blender/release/scripts/radiosity_import.py

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#!BPY
"""
Name: 'Radiosity (.radio)...'
Blender: 232
Group: 'Import'
Tooltip: 'Import Radiosity File Format (.radio) with vertex colors'
"""
__author__ = "Anthony D'Agostino (Scorpius)"
__url__ = ("blender", "elysiun",
"Author's homepage, http://www.redrival.com/scorpius")
__version__ = "Part of IOSuite 0.5"
__bpydoc__ = """\
This script imports Radiosity files to Blender.
The Radiosity file format is my own personal format. I created it to
learn how meshes and vertex colors were stored. See IO-Examples.zip, the
example *.radio files on my web page.
Usage:<br>
Execute this script from the "File->Import" menu and choose a Radiosity
file to open.
"""
# $Id$
#
# +---------------------------------------------------------+
# | Copyright (c) 2002 Anthony D'Agostino |
# | http://www.redrival.com/scorpius |
# | scorpius@netzero.com |
# | April 11, 2002 |
# | Released under the Blender Artistic Licence (BAL) |
# | Import Export Suite v0.5 |
# +---------------------------------------------------------+
# | Read and write Radiosity File Format (*.radio) |
# +---------------------------------------------------------+
import Blender, mod_meshtools
#import time
try:
import struct
except:
msg = "Error: you need a full Python install to run this script."
mod_meshtools.print_boxed(msg)
Blender.Draw.PupMenu("ERROR%t|"+msg)
# ===============================
# ====== Read Radio Format ======
# ===============================
def read(filename):
#start = time.clock()
file = open(filename, "rb")
mesh = Blender.NMesh.GetRaw()
#mesh.addMaterial(Blender.Material.New())
# === Object Name ===
namelen, = struct.unpack("<h", file.read(2))
objname, = struct.unpack("<"+`namelen`+"s", file.read(namelen))
# === Vertex List ===
numverts, = struct.unpack("<l", file.read(4))
for i in range(numverts):
if not i%100 and mod_meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/numverts, "Reading Verts")
x, y, z = struct.unpack("<fff", file.read(12))
mesh.verts.append(Blender.NMesh.Vert(x, y, z))
# === Face List ===
numfaces, = struct.unpack("<l", file.read(4))
for i in range(numfaces):
if not i%100 and mod_meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/numfaces, "Reading Faces")
face = Blender.NMesh.Face()
numfaceverts, = struct.unpack("<b", file.read(1))
for j in range(numfaceverts):
index, = struct.unpack("<h", file.read(2))
face.v.append(mesh.verts[index])
for j in range(4):
r, g, b, a = struct.unpack("<BBBB", file.read(4))
vertexcolor = Blender.NMesh.Col(r, g, b, a)
face.col.append(vertexcolor)
if len(face.v) == 3:
face.uv = [ (0,0), (0,1), (1,1) ]
else:
face.uv = [ (0,0), (0,1), (1,1), (1,0) ]
face.mode = 0
mesh.faces.append(face)
# ->tools.create_mesh(verts, faces, objname):
Blender.NMesh.PutRaw(mesh, objname)
object = Blender.Object.GetSelected()
object[0].name=objname
# ->tools.create_mesh(verts, faces, objname):
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
file.close()
#end = time.clock()
#seconds = " in %.2f %s" % (end-start, "seconds")
message = "Successfully imported " + Blender.sys.basename(filename)# + seconds
mod_meshtools.print_boxed(message)
def fs_callback(filename):
read(filename)
Blender.Window.FileSelector(fs_callback, "Import Radio")