blender/release/scripts/startup/bl_ui/space_nla.py

199 lines
5.9 KiB
Python
Raw Normal View History

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
class NLA_HT_header(bpy.types.Header):
bl_space_type = 'NLA_EDITOR'
def draw(self, context):
from bl_ui.space_dopesheet import dopesheet_filter
layout = self.layout
st = context.space_data
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
sub.menu("NLA_MT_view")
sub.menu("NLA_MT_select")
sub.menu("NLA_MT_marker")
sub.menu("NLA_MT_edit")
sub.menu("NLA_MT_add")
dopesheet_filter(layout, context)
layout.prop(st, "auto_snap", text="")
class NLA_MT_view(bpy.types.Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
st = context.space_data
layout.column()
layout.operator("nla.properties", icon='MENU_PANEL')
layout.separator()
layout.prop(st, "use_realtime_update")
layout.prop(st, "show_frame_indicator")
layout.operator("anim.time_toggle", text="Show Frames" if st.show_seconds else "Show Seconds")
layout.prop(st, "show_strip_curves")
layout.separator()
layout.operator("anim.previewrange_set")
layout.operator("anim.previewrange_clear")
2011-07-20 00:36:28 +00:00
layout.separator()
layout.operator("nla.view_all")
layout.operator("nla.view_selected")
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area")
class NLA_MT_select(bpy.types.Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.column()
# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
layout.operator("nla.select_all_toggle")
layout.operator("nla.select_all_toggle", text="Invert Selection").invert = True
layout.separator()
layout.operator("nla.select_border")
layout.operator("nla.select_border", text="Border Axis Range").axis_range = True
2011-02-14 03:04:59 +00:00
layout.separator()
layout.operator("nla.select_leftright", text="Before Current Frame").mode = 'LEFT'
layout.operator("nla.select_leftright", text="After Current Frame").mode = 'RIGHT'
class NLA_MT_marker(bpy.types.Menu):
bl_label = "Marker"
2011-01-13 23:00:51 +00:00
def draw(self, context):
layout = self.layout
2011-01-13 23:00:51 +00:00
#layout.operator_context = 'EXEC_REGION_WIN'
2011-01-13 23:00:51 +00:00
layout.column()
layout.operator("marker.add", "Add Marker")
layout.operator("marker.duplicate", text="Duplicate Marker")
layout.operator("marker.delete", text="Delete Marker")
layout.separator()
2011-01-13 23:00:51 +00:00
layout.operator("marker.rename", text="Rename Marker")
layout.operator("marker.move", text="Grab/Move Marker")
2011-01-13 23:00:51 +00:00
class NLA_MT_edit(bpy.types.Menu):
bl_label = "Edit"
def draw(self, context):
layout = self.layout
scene = context.scene
layout.column()
layout.menu("NLA_MT_edit_transform", text="Transform")
layout.operator_menu_enum("nla.snap", "type", text="Snap")
layout.separator()
layout.operator("nla.duplicate")
layout.operator("nla.split")
layout.operator("nla.delete")
layout.separator()
layout.operator("nla.mute_toggle")
layout.separator()
layout.operator("nla.apply_scale")
layout.operator("nla.clear_scale")
layout.operator("nla.action_sync_length").active = False
layout.separator()
layout.operator("nla.swap")
layout.operator("nla.move_up")
layout.operator("nla.move_down")
2010-11-07 12:09:15 +00:00
# TODO: this really belongs more in a "channel" (or better, "track") menu
layout.separator()
layout.operator_menu_enum("anim.channels_move", "direction", text="Track Ordering...")
layout.separator()
# TODO: names of these tools for 'tweakmode' need changing?
2010-08-18 08:26:18 +00:00
if scene.is_nla_tweakmode:
layout.operator("nla.tweakmode_exit", text="Stop Tweaking Strip Actions")
else:
layout.operator("nla.tweakmode_enter", text="Start Tweaking Strip Actions")
class NLA_MT_add(bpy.types.Menu):
bl_label = "Add"
def draw(self, context):
layout = self.layout
layout.column()
layout.operator("nla.actionclip_add")
layout.operator("nla.transition_add")
layout.separator()
layout.operator("nla.meta_add")
layout.operator("nla.meta_remove")
layout.separator()
layout.operator("nla.tracks_add")
layout.operator("nla.tracks_add", text="Add Tracks Above Selected").above_selected = True
class NLA_MT_edit_transform(bpy.types.Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
layout.column()
layout.operator("transform.translate", text="Grab/Move")
layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)