vtk-m2/vtkm/rendering/WorldAnnotatorGL.h
Kenneth Moreland db6d61cadb Modify build to handle non-X-based OpenGL
Specifically, I am trying to compile the code on OSX. OSX uses OpenGL
libraries in a different directory than most other installs (including
X11) and does not generally support GLX. These changes remove the files
that support GLX in systems that do not support it.

I also added several header files to the CMake lists that were not there
but should have been.
2016-05-25 15:34:14 -06:00

68 lines
2.0 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 Sandia Corporation.
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_rendering_WorldAnnotatorGL_h
#define vtk_m_rendering_WorldAnnotatorGL_h
#include <vtkm/cont/DataSet.h>
#include <vtkm/rendering/Color.h>
#include <vtkm/rendering/Scene.h>
#include <vtkm/rendering/SceneRenderer.h>
#include <vtkm/rendering/View.h>
#include <vtkm/rendering/WorldAnnotator.h>
#include <vtkm/rendering/internal/OpenGLHeaders.h>
namespace vtkm {
namespace rendering {
class WorldAnnotatorGL : public WorldAnnotator
{
public:
virtual void AddLine(vtkm::Float64 x0, vtkm::Float64 y0, vtkm::Float64 z0,
vtkm::Float64 x1, vtkm::Float64 y1, vtkm::Float64 z1,
vtkm::Float32 linewidth,
const vtkm::rendering::Color &c,
bool infront)
{
if (infront)
glDepthRange(-.0001,.9999);
glDisable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glColor3fv(c.Components);
glLineWidth(linewidth);
glBegin(GL_LINES);
glVertex3d(x0,y0,z0);
glVertex3d(x1,y1,z1);
glEnd();
if (infront)
glDepthRange(0,1);
}
};
}} //namespace vtkm::rendering
#endif // vtk_m_rendering_WorldAnnotatorGL_h