.
|
|
//============================================================================
|
|
#ifndef vtk_m_interop_TransferToOpenGL_h
|
|
#define vtk_m_interop_TransferToOpenGL_h
|
|
|
|
#include <vtkm/cont/ArrayHandle.h>
|
|
#include <vtkm/interop/BufferState.h>
|
|
#include <vtkm/interop/internal/TransferToOpenGL.h>
|
|
|
|
namespace vtkm{
|
|
namespace interop{
|
|
|
|
|
|
/// \brief Manages transferring an ArrayHandle to opengl .
|
|
///
|
|
/// \c TransferToOpenGL manages to transfer the contents of an ArrayHandle
|
|
/// to OpenGL as efficiently as possible. Will use the given \p state to determine
|
|
/// what buffer handle to use, and the type to bind the buffer handle too.
|
|
/// If the type of buffer hasn't been determined the transfer will use
|
|
/// deduceAndSetBufferType to do so. Lastly state also holds on to per backend resources
|
|
/// that allow for efficient updating to open gl
|
|
///
|
|
/// This function keeps the buffer as the active buffer of the input type.
|
|
///
|
|
/// This function will throw exceptions if the transfer wasn't possible
|
|
///
|
|
template<typename ValueType, class StorageTag, class DeviceAdapterTag>
|
|
VTKM_CONT
|
|
void TransferToOpenGL(vtkm::cont::ArrayHandle<ValueType, StorageTag> handle,
|
|
BufferState& state,
|
|
DeviceAdapterTag)
|
|
{
|
|
vtkm::interop::internal::TransferToOpenGL<ValueType, DeviceAdapterTag> toGL(state);
|
|
return toGL.Transfer(handle);
|
|
}
|
|
|
|
}}
|
|
|
|
#endif //vtk_m_interop_TransferToOpenGL_h
|