blender/release/scripts/modules/addon_utils.py

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
__all__ = (
"paths",
"modules",
"check",
"enable",
"disable",
"reset_all",
"module_bl_info",
)
import bpy as _bpy
def paths():
# RELEASE SCRIPTS: official scripts distributed in Blender releases
paths = _bpy.utils.script_paths("addons")
# CONTRIB SCRIPTS: good for testing but not official scripts yet
# if folder addons_contrib/ exists, scripts in there will be loaded too
paths += _bpy.utils.script_paths("addons_contrib")
# EXTERN SCRIPTS: external projects scripts
# if folder addons_extern/ exists, scripts in there will be loaded too
paths += _bpy.utils.script_paths("addons_extern")
return paths
def modules(module_cache):
import os
import sys
import time
path_list = paths()
# fake module importing
def fake_module(mod_name, mod_path, speedy=True):
if _bpy.app.debug:
print("fake_module", mod_path, mod_name)
import ast
ModuleType = type(ast)
file_mod = open(mod_path, "r", encoding='UTF-8')
if speedy:
lines = []
line_iter = iter(file_mod)
l = ""
while not l.startswith("bl_info"):
l = line_iter.readline()
if len(l) == 0:
break
while l.rstrip():
lines.append(l)
l = line_iter.readline()
data = "".join(lines)
else:
data = file_mod.read()
file_mod.close()
try:
ast_data = ast.parse(data, filename=mod_path)
except:
print("Syntax error 'ast.parse' can't read %r" % mod_path)
import traceback
traceback.print_exc()
ast_data = None
body_info = None
if ast_data:
for body in ast_data.body:
if body.__class__ == ast.Assign:
if len(body.targets) == 1:
if getattr(body.targets[0], "id", "") == "bl_info":
body_info = body
break
if body_info:
mod = ModuleType(mod_name)
mod.bl_info = ast.literal_eval(body.value)
mod.__file__ = mod_path
mod.__time__ = os.path.getmtime(mod_path)
return mod
else:
return None
modules_stale = set(module_cache.keys())
for path in path_list:
for mod_name, mod_path in _bpy.path.module_names(path):
modules_stale -= {mod_name}
mod = module_cache.get(mod_name)
if mod:
if mod.__time__ != os.path.getmtime(mod_path):
print("reloading addon:", mod_name, mod.__time__, os.path.getmtime(mod_path), mod_path)
del module_cache[mod_name]
mod = None
if mod is None:
mod = fake_module(mod_name, mod_path)
if mod:
module_cache[mod_name] = mod
# just incase we get stale modules, not likely
for mod_stale in modules_stale:
del module_cache[mod_stale]
del modules_stale
mod_list = list(module_cache.values())
mod_list.sort(key=lambda mod: (mod.bl_info['category'], mod.bl_info['name']))
return mod_list
def check(module_name):
"""
Returns the loaded state of the addon.
:arg module_name: The name of the addon and module.
:type module_name: string
:return: (loaded_default, loaded_state)
:rtype: tuple of booleans
"""
import sys
loaded_default = module_name in _bpy.context.user_preferences.addons
mod = sys.modules.get(module_name)
loaded_state = mod and getattr(mod, "__addon_enabled__", Ellipsis)
if loaded_state is Ellipsis:
print("Warning: addon-module %r found module but without"
" __addon_enabled__ field, possible name collision from file: %r" %
(module_name, getattr(mod, "__file__", "<unknown>")))
loaded_state = False
return loaded_default, loaded_state
def enable(module_name, default_set=True):
"""
Enables an addon by name.
:arg module_name: The name of the addon and module.
:type module_name: string
:return: the loaded module or None on failier.
:rtype: module
"""
# note, this still gets added to _bpy_types.TypeMap
import os
import sys
import bpy_types as _bpy_types
import imp
def handle_error():
import traceback
traceback.print_exc()
# reload if the mtime changes
mod = sys.modules.get(module_name)
if mod:
mod.__addon_enabled__ = False
mtime_orig = getattr(mod, "__time__", 0)
mtime_new = os.path.getmtime(mod.__file__)
if mtime_orig != mtime_new:
print("module changed on disk:", mod.__file__, "reloading...")
try:
imp.reload(mod)
except:
handle_error()
del sys.modules[module_name]
return None
mod.__addon_enabled__ = False
# Split registering up into 3 steps so we can undo if it fails par way through
# 1) try import
try:
mod = __import__(module_name)
mod.__time__ = os.path.getmtime(mod.__file__)
mod.__addon_enabled__ = False
except:
handle_error()
return None
# 2) try register collected modules
# removed, addons need to handle own registration now.
# 3) try run the modules register function
try:
mod.register()
except:
handle_error()
del sys.modules[module_name]
return None
# * OK loaded successfully! *
if default_set:
# just incase its enabled alredy
ext = _bpy.context.user_preferences.addons.get(module_name)
if not ext:
ext = _bpy.context.user_preferences.addons.new()
ext.module = module_name
mod.__addon_enabled__ = True
if _bpy.app.debug:
print("\taddon_utils.enable", mod.__name__)
return mod
def disable(module_name, default_set=True):
"""
Disables an addon by name.
:arg module_name: The name of the addon and module.
:type module_name: string
"""
import sys
import traceback
import bpy_types as _bpy_types
mod = sys.modules.get(module_name)
# possible this addon is from a previous session and didnt load a module this time.
# so even if the module is not found, still disable the addon in the user prefs.
if mod:
mod.__addon_enabled__ = False
try:
mod.unregister()
except:
traceback.print_exc()
else:
print("addon_utils.disable", module_name, "not loaded")
# could be in more then once, unlikely but better do this just incase.
addons = _bpy.context.user_preferences.addons
if default_set:
while module_name in addons:
addon = addons.get(module_name)
if addon:
addons.remove(addon)
if _bpy.app.debug:
print("\taddon_utils.disable", module_name)
def reset_all(reload_scripts=False):
"""
Sets the addon state based on the user preferences.
"""
import sys
import imp
# RELEASE SCRIPTS: official scripts distributed in Blender releases
paths_list = paths()
for path in paths_list:
_bpy.utils._sys_path_ensure(path)
for mod_name, mod_path in _bpy.path.module_names(path):
is_enabled, is_loaded = check(mod_name)
# first check if reload is needed before changing state.
if reload_scripts:
mod = sys.modules.get(mod_name)
if mod:
imp.reload(mod)
if is_enabled == is_loaded:
pass
elif is_enabled:
enable(mod_name)
elif is_loaded:
print("\taddon_utils.reset_all unloading", mod_name)
disable(mod_name)
def module_bl_info(mod, info_basis={"name": "", "author": "", "version": (), "blender": (), "api": 0, "location": "", "description": "", "wiki_url": "", "tracker_url": "", "support": 'COMMUNITY', "category": "", "warning": "", "show_expanded": False}):
addon_info = getattr(mod, "bl_info", {})
# avoid re-initializing
if "_init" in addon_info:
return addon_info
if not addon_info:
mod.bl_info = addon_info
for key, value in info_basis.items():
addon_info.setdefault(key, value)
if not addon_info["name"]:
addon_info["name"] = mod.__name__
addon_info["_init"] = None
return addon_info