vtk-m2/vtkm/rendering/raytracing
Kenneth Moreland e30607f134 Hide internal std::vector in Scene
Generally we try not to expose the implementation details of how things
are stored in objects.

Also changed some arguments that should have been declared const to
actually be const.
2016-06-09 12:07:53 -06:00
..
BoundingVolumeHierarchy.h Fix multiple warnings about unused params and precision loss 2016-05-19 17:15:06 -06:00
Camera.h Hide internal std::vector in Scene 2016-06-09 12:07:53 -06:00
CMakeLists.txt Fixing typo in CMakeLists 2016-05-18 16:38:15 -07:00
Ray.h Fix multiple warnings about unused params and precision loss 2016-05-19 17:15:06 -06:00
RayTracer.h Hide internal std::vector in Scene 2016-06-09 12:07:53 -06:00
RayTracingTypeDefs.h Ray Tracer 2016-05-17 22:13:36 -07:00
TriangleIntersector.h Fix warnings about out of order member initialization 2016-05-19 17:27:16 -06:00
VolumeRendererStructured.h Hide internal std::vector in Scene 2016-06-09 12:07:53 -06:00
Worklets.h Add missing copyright headers. 2016-03-28 11:16:35 -04:00