2004-01-30 04:27:28 +00:00
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#!BPY
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"""
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2004-05-25 06:08:49 +00:00
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Name: 'Save UV Face Layout...'
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2004-01-30 04:27:28 +00:00
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Blender: 232
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2004-05-25 06:08:49 +00:00
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Group: 'UV'
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Tooltip: 'Export the UV face layout of the selected object to a .TGA file'
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2004-01-30 04:27:28 +00:00
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"""
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2004-11-07 16:31:13 +00:00
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__author__ = "Martin (Theeth) Poirier"
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__url__ = ("blender", "elysiun")
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__version__ = "1.3a"
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__bpydoc__ = """\
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This script exports the UV face layout of the selected mesh object to
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a TGA image file. Then you can, for example, paint details in this image using
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an external 2d paint program of your choice and bring it back to be used as a
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texture for the mesh.
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Usage:
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Open this script from UV/Image Editor's "UVs" menu, make sure there is a mesh
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selected, define size and wire size parameters and push "Export" button.
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There are more options to configure, like setting export path, if image should
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use object's name and more.
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Notes:<br>
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Jean-Michel Soler (jms) wrote TGA functions used by this script.
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"""
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2004-06-10 03:27:46 +00:00
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# $Id$
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#
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2004-01-30 11:56:32 +00:00
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Copyright (C) 2003: Martin Poirier, theeth@yahoo.com
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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2004-06-07 01:34:15 +00:00
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# thanks to jms for the tga functions:
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# Writetga and buffer functions
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# (c) 2002-2004 J-M Soler released under GPL licence
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# Official Page :
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# http://jmsoler.free.fr/didacticiel/blender/tutor/write_tga_pic.htm
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# Communicate problems and errors on:
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# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
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2004-01-30 04:27:28 +00:00
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# --------------------------
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# Version 1.1
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# Clear a bug that crashed the script when UV coords overlapped in the same faces
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# --------------------------
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# Version 1.2
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# Now with option to use the object's name as filename
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# --------------------------
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# Version 1.3 Updates by Zaz from Elysiun.com
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# Default path is now the directory of the last saved .blend
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# New options: Work on selected face only & Scale image when face wraps
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# --------------------------
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2004-05-20 01:18:13 +00:00
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# Version 1.3a
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# Corrected a minor typo and added the tga extension to both export call
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# --------------------------
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2004-01-30 04:27:28 +00:00
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import Blender
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from math import *
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default_file = Blender.sys.dirname(Blender.Get ("filename")) + Blender.sys.sep
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bSize = Blender.Draw.Create(500)
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bWSize = Blender.Draw.Create(1)
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bFile = Blender.Draw.Create(default_file)
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bObFile = Blender.Draw.Create(1)
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bWrap = Blender.Draw.Create(1)
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bAllFaces = Blender.Draw.Create(1)
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def draw():
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global bSize, bWSize, bFile, bObFile, bWrap, bAllFaces
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# clearing screen
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Blender.BGL.glClearColor(0.5, 0.5, 0.5, 1)
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Blender.BGL.glColor3f(1.,1.,1.)
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Blender.BGL.glClear(Blender.BGL.GL_COLOR_BUFFER_BIT)
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#Title
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Blender.BGL.glColor3f(1, 1, 1)
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Blender.BGL.glRasterPos2d(8, 183)
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2004-05-20 01:18:13 +00:00
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Blender.Draw.Text("Blender UV Faces Export")
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2004-01-30 04:27:28 +00:00
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Blender.BGL.glRasterPos2d(8, 163)
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Blender.Draw.Text("""(C) Feb. 2003 Martin Poirier (aka "theeth")""")
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# Instructions
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Blender.BGL.glRasterPos2d(8, 83)
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Blender.Draw.Text("1 - Select the mesh you want to export")
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Blender.BGL.glRasterPos2d(8, 63)
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Blender.Draw.Text("2 - Define the Size and WireSize parameters")
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Blender.BGL.glRasterPos2d(8, 43)
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Blender.Draw.Text("3 - Push the EXPORT button!!!")
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# Buttons
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Blender.Draw.Button("EXPORT", 3, 10, 10, 100, 25)
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Blender.Draw.Button("Exit", 1, 200, 177, 40, 18)
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bSize = Blender.Draw.Number("Size", 4, 10, 130, 90, 18, bSize.val, 100, 10000, "Size of the exported image")
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bWSize = Blender.Draw.Number("Wire Size", 4, 120, 130, 90, 18, bWSize.val, 1, 5, "Size of the wire of the faces")
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bWrap = Blender.Draw.Toggle("Wrap", 5, 220, 130, 50, 20, bWrap.val, "Wrap to image size, scale otherwise")
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bAllFaces = Blender.Draw.Toggle("AllFaces", 6, 280, 130, 60, 20, bAllFaces.val, "Export All or only selected faces")
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bFile = Blender.Draw.String("Path: ", 4, 10, 100, 200, 20, bFile.val, 100, "Filename path")
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bObFile = Blender.Draw.Toggle("Ob", 4, 212, 100, 30, 20, bObFile.val, "Use object name in filename")
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def event(evt, val):
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if evt == Blender.Draw.ESCKEY and not val: Blender.Draw.Exit()
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def bevent(evt):
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bSize, bWSize, bFile, bObFile
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if evt == 1: Blender.Draw.Exit()
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if evt == 3:
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if bObFile.val:
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UV_Export(bSize.val, bWSize.val, bFile.val + Blender.Object.GetSelected()[0].name + ".tga")
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else:
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2004-05-20 01:18:13 +00:00
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UV_Export(bSize.val, bWSize.val, bFile.val + ".tga")
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2004-01-30 04:27:28 +00:00
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def Buffer(height=16, width=16, profondeur=3,rvb=255 ):
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"""
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reserve l'espace memoire necessaire
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"""
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p=[rvb]
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b=p*height*width*profondeur
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return b
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def write_tgafile(loc2,bitmap,width,height,profondeur):
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f=open(loc2,'wb')
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Origine_en_haut_a_gauche=32
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Origine_en_bas_a_gauche=0
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Data_Type_2=2
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RVB=profondeur*8
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RVBA=32
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entete0=[]
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for t in range(18):
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entete0.append(chr(0))
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entete0[2]=chr(Data_Type_2)
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entete0[13]=chr(width/256)
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entete0[12]=chr(width % 256)
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entete0[15]=chr(height/256)
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entete0[14]=chr(height % 256)
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entete0[16]=chr(RVB)
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entete0[17]=chr(Origine_en_bas_a_gauche)
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#Origine_en_haut_a_gauche
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for t in entete0:
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f.write(t)
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for t in bitmap:
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f.write(chr(t))
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f.close()
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def UV_Export(size, wsize, file):
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obj = Blender.Object.GetSelected()
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if not obj:
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Blender.Draw.PupMenu("ERROR%t|No Active Object!")
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return
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obj = obj[0];
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if obj.getType() != "Mesh":
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Blender.Draw.PupMenu("ERROR%t|Not a Mesh!")
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return
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mesh = obj.getData()
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if not mesh.hasFaceUV():
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Blender.Draw.PupMenu("ERROR%t|No UV coordinates!")
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return
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vList = []
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faces = []
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minx = 0
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miny = 0
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scale = 1.0
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step = 0
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if bAllFaces.val:
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faces = mesh.faces
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else:
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faces = mesh.getSelectedFaces ()
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for f in faces:
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vList.append(f.uv)
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img = Buffer(size+1,size+1)
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if bWrap.val:
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wrapSize = size
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else:
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wrapSize = size
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maxx = -100000
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maxy = -100000
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for f in vList:
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for v in f:
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x = int(v[0] * size)
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maxx = max (x, maxx)
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minx = min (x, minx)
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y = int(v[1] * size)
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maxy = max (y, maxy)
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miny = min (y, miny)
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wrapSize = max (maxx - minx + 1, maxy - miny + 1)
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scale = float (size) / float (wrapSize)
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fnum = 0
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fcnt = len (vList)
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for f in vList:
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fnum = fnum + 1
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if not fnum % 100:
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print "Face " + str (fnum) + " of " + str (fcnt)
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for index in range(len(f)):
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co1 = f[index]
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if index < len(f) - 1:
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co2 = f[index + 1]
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else:
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co2 = f[0]
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step = int(size*sqrt((co1[0]-co2[0])**2+(co1[1]-co2[1])**2))
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if step:
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for t in range(step + 1):
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x = int((co1[0] + t*(co2[0]-co1[0])/step) * size)
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y = int((co1[1] + t*(co2[1]-co1[1])/step) * size)
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if bWrap.val:
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x = x % wrapSize
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y = y % wrapSize
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else:
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x = int ((x - minx) * scale)
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y = int ((y - miny) * scale)
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co = x * 3 + y * 3 * size
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img[co] = 0
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img[co+1] = 0
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img[co+2] = 255
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if wsize > 1:
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for x in range(-1*wsize + 1,wsize):
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for y in range(-1*wsize,wsize):
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img[co + 3 * x + y * 3 * size] = 0
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img[co + 3 * x + y * 3 * size +1] = 0
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img[co + 3 * x + y * 3 * size +2] = 255
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for v in f:
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x = int(v[0] * size)
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y = int(v[1] * size)
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if bWrap.val:
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x = x % wrapSize
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y = y % wrapSize
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else:
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x = int ((x - minx) * scale)
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y = int ((y - miny) * scale)
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co = x * 3 + y * 3 * size
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img[co] = 0
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img[co+1] = 0
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img[co+2] = 0
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write_tgafile(file,img,size,size,3)
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Blender.Draw.Register(draw,event,bevent)
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