vtk-m2/examples/demo/Demo.cxx
2018-05-08 14:52:23 -04:00

136 lines
5.0 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2014 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
// Copyright 2014 UT-Battelle, LLC.
// Copyright 2014 Los Alamos National Security.
//
// Under the terms of Contract DE-NA0003525 with NTESS,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#include <vtkm/cont/DeviceAdapter.h>
#include <vtkm/cont/testing/MakeTestDataSet.h>
#include <vtkm/cont/testing/Testing.h>
#include <vtkm/rendering/Actor.h>
#include <vtkm/rendering/CanvasRayTracer.h>
#include <vtkm/rendering/MapperRayTracer.h>
#include <vtkm/rendering/Scene.h>
#include <vtkm/rendering/View3D.h>
#include <vtkm/io/reader/VTKDataSetReader.h>
#include <vtkm/cont/DataSetFieldAdd.h>
#include <vtkm/filter/MarchingCubes.h>
#include <iostream>
void makeScene(const vtkm::cont::DataSet& inputData,
const vtkm::cont::ColorTable& colorTable,
const std::string& fieldName,
vtkm::rendering::Scene& scene)
{
scene.AddActor(vtkm::rendering::Actor(inputData.GetCellSet(),
inputData.GetCoordinateSystem(),
inputData.GetField(fieldName),
colorTable));
}
// This example reads an input vtk file specified on the command-line (or generates a default
// input data set if none is provided), uses VTK-m's rendering engine to render it to an
// output file using OS Mesa, instantiates an isosurface filter using VTK-m's filter
// mechanism, computes an isosurface on the input data set, packages the output of the filter
// in a new data set, and renders this output data set in a separate iamge file, again
// using VTK-m's rendering engine with OS Mesa.
int main(int argc, char* argv[])
{
// Input variable declarations
vtkm::cont::DataSet inputData;
vtkm::Float32 isovalue;
std::string fieldName;
// Get input data from specified file, or generate test data set
if (argc < 3)
{
vtkm::cont::testing::MakeTestDataSet maker;
inputData = maker.Make3DUniformDataSet0();
isovalue = 100.0f;
fieldName = "pointvar";
}
else
{
std::cout << "using: " << argv[1] << " as MarchingCubes input file" << std::endl;
vtkm::io::reader::VTKDataSetReader reader(argv[1]);
inputData = reader.ReadDataSet();
isovalue = static_cast<vtkm::Float32>(atof(argv[2]));
fieldName = "SCALARS:pointvar";
}
using Mapper = vtkm::rendering::MapperRayTracer;
using Canvas = vtkm::rendering::CanvasRayTracer;
// Set up a camera for rendering the input data
const vtkm::cont::CoordinateSystem coords = inputData.GetCoordinateSystem();
Mapper mapper;
vtkm::rendering::Camera camera = vtkm::rendering::Camera();
//Set3DView
vtkm::Bounds coordsBounds = coords.GetBounds();
camera.ResetToBounds(coordsBounds);
vtkm::Vec<vtkm::Float32, 3> totalExtent;
totalExtent[0] = vtkm::Float32(coordsBounds.X.Max - coordsBounds.X.Min);
totalExtent[1] = vtkm::Float32(coordsBounds.Y.Max - coordsBounds.Y.Min);
totalExtent[2] = vtkm::Float32(coordsBounds.Z.Max - coordsBounds.Z.Min);
vtkm::Float32 mag = vtkm::Magnitude(totalExtent);
vtkm::Normalize(totalExtent);
camera.SetLookAt(totalExtent * (mag * .5f));
camera.SetViewUp(vtkm::make_Vec(0.f, 1.f, 0.f));
camera.SetClippingRange(1.f, 100.f);
camera.SetFieldOfView(60.f);
camera.SetPosition(totalExtent * (mag * 2.f));
vtkm::cont::ColorTable colorTable("inferno");
// Create a scene for rendering the input data
vtkm::rendering::Scene scene;
vtkm::rendering::Color bg(0.2f, 0.2f, 0.2f, 1.0f);
Canvas canvas(512, 512);
makeScene(inputData, colorTable, fieldName, scene);
// Create a view and use it to render the input data using OS Mesa
vtkm::rendering::View3D view(scene, mapper, canvas, camera, bg);
view.Initialize();
view.Paint();
view.SaveAs("demo_input.pnm");
// Create an isosurface filter
vtkm::filter::MarchingCubes filter;
filter.SetGenerateNormals(false);
filter.SetMergeDuplicatePoints(false);
filter.SetIsoValue(0, isovalue);
filter.SetActiveField(fieldName);
vtkm::cont::DataSet outputData = filter.Execute(inputData);
// Render a separate image with the output isosurface
std::cout << "about to render the results of the MarchingCubes filter" << std::endl;
vtkm::rendering::Scene scene2;
makeScene(outputData, colorTable, fieldName, scene2);
vtkm::rendering::View3D view2(scene2, mapper, canvas, camera, bg);
view2.Initialize();
view2.Paint();
view2.SaveAs("demo_output.pnm");
return 0;
}