blender/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp

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/**
* Always trigger
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
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#ifdef WIN32
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.
#pragma warning( disable : 4786 )
#endif
#include "SCA_AlwaysSensor.h"
#include "SCA_LogicManager.h"
#include "SCA_EventManager.h"
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
SCA_AlwaysSensor::SCA_AlwaysSensor(class SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
PyTypeObject* T)
: SCA_ISensor(gameobj,eventmgr, T)
{
//SetDrawColor(255,0,0);
m_alwaysresult = true;
}
SCA_AlwaysSensor::~SCA_AlwaysSensor()
{
/* intentionally empty */
}
CValue* SCA_AlwaysSensor::GetReplica()
{
CValue* replica = new SCA_AlwaysSensor(*this);//m_float,GetName());
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
return replica;
}
bool SCA_AlwaysSensor::IsPositiveTrigger()
{
return (m_invert ? false : true);
}
bool SCA_AlwaysSensor::Evaluate(CValue* event)
{
/* Nice! :) */
//return true;
/* even nicer ;) */
//return false;
/* nicest ! */
bool result = m_alwaysresult;
m_alwaysresult = false;
return result;
}
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_AlwaysSensor::Type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
"SCA_AlwaysSensor",
sizeof(SCA_AlwaysSensor),
0,
PyDestructor,
0,
__getattr,
__setattr,
0, //&MyPyCompare,
__repr,
0, //&cvalue_as_number,
0,
0,
0,
0
};
PyParentObject SCA_AlwaysSensor::Parents[] = {
&SCA_AlwaysSensor::Type,
&SCA_ISensor::Type,
&SCA_ILogicBrick::Type,
&CValue::Type,
NULL
};
PyMethodDef SCA_AlwaysSensor::Methods[] = {
{NULL,NULL} //Sentinel
};
PyObject* SCA_AlwaysSensor::_getattr(const STR_String& attr) {
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_getattr_up(SCA_ISensor);
}
/* eof */