vtk-m2/vtkm/exec/cuda/internal/testing/UnitTestTextureMemorySupport.cu

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//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 Sandia Corporation.
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#include <vtkm/exec/cuda/internal/ArrayPortalFromThrust.h>
#include <vtkm/cont/testing/Testing.h>
namespace {
struct customType { };
void TestScalarTextureLoad()
{
using namespace vtkm::exec::cuda::internal;
typedef load_through_texture< vtkm::Float32 > f;
typedef load_through_texture< vtkm::Int32 > i;
typedef load_through_texture< vtkm::UInt8 > ui;
typedef load_through_texture< customType > ct;
VTKM_TEST_ASSERT( f::WillUseTexture == 1, "Float32 can be loaded through texture memory" );
VTKM_TEST_ASSERT( i::WillUseTexture == 1, "Int32 can be loaded through texture memory" );
VTKM_TEST_ASSERT( ui::WillUseTexture == 1, "Unsigned Int8 can be loaded through texture memory" );
VTKM_TEST_ASSERT( ct::WillUseTexture == 0, "Custom Types can't be loaded through texture memory" );
}
void TestVecTextureLoad()
{
using namespace
vtkm::exec::cuda::internal;
typedef load_through_texture< vtkm::Vec<vtkm::UInt32,3> > ui32_3;
typedef load_through_texture< vtkm::Vec<vtkm::Float32,3> > f32_3;
typedef load_through_texture< vtkm::Vec<vtkm::UInt8,3> > ui8_3;
typedef load_through_texture< vtkm::Vec<vtkm::Float64,3> > f64_3;
typedef load_through_texture< vtkm::Vec<vtkm::UInt32,4> > ui32_4;
typedef load_through_texture< vtkm::Vec<vtkm::Float32,4> > f32_4;
typedef load_through_texture< vtkm::Vec<vtkm::UInt8,4> > ui8_4;
typedef load_through_texture< vtkm::Vec<vtkm::Float64,4> > f64_4;
typedef load_through_texture< vtkm::Vec<customType, 3> > ct_3;
typedef load_through_texture< vtkm::Vec<customType, 4> > ct_4;
VTKM_TEST_ASSERT( ui32_3::WillUseTexture == 1, "Can be loaded through texture loads");
VTKM_TEST_ASSERT( f32_3::WillUseTexture == 1, "Can be loaded through texture loads");
VTKM_TEST_ASSERT( ui8_3::WillUseTexture == 1, "Can be loaded through texture loads");
VTKM_TEST_ASSERT( f64_3::WillUseTexture == 1, "Can be loaded through texture loads");
VTKM_TEST_ASSERT( ui32_4::WillUseTexture == 1, "Can be loaded through texture loads");
VTKM_TEST_ASSERT( f32_4::WillUseTexture == 1, "Can be loaded through texture loads");
VTKM_TEST_ASSERT( ui8_4::WillUseTexture == 1, "Can be loaded through texture loads");
VTKM_TEST_ASSERT( f64_4::WillUseTexture == 1, "Can be loaded through texture loads");
VTKM_TEST_ASSERT( ct_4::WillUseTexture == 0, "Can't be loaded through texture loads");
VTKM_TEST_ASSERT( ct_4::WillUseTexture == 0, "Can't be loaded through texture loads");
}
} // namespace
void TestTextureMemorySupport()
{
TestScalarTextureLoad();
TestVecTextureLoad();
}
int UnitTestTextureMemorySupport(int, char *[])
{
return vtkm::cont::testing::Testing::Run( TestTextureMemorySupport );
}