0be50c119d
Should make the code easier to read.
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
//============================================================================
|
|
// Copyright (c) Kitware, Inc.
|
|
// All rights reserved.
|
|
// See LICENSE.txt for details.
|
|
//
|
|
// This software is distributed WITHOUT ANY WARRANTY; without even
|
|
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
// PURPOSE. See the above copyright notice for more information.
|
|
//============================================================================
|
|
|
|
#include <vtkm/rendering/internal/RunTriangulator.h>
|
|
#include <vtkm/rendering/raytracing/TriangleExtractor.h>
|
|
|
|
namespace vtkm
|
|
{
|
|
namespace rendering
|
|
{
|
|
namespace raytracing
|
|
{
|
|
|
|
void TriangleExtractor::ExtractCells(const vtkm::cont::DynamicCellSet& cells)
|
|
{
|
|
vtkm::Id numberOfTriangles;
|
|
vtkm::rendering::internal::RunTriangulator(cells, this->Triangles, numberOfTriangles);
|
|
}
|
|
|
|
vtkm::cont::ArrayHandle<vtkm::Id4> TriangleExtractor::GetTriangles()
|
|
{
|
|
return this->Triangles;
|
|
}
|
|
|
|
vtkm::Id TriangleExtractor::GetNumberOfTriangles() const
|
|
{
|
|
return this->Triangles.GetNumberOfValues();
|
|
}
|
|
}
|
|
}
|
|
} //namespace vtkm::rendering::raytracing
|