blender/source/gameengine/Expressions/StringValue.h

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/*
* StringValue.h: interface for the CStringValue class.
* $Id$
* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Erwin Coumans makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
#ifndef __STRINGVALUE_H__
#define __STRINGVALUE_H__
#include "Value.h"
class CStringValue : public CPropValue
{
//PLUGIN_DECLARE_SERIAL(CStringValue,CValue)
public:
/// Construction / destruction
CStringValue();
CStringValue (const char *txt, const char *name , AllocationTYPE alloctype = CValue::HEAPVALUE);
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virtual ~CStringValue() {
};
/// CValue implementation
virtual bool IsEqual(const STR_String & other);
virtual const STR_String & GetText();
virtual double GetNumber();
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virtual CValue* Calc(VALUE_OPERATOR op, CValue *val);
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
virtual void SetValue(CValue* newval) { m_strString = newval->GetText(); SetModified(true); };
virtual CValue* GetReplica();
virtual PyObject* ConvertValueToPython() {
return PyUnicode_FromString(m_strString.Ptr());
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}
private:
// data member
STR_String m_strString;
};
#endif