blender/scripts/startup/bl_operators/uvcalc_follow_active.py

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# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
from bpy.types import Operator
from bpy.props import (
EnumProperty,
)
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STATUS_OK = (1 << 0)
STATUS_ERR_ACTIVE_FACE = (1 << 1)
STATUS_ERR_NOT_SELECTED = (1 << 2)
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STATUS_ERR_NOT_QUAD = (1 << 3)
STATUS_ERR_MISSING_UV_LAYER = (1 << 4)
STATUS_ERR_NO_FACES_SELECTED = (1 << 5)
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def extend(obj, EXTEND_MODE, use_uv_selection):
import bmesh
from .uvcalc_transform import is_face_uv_selected
me = obj.data
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bm = bmesh.from_edit_mesh(me)
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f_act = bm.faces.active
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if f_act is None:
return STATUS_ERR_ACTIVE_FACE # Active face cannot be none.
if not f_act.select:
return STATUS_ERR_NOT_SELECTED # Active face is not selected.
if len(f_act.verts) != 4:
return STATUS_ERR_NOT_QUAD # Active face is not a quad
uv_act = bm.loops.layers.uv.active # Always use the active UV layer.
if uv_act is None:
return STATUS_ERR_MISSING_UV_LAYER # Object's mesh doesn't have any UV layers.
if use_uv_selection:
faces = [
f for f in bm.faces
if f.select and len(f.verts) == 4 and is_face_uv_selected(f, uv_act, False)
]
else:
faces = [
f for f in bm.faces
if f.select and len(f.verts) == 4
]
if not faces:
return STATUS_ERR_NO_FACES_SELECTED
# Our own local walker.
def walk_face_init(faces, f_act):
# First tag all faces True (so we don't UV-map them).
for f in bm.faces:
f.tag = True
# Then tag faces argument False.
for f in faces:
f.tag = False
# Tag the active face True since we begin there.
f_act.tag = True
def walk_face(f):
# All faces in this list must be tagged.
f.tag = True
faces_a = [f]
faces_b = []
while faces_a:
for f in faces_a:
for l in f.loops:
l_edge = l.edge
if (l_edge.is_manifold is True) and (l_edge.seam is False):
l_other = l.link_loop_radial_next
f_other = l_other.face
if not f_other.tag:
yield (f, l, f_other)
f_other.tag = True
faces_b.append(f_other)
# Swap.
faces_a, faces_b = faces_b, faces_a
faces_b.clear()
def walk_edgeloop(l):
"""
Could make this a generic function
"""
e_first = l.edge
e = None
while True:
e = l.edge
yield e
# Don't step past non-manifold edges.
if e.is_manifold:
# Walk around the quad and then onto the next face.
l = l.link_loop_radial_next
if len(l.face.verts) == 4:
l = l.link_loop_next.link_loop_next
if l.edge is e_first:
break
else:
break
else:
break
def extrapolate_uv(
fac,
l_a_outer, l_a_inner,
l_b_outer, l_b_inner,
):
l_b_inner[:] = l_a_inner
l_b_outer[:] = l_a_inner + ((l_a_inner - l_a_outer) * fac)
def apply_uv(_f_prev, l_prev, _f_next):
l_a = [None, None, None, None]
l_b = [None, None, None, None]
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l_a[0] = l_prev
l_a[1] = l_a[0].link_loop_next
l_a[2] = l_a[1].link_loop_next
l_a[3] = l_a[2].link_loop_next
# l_b
# +-----------+
# |(3) |(2)
# | |
# |l_next(0) |(1)
# +-----------+
# ^
# l_a |
# +-----------+
# |l_prev(0) |(1)
# | (f) |
# |(3) |(2)
# +-----------+
# Copy from this face to the one above.
# Get the other loops.
l_next = l_prev.link_loop_radial_next
if l_next.vert != l_prev.vert:
l_b[1] = l_next
l_b[0] = l_b[1].link_loop_next
l_b[3] = l_b[0].link_loop_next
l_b[2] = l_b[3].link_loop_next
else:
l_b[0] = l_next
l_b[1] = l_b[0].link_loop_next
l_b[2] = l_b[1].link_loop_next
l_b[3] = l_b[2].link_loop_next
l_a_uv = [l[uv_act].uv for l in l_a]
l_b_uv = [l[uv_act].uv for l in l_b]
if EXTEND_MODE == 'LENGTH_AVERAGE':
d1 = edge_lengths[l_a[1].edge.index][0]
d2 = edge_lengths[l_b[2].edge.index][0]
try:
fac = d2 / d1
except ZeroDivisionError:
fac = 1.0
elif EXTEND_MODE == 'LENGTH':
a0, b0, c0 = l_a[3].vert.co, l_a[0].vert.co, l_b[3].vert.co
a1, b1, c1 = l_a[2].vert.co, l_a[1].vert.co, l_b[2].vert.co
d1 = (a0 - b0).length + (a1 - b1).length
d2 = (b0 - c0).length + (b1 - c1).length
try:
fac = d2 / d1
except ZeroDivisionError:
fac = 1.0
else:
fac = 1.0
extrapolate_uv(
fac,
l_a_uv[3], l_a_uv[0],
l_b_uv[3], l_b_uv[0],
)
extrapolate_uv(
fac,
l_a_uv[2], l_a_uv[1],
l_b_uv[2], l_b_uv[1],
)
# -------------------------------------------
# Calculate average length per loop if needed.
if EXTEND_MODE == 'LENGTH_AVERAGE':
bm.edges.index_update()
edge_lengths = [None] * len(bm.edges)
for f in faces:
# We know it's a quad.
l_quad = f.loops[:]
l_pair_a = (l_quad[0], l_quad[2])
l_pair_b = (l_quad[1], l_quad[3])
for l_pair in (l_pair_a, l_pair_b):
if edge_lengths[l_pair[0].edge.index] is None:
edge_length_store = [-1.0]
edge_length_accum = 0.0
edge_length_total = 0
for l in l_pair:
if edge_lengths[l.edge.index] is None:
for e in walk_edgeloop(l):
if edge_lengths[e.index] is None:
edge_lengths[e.index] = edge_length_store
edge_length_accum += e.calc_length()
edge_length_total += 1
edge_length_store[0] = edge_length_accum / edge_length_total
# done with average length
# ------------------------
walk_face_init(faces, f_act)
for f_triple in walk_face(f_act):
apply_uv(*f_triple)
PyAPI: use keyword only arguments Use keyword only arguments for the following functions. - addon_utils.module_bl_info 2nd arg `info_basis`. - addon_utils.modules 1st `module_cache`, 2nd arg `refresh`. - addon_utils.modules_refresh 1st arg `module_cache`. - bl_app_template_utils.activate 1nd arg `template_id`. - bl_app_template_utils.import_from_id 2nd arg `ignore_not_found`. - bl_app_template_utils.import_from_path 2nd arg `ignore_not_found`. - bl_keymap_utils.keymap_from_toolbar.generate 2nd & 3rd args `use_fallback_keys` & `use_reset`. - bl_keymap_utils.platform_helpers.keyconfig_data_oskey_from_ctrl 2nd arg `filter_fn`. - bl_ui_utils.bug_report_url.url_prefill_from_blender 1st arg `addon_info`. - bmesh.types.BMFace.copy 1st & 2nd args `verts`, `edges`. - bmesh.types.BMesh.calc_volume 1st arg `signed`. - bmesh.types.BMesh.from_mesh 2nd..4th args `face_normals`, `use_shape_key`, `shape_key_index`. - bmesh.types.BMesh.from_object 3rd & 4th args `cage`, `face_normals`. - bmesh.types.BMesh.transform 2nd arg `filter`. - bmesh.types.BMesh.update_edit_mesh 2nd & 3rd args `loop_triangles`, `destructive`. - bmesh.types.{BMVertSeq,BMEdgeSeq,BMFaceSeq}.sort 1st & 2nd arg `key`, `reverse`. - bmesh.utils.face_split 4th..6th args `coords`, `use_exist`, `example`. - bpy.data.libraries.load 2nd..4th args `link`, `relative`, `assets_only`. - bpy.data.user_map 1st..3rd args `subset`, `key_types, `value_types`. - bpy.msgbus.subscribe_rna 5th arg `options`. - bpy.path.abspath 2nd & 3rd args `start` & `library`. - bpy.path.clean_name 2nd arg `replace`. - bpy.path.ensure_ext 3rd arg `case_sensitive`. - bpy.path.module_names 2nd arg `recursive`. - bpy.path.relpath 2nd arg `start`. - bpy.types.EditBone.transform 2nd & 3rd arg `scale`, `roll`. - bpy.types.Operator.as_keywords 1st arg `ignore`. - bpy.types.Struct.{keyframe_insert,keyframe_delete} 2nd..5th args `index`, `frame`, `group`, `options`. - bpy.types.WindowManager.popup_menu 2nd & 3rd arg `title`, `icon`. - bpy.types.WindowManager.popup_menu_pie 3rd & 4th arg `title`, `icon`. - bpy.utils.app_template_paths 1st arg `subdir`. - bpy.utils.app_template_paths 1st arg `subdir`. - bpy.utils.blend_paths 1st..3rd args `absolute`, `packed`, `local`. - bpy.utils.execfile 2nd arg `mod`. - bpy.utils.keyconfig_set 2nd arg `report`. - bpy.utils.load_scripts 1st & 2nd `reload_scripts` & `refresh_scripts`. - bpy.utils.preset_find 3rd & 4th args `display_name`, `ext`. - bpy.utils.resource_path 2nd & 3rd arg `major`, `minor`. - bpy.utils.script_paths 1st..4th args `subdir`, `user_pref`, `check_all`, `use_user`. - bpy.utils.smpte_from_frame 2nd & 3rd args `fps`, `fps_base`. - bpy.utils.smpte_from_seconds 2nd & 3rd args `fps`, `fps_base`. - bpy.utils.system_resource 2nd arg `subdir`. - bpy.utils.time_from_frame 2nd & 3rd args `fps`, `fps_base`. - bpy.utils.time_to_frame 2nd & 3rd args `fps`, `fps_base`. - bpy.utils.units.to_string 4th..6th `precision`, `split_unit`, `compatible_unit`. - bpy.utils.units.to_value 4th arg `str_ref_unit`. - bpy.utils.user_resource 2nd & 3rd args `subdir`, `create` - bpy_extras.view3d_utils.location_3d_to_region_2d 4th arg `default`. - bpy_extras.view3d_utils.region_2d_to_origin_3d 4th arg `clamp`. - gpu.offscreen.unbind 1st arg `restore`. - gpu_extras.batch.batch_for_shader 4th arg `indices`. - gpu_extras.batch.presets.draw_circle_2d 4th arg `segments`. - gpu_extras.presets.draw_circle_2d 4th arg `segments`. - imbuf.types.ImBuf.resize 2nd arg `resize`. - imbuf.write 2nd arg `filepath`. - mathutils.kdtree.KDTree.find 2nd arg `filter`. - nodeitems_utils.NodeCategory 3rd & 4th arg `descriptions`, `items`. - nodeitems_utils.NodeItem 2nd..4th args `label`, `settings`, `poll`. - nodeitems_utils.NodeItemCustom 1st & 2nd arg `poll`, `draw`. - rna_prop_ui.draw 5th arg `use_edit`. - rna_prop_ui.rna_idprop_ui_get 2nd arg `create`. - rna_prop_ui.rna_idprop_ui_prop_clear 3rd arg `remove`. - rna_prop_ui.rna_idprop_ui_prop_get 3rd arg `create`. - rna_xml.xml2rna 2nd arg `root_rna`. - rna_xml.xml_file_write 4th arg `skip_typemap`.
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bmesh.update_edit_mesh(me, loop_triangles=False)
return STATUS_OK
def main(context, operator):
use_uv_selection = True
if context.space_data and context.space_data.type == 'VIEW_3D':
use_uv_selection = False # When called from the 3D editor, UV selection is ignored.
num_meshes = 0
num_errors = 0
status = 0
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ob_list = context.objects_in_mode_unique_data
for ob in ob_list:
num_meshes += 1
ret = extend(ob, operator.properties.mode, use_uv_selection)
if ret != STATUS_OK:
num_errors += 1
status |= ret
if num_errors == num_meshes:
if status & STATUS_ERR_NOT_QUAD:
operator.report({'ERROR'}, "Active face must be a quad")
elif status & STATUS_ERR_NOT_SELECTED:
operator.report({'ERROR'}, "Active face not selected")
elif status & STATUS_ERR_NO_FACES_SELECTED:
operator.report({'ERROR'}, "No selected faces")
elif status & STATUS_ERR_MISSING_UV_LAYER:
operator.report({'ERROR'}, "No UV layers")
else:
assert status & STATUS_ERR_ACTIVE_FACE != 0
operator.report({'ERROR'}, "No active face")
class FollowActiveQuads(Operator):
"""Follow UVs from active quads along continuous face loops"""
bl_idname = "uv.follow_active_quads"
bl_label = "Follow Active Quads"
bl_options = {'REGISTER', 'UNDO'}
mode: EnumProperty(
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name="Edge Length Mode",
description="Method to space UV edge loops",
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items=(
('EVEN', "Even", "Space all UVs evenly"),
('LENGTH', "Length", "Average space UVs edge length of each loop"),
('LENGTH_AVERAGE', "Length Average", "Average space UVs edge length of each loop"),
),
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default='LENGTH_AVERAGE',
)
@classmethod
def poll(cls, context):
return context.mode == 'EDIT_MESH'
def execute(self, context):
main(context, self)
return {'FINISHED'}
def invoke(self, context, _event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
classes = (
FollowActiveQuads,
)