blender/intern/ghost/GHOST_IEventConsumer.h

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/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/**
* @file GHOST_IEventConsumer.h
* Declaration of GHOST_IEventConsumer interface class.
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*/
#ifndef _GHOST_IEVENT_CONSUMER_H_
#define _GHOST_IEVENT_CONSUMER_H_
#include "GHOST_IEvent.h"
/**
* Interface class for objects interested in receiving events.
* Objects interested in events should inherit this class and implement the
* processEvent() method. They should then be registered with the system that
* they want to receive events. The system will call the processEvent() method
* for every installed event consumer to pass events.
* @see GHOST_ISystem#addEventConsumer
* @author Maarten Gribnau
* @date May 14, 2001
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*/
class GHOST_IEventConsumer
{
public:
/**
* Destructor.
*/
virtual ~GHOST_IEventConsumer()
{
}
/**
* This method is called by the system when it has events to dispatch.
* @see GHOST_ISystem#dispatchEvents
* @param event The event that can be handled or ignored.
* @return Indication as to whether the event was handled.
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*/
virtual bool processEvent(GHOST_IEvent* event) = 0;
};
#endif // _GHOST_EVENT_CONSUMER_H_