blender/tests/python/view_layer/test_evaluation_visibility_b.py

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# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_visibility(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
window = bpy.context.window
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.view_layers.new('Visibility Test')
layer.collections.unlink(layer.collections[0])
window.view_layer = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene_collection_mom.collections.new("Kid")
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
layer_collection_mom.enabled = True
layer_collection_mom.collections[layer_collection_kid.name].enabled = False
layer_collection_kid.enabled = False
layer.update() # update depsgraph
self.assertFalse(cube.visible_get(), "Object should be invisible")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()