..
internal
Update classes using RuntimeDeviceTracker
2017-02-23 09:54:41 -07:00
raytracing
Fixing Min and Max calls not defined for non-floating point types
2017-03-13 21:12:02 -07:00
testing
Add Field::GetRange and CoordinateSystem::GetBounds to library
2017-03-09 13:18:36 -05:00
Actor.cxx
Add Field::GetRange and CoordinateSystem::GetBounds to library
2017-03-09 13:18:36 -05:00
Actor.h
Fixing a typo in Actor
2017-02-09 15:59:37 -08:00
AxisAnnotation2D.cxx
Add TextAnnotation to rendering library
2016-09-07 16:47:58 -06:00
AxisAnnotation2D.h
Refactor vtk-m symbol visibility macros to be on the classes.
2016-10-19 15:01:32 -04:00
AxisAnnotation3D.cxx
Add TextAnnotation to rendering library
2016-09-07 16:47:58 -06:00
AxisAnnotation3D.h
Remove exports for header-only functions/methods
2016-11-15 22:22:13 -07:00
AxisAnnotation.cxx
Simplify exception hierarchy.
2017-02-07 15:42:38 -05:00
AxisAnnotation.h
Give AxisAnnotation a virtual destructor.
2017-04-13 14:07:41 -04:00
BitmapFont.cxx
Move BitmapFont code to library
2016-09-07 16:47:42 -06:00
BitmapFont.h
Remove exports for header-only functions/methods
2016-11-15 22:22:13 -07:00
BitmapFontFactory.cxx
Make font factory arrays static for faster compilation
2016-09-07 16:48:11 -06:00
BitmapFontFactory.h
Refactor vtk-m symbol visibility macros to be on the classes.
2016-10-19 15:01:32 -04:00
BoundingBoxAnnotation.cxx
Explicitly implement constructors and destructors
2016-09-08 17:08:17 -06:00
BoundingBoxAnnotation.h
Remove exports for header-only functions/methods
2016-11-15 22:22:13 -07:00
Camera.cxx
Resolve errors building on windows.
2016-12-12 09:32:46 -05:00
Camera.h
Resolve errors building on windows.
2016-12-12 09:32:46 -05:00
Canvas.cxx
Add View to rendering library
2016-09-07 16:48:04 -06:00
Canvas.h
Remove exports for header-only functions/methods
2016-11-15 22:22:13 -07:00
CanvasEGL.cxx
Simplify exception hierarchy.
2017-02-07 15:42:38 -05:00
CanvasEGL.h
Refactor vtk-m symbol visibility macros to be on the classes.
2016-10-19 15:01:32 -04:00
CanvasGL.cxx
Add explicit 1D rendering. Also added some data model suport.
2016-11-28 16:07:40 -05:00
CanvasGL.h
Refactor vtk-m symbol visibility macros to be on the classes.
2016-10-19 15:01:32 -04:00
CanvasOSMesa.cxx
Simplify exception hierarchy.
2017-02-07 15:42:38 -05:00
CanvasOSMesa.h
Refactor vtk-m symbol visibility macros to be on the classes.
2016-10-19 15:01:32 -04:00
CanvasRayTracer.cxx
Remove exports for header-only functions/methods
2016-11-15 22:22:13 -07:00
CanvasRayTracer.h
Refactor vtk-m symbol visibility macros to be on the classes.
2016-10-19 15:01:32 -04:00
CMakeLists.txt
Compile RuntimeDeviceTracker.cxx with CUDA when appropriate
2017-02-22 16:18:23 -07:00
Color.cxx
cleanup. Remove some compiler warnings.
2016-11-23 13:45:03 -05:00
Color.h
Fixing the include in the rendering library
2017-02-09 12:36:59 -08:00
ColorBarAnnotation.cxx
Explicitly implement constructors and destructors
2016-09-08 17:08:17 -06:00
ColorBarAnnotation.h
Remove exports for header-only functions/methods
2016-11-15 22:22:13 -07:00
ColorTable.cxx
cleanup. Remove some compiler warnings.
2016-11-23 13:45:03 -05:00
ColorTable.h
Fixing the include in the rendering library
2017-02-09 12:36:59 -08:00
DecodePNG.cxx
Fix uninitialized warnings from DecodePNG.
2016-10-31 15:26:05 -04:00
DecodePNG.h
Move BitmapFont code to library
2016-09-07 16:47:42 -06:00
Mapper.cxx
Move Mappers to rendering library
2016-09-07 16:47:52 -06:00
Mapper.h
Fixing the include in the rendering library
2017-02-09 12:36:59 -08:00
MapperGL.cxx
Before calling glewInit we need to make sure glew can load all extensions
2017-04-05 14:18:37 -04:00
MapperGL.h
Add GetCanvas calls to the mapper classes.
2016-11-28 09:41:01 -05:00
MapperRayTracer.cxx
Add Field::GetRange and CoordinateSystem::GetBounds to library
2017-03-09 13:18:36 -05:00
MapperRayTracer.h
Add GetCanvas calls to the mapper classes.
2016-11-28 09:41:01 -05:00
MapperVolume.cxx
Add Field::GetRange and CoordinateSystem::GetBounds to library
2017-03-09 13:18:36 -05:00
MapperVolume.h
adding the ability to turn off background compositing for volume renderer
2017-02-09 16:26:23 -08:00
MatrixHelpers.h
Remove exports for header-only functions/methods
2016-11-15 22:22:13 -07:00
Scene.cxx
Add Actor and Scene to rendering library
2016-09-07 16:47:56 -06:00
Scene.h
Refactor vtk-m symbol visibility macros to be on the classes.
2016-10-19 15:01:32 -04:00
TextAnnotation.cxx
Add TextAnnotation to rendering library
2016-09-07 16:47:58 -06:00
TextAnnotation.h
Refactor vtk-m symbol visibility macros to be on the classes.
2016-10-19 15:01:32 -04:00
TextAnnotationBillboard.cxx
Add TextAnnotation to rendering library
2016-09-07 16:47:58 -06:00
TextAnnotationBillboard.h
Refactor vtk-m symbol visibility macros to be on the classes.
2016-10-19 15:01:32 -04:00
TextAnnotationScreen.cxx
Add TextAnnotation to rendering library
2016-09-07 16:47:58 -06:00
TextAnnotationScreen.h
Refactor vtk-m symbol visibility macros to be on the classes.
2016-10-19 15:01:32 -04:00
TextureGL.cxx
Remove exports for header-only functions/methods
2016-11-15 22:22:13 -07:00
TextureGL.h
Refactor vtk-m symbol visibility macros to be on the classes.
2016-10-19 15:01:32 -04:00
Triangulator.h
Rename StreamCompact to CopyIf
2017-03-06 11:08:27 -05:00
View1D.cxx
Remove the 1D camera. 1D plots will use a 2D camera.
2016-12-02 10:26:36 -05:00
View1D.h
Support for 1D rendering.
2016-11-23 10:48:22 -05:00
View2D.cxx
Support for 1D rendering.
2016-11-23 10:48:22 -05:00
View2D.h
Refactor vtk-m symbol visibility macros to be on the classes.
2016-10-19 15:01:32 -04:00
View3D.cxx
Explicitly implement constructors and destructors
2016-09-08 17:08:17 -06:00
View3D.h
Refactor vtk-m symbol visibility macros to be on the classes.
2016-10-19 15:01:32 -04:00
View.cxx
Add View to rendering library
2016-09-07 16:48:04 -06:00
View.h
Remove exports for header-only functions/methods
2016-11-15 22:22:13 -07:00
WorldAnnotator.cxx
Add WorldAnnotator to rendering library
2016-09-07 16:48:01 -06:00
WorldAnnotator.h
Remove exports for header-only functions/methods
2016-11-15 22:22:13 -07:00
WorldAnnotatorGL.cxx
Add WorldAnnotator to rendering library
2016-09-07 16:48:01 -06:00
WorldAnnotatorGL.h
Refactor vtk-m symbol visibility macros to be on the classes.
2016-10-19 15:01:32 -04:00