blender/release/scripts/ui/properties_object_constraint.py

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
class ConstraintButtonsPanel(bpy.types.Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "constraint"
def draw_constraint(self, context, con):
layout = self.layout
box = layout.template_constraint(con)
if box:
# match enum type to our functions, avoids a lookup table.
getattr(self, con.type)(context, box, con)
# show/key buttons here are most likely obsolete now, with
# keyframing functionality being part of every button
if con.type not in ('RIGID_BODY_JOINT', 'SPLINE_IK', 'NULL'):
box.itemR(con, "influence")
def space_template(self, layout, con, target=True, owner=True):
if target or owner:
row = layout.row()
row.itemL(text="Convert:")
if target:
row.itemR(con, "target_space", text="")
if target and owner:
row.itemL(icon='ICON_ARROW_LEFTRIGHT')
if owner:
row.itemR(con, "owner_space", text="")
def target_template(self, layout, con, subtargets=True):
layout.itemR(con, "target") # XXX limiting settings for only 'curves' or some type of object
if con.target and subtargets:
if con.target.type == 'ARMATURE':
layout.item_pointerR(con, "subtarget", con.target.data, "bones", text="Bone")
if con.type == 'COPY_LOCATION':
row = layout.row()
row.itemL(text="Head/Tail:")
row.itemR(con, "head_tail", text="")
elif con.target.type in ('MESH', 'LATTICE'):
layout.item_pointerR(con, "subtarget", con.target, "vertex_groups", text="Vertex Group")
def ik_template(self, layout, con):
# only used for iTaSC
layout.itemR(con, "pole_target")
if con.pole_target and con.pole_target.type == 'ARMATURE':
layout.item_pointerR(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone")
if con.pole_target:
row = layout.row()
row.itemL()
row.itemR(con, "pole_angle")
split = layout.split(percentage=0.33)
col = split.column()
col.itemR(con, "tail")
col.itemR(con, "stretch")
col = split.column()
col.itemR(con, "chain_length")
col.itemR(con, "targetless")
def CHILD_OF(self, context, layout, con):
self.target_template(layout, con)
split = layout.split()
col = split.column()
col.itemL(text="Location:")
col.itemR(con, "locationx", text="X")
col.itemR(con, "locationy", text="Y")
col.itemR(con, "locationz", text="Z")
col = split.column()
col.itemL(text="Rotation:")
col.itemR(con, "rotationx", text="X")
col.itemR(con, "rotationy", text="Y")
col.itemR(con, "rotationz", text="Z")
col = split.column()
col.itemL(text="Scale:")
col.itemR(con, "sizex", text="X")
col.itemR(con, "sizey", text="Y")
col.itemR(con, "sizez", text="Z")
row = layout.row()
row.itemO("constraint.childof_set_inverse")
row.itemO("constraint.childof_clear_inverse")
def TRACK_TO(self, context, layout, con):
self.target_template(layout, con)
row = layout.row()
row.itemL(text="To:")
row.itemR(con, "track", expand=True)
row = layout.row()
#row.itemR(con, "up", text="Up", expand=True) # XXX: up and expand don't play nice together
row.itemR(con, "up", text="Up")
row.itemR(con, "target_z")
self.space_template(layout, con)
def IK(self, context, layout, con):
if context.object.pose.ik_solver == "ITASC":
layout.itemR(con, "ik_type")
getattr(self, "IK_" + con.ik_type)(context, layout, con)
else:
# Legacy IK constraint
self.target_template(layout, con)
layout.itemR(con, "pole_target")
if con.pole_target and con.pole_target.type == 'ARMATURE':
layout.item_pointerR(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone")
if con.pole_target:
row = layout.row()
row.itemL()
row.itemR(con, "pole_angle")
split = layout.split()
col = split.column()
col.itemR(con, "tail")
col.itemR(con, "stretch")
col = split.column()
col.itemR(con, "iterations")
col.itemR(con, "chain_length")
split = layout.split()
col = split.column()
col.itemL()
col.itemR(con, "targetless")
col.itemR(con, "rotation")
col = split.column()
col.itemL(text="Weight:")
col.itemR(con, "weight", text="Position", slider=True)
sub = col.column()
sub.active = con.rotation
sub.itemR(con, "orient_weight", text="Rotation", slider=True)
def IK_COPY_POSE(self, context, layout, con):
self.target_template(layout, con)
self.ik_template(layout, con)
row = layout.row()
row.itemL(text="Axis Ref:")
row.itemR(con, "axis_reference", expand=True)
split = layout.split(percentage=0.33)
split.row().itemR(con, "position")
row = split.row()
row.itemR(con, "weight", text="Weight", slider=True)
row.active = con.position
split = layout.split(percentage=0.33)
row = split.row()
row.itemL(text="Lock:")
row = split.row()
row.itemR(con, "pos_lock_x", text="X")
row.itemR(con, "pos_lock_y", text="Y")
row.itemR(con, "pos_lock_z", text="Z")
split.active = con.position
split = layout.split(percentage=0.33)
split.row().itemR(con, "rotation")
row = split.row()
row.itemR(con, "orient_weight", text="Weight", slider=True)
row.active = con.rotation
split = layout.split(percentage=0.33)
row = split.row()
row.itemL(text="Lock:")
row = split.row()
row.itemR(con, "rot_lock_x", text="X")
row.itemR(con, "rot_lock_y", text="Y")
row.itemR(con, "rot_lock_z", text="Z")
split.active = con.rotation
def IK_DISTANCE(self, context, layout, con):
self.target_template(layout, con)
self.ik_template(layout, con)
layout.itemR(con, "limit_mode")
row = layout.row()
row.itemR(con, "weight", text="Weight", slider=True)
row.itemR(con, "distance", text="Distance", slider=True)
def FOLLOW_PATH(self, context, layout, con):
self.target_template(layout, con)
split = layout.split()
col = split.column()
col.itemR(con, "use_curve_follow")
col.itemR(con, "use_curve_radius")
col = split.column()
col.itemR(con, "use_fixed_position")
if con.use_fixed_position:
col.itemR(con, "offset_factor", text="Offset")
else:
col.itemR(con, "offset")
row = layout.row()
row.itemL(text="Forward:")
row.itemR(con, "forward", expand=True)
row = layout.row()
row.itemR(con, "up", text="Up")
row.itemL()
def LIMIT_ROTATION(self, context, layout, con):
split = layout.split()
col = split.column()
col.itemR(con, "use_limit_x")
sub = col.column()
sub.active = con.use_limit_x
sub.itemR(con, "minimum_x", text="Min")
sub.itemR(con, "maximum_x", text="Max")
col = split.column()
col.itemR(con, "use_limit_y")
sub = col.column()
sub.active = con.use_limit_y
sub.itemR(con, "minimum_y", text="Min")
sub.itemR(con, "maximum_y", text="Max")
col = split.column()
col.itemR(con, "use_limit_z")
sub = col.column()
sub.active = con.use_limit_z
sub.itemR(con, "minimum_z", text="Min")
sub.itemR(con, "maximum_z", text="Max")
row = layout.row()
row.itemR(con, "limit_transform")
row.itemL()
row = layout.row()
row.itemL(text="Convert:")
row.itemR(con, "owner_space", text="")
def LIMIT_LOCATION(self, context, layout, con):
split = layout.split()
col = split.column()
col.itemR(con, "use_minimum_x")
sub = col.column()
sub.active = con.use_minimum_x
sub.itemR(con, "minimum_x", text="")
col.itemR(con, "use_maximum_x")
sub = col.column()
sub.active = con.use_maximum_x
sub.itemR(con, "maximum_x", text="")
col = split.column()
col.itemR(con, "use_minimum_y")
sub = col.column()
sub.active = con.use_minimum_y
sub.itemR(con, "minimum_y", text="")
col.itemR(con, "use_maximum_y")
sub = col.column()
sub.active = con.use_maximum_y
sub.itemR(con, "maximum_y", text="")
col = split.column()
col.itemR(con, "use_minimum_z")
sub = col.column()
sub.active = con.use_minimum_z
sub.itemR(con, "minimum_z", text="")
col.itemR(con, "use_maximum_z")
sub = col.column()
sub.active = con.use_maximum_z
sub.itemR(con, "maximum_z", text="")
row = layout.row()
row.itemR(con, "limit_transform")
row.itemL()
row = layout.row()
row.itemL(text="Convert:")
row.itemR(con, "owner_space", text="")
def LIMIT_SCALE(self, context, layout, con):
split = layout.split()
col = split.column()
col.itemR(con, "use_minimum_x")
sub = col.column()
sub.active = con.use_minimum_x
sub.itemR(con, "minimum_x", text="")
col.itemR(con, "use_maximum_x")
sub = col.column()
sub.active = con.use_maximum_x
sub.itemR(con, "maximum_x", text="")
col = split.column()
col.itemR(con, "use_minimum_y")
sub = col.column()
sub.active = con.use_minimum_y
sub.itemR(con, "minimum_y", text="")
col.itemR(con, "use_maximum_y")
sub = col.column()
sub.active = con.use_maximum_y
sub.itemR(con, "maximum_y", text="")
col = split.column()
col.itemR(con, "use_minimum_z")
sub = col.column()
sub.active = con.use_minimum_z
sub.itemR(con, "minimum_z", text="")
col.itemR(con, "use_maximum_z")
sub = col.column()
sub.active = con.use_maximum_z
sub.itemR(con, "maximum_z", text="")
row = layout.row()
row.itemR(con, "limit_transform")
row.itemL()
row = layout.row()
row.itemL(text="Convert:")
row.itemR(con, "owner_space", text="")
def COPY_ROTATION(self, context, layout, con):
self.target_template(layout, con)
split = layout.split()
col = split.column()
col.itemR(con, "rotate_like_x", text="X")
sub = col.column()
sub.active = con.rotate_like_x
sub.itemR(con, "invert_x", text="Invert")
col = split.column()
col.itemR(con, "rotate_like_y", text="Y")
sub = col.column()
sub.active = con.rotate_like_y
sub.itemR(con, "invert_y", text="Invert")
col = split.column()
col.itemR(con, "rotate_like_z", text="Z")
sub = col.column()
sub.active = con.rotate_like_z
sub.itemR(con, "invert_z", text="Invert")
layout.itemR(con, "offset")
self.space_template(layout, con)
def COPY_LOCATION(self, context, layout, con):
self.target_template(layout, con)
split = layout.split()
col = split.column()
col.itemR(con, "locate_like_x", text="X")
sub = col.column()
sub.active = con.locate_like_x
sub.itemR(con, "invert_x", text="Invert")
col = split.column()
col.itemR(con, "locate_like_y", text="Y")
sub = col.column()
sub.active = con.locate_like_y
sub.itemR(con, "invert_y", text="Invert")
col = split.column()
col.itemR(con, "locate_like_z", text="Z")
sub = col.column()
sub.active = con.locate_like_z
sub.itemR(con, "invert_z", text="Invert")
layout.itemR(con, "offset")
self.space_template(layout, con)
def COPY_SCALE(self, context, layout, con):
self.target_template(layout, con)
row = layout.row(align=True)
row.itemR(con, "size_like_x", text="X")
row.itemR(con, "size_like_y", text="Y")
row.itemR(con, "size_like_z", text="Z")
layout.itemR(con, "offset")
self.space_template(layout, con)
#def SCRIPT(self, context, layout, con):
def ACTION(self, context, layout, con):
self.target_template(layout, con)
layout.itemR(con, "action")
layout.itemR(con, "transform_channel")
split = layout.split()
col = split.column(align=True)
col.itemR(con, "start_frame", text="Start")
col.itemR(con, "end_frame", text="End")
col = split.column(align=True)
col.itemR(con, "minimum", text="Min")
col.itemR(con, "maximum", text="Max")
row = layout.row()
row.itemL(text="Convert:")
row.itemR(con, "owner_space", text="")
def LOCKED_TRACK(self, context, layout, con):
self.target_template(layout, con)
row = layout.row()
row.itemL(text="To:")
row.itemR(con, "track", expand=True)
row = layout.row()
row.itemL(text="Lock:")
row.itemR(con, "locked", expand=True)
def LIMIT_DISTANCE(self, context, layout, con):
self.target_template(layout, con)
col = layout.column(align=True)
col.itemR(con, "distance")
col.itemO("constraint.limitdistance_reset")
row = layout.row()
row.itemL(text="Clamp Region:")
row.itemR(con, "limit_mode", text="")
def STRETCH_TO(self, context, layout, con):
self.target_template(layout, con)
row = layout.row()
row.itemR(con, "original_length", text="Rest Length")
row.itemO("constraint.stretchto_reset", text="Reset")
col = layout.column()
col.itemR(con, "bulge", text="Volume Variation")
row = layout.row()
row.itemL(text="Volume:")
row.itemR(con, "volume", expand=True)
row.itemL(text="Plane:")
row.itemR(con, "keep_axis", expand=True)
def FLOOR(self, context, layout, con):
self.target_template(layout, con)
row = layout.row()
row.itemR(con, "sticky")
row.itemR(con, "use_rotation")
layout.itemR(con, "offset")
row = layout.row()
row.itemL(text="Min/Max:")
row.itemR(con, "floor_location", expand=True)
def RIGID_BODY_JOINT(self, context, layout, con):
self.target_template(layout, con)
layout.itemR(con, "pivot_type")
layout.itemR(con, "child")
row = layout.row()
row.itemR(con, "disable_linked_collision", text="No Collision")
row.itemR(con, "draw_pivot", text="Display Pivot")
split = layout.split()
col = split.column(align=True)
col.itemL(text="Pivot:")
col.itemR(con, "pivot_x", text="X")
col.itemR(con, "pivot_y", text="Y")
col.itemR(con, "pivot_z", text="Z")
col = split.column(align=True)
col.itemL(text="Axis:")
col.itemR(con, "axis_x", text="X")
col.itemR(con, "axis_y", text="Y")
col.itemR(con, "axis_z", text="Z")
#Missing: Limit arrays (not wrapped in RNA yet)
def CLAMP_TO(self, context, layout, con):
self.target_template(layout, con)
row = layout.row()
row.itemL(text="Main Axis:")
row.itemR(con, "main_axis", expand=True)
row = layout.row()
row.itemR(con, "cyclic")
def TRANSFORM(self, context, layout, con):
self.target_template(layout, con)
layout.itemR(con, "extrapolate_motion", text="Extrapolate")
split = layout.split()
col = split.column()
col.itemL(text="Source:")
col.row().itemR(con, "map_from", expand=True)
sub = col.row(align=True)
sub.itemL(text="X:")
sub.itemR(con, "from_min_x", text="")
sub.itemR(con, "from_max_x", text="")
sub = col.row(align=True)
sub.itemL(text="Y:")
sub.itemR(con, "from_min_y", text="")
sub.itemR(con, "from_max_y", text="")
sub = col.row(align=True)
sub.itemL(text="Z:")
sub.itemR(con, "from_min_z", text="")
sub.itemR(con, "from_max_z", text="")
split = layout.split()
col = split.column()
col.itemL(text="Destination:")
col.row().itemR(con, "map_to", expand=True)
sub = col.row(align=True)
sub.itemR(con, "map_to_x_from", text="")
sub.itemR(con, "to_min_x", text="")
sub.itemR(con, "to_max_x", text="")
sub = col.row(align=True)
sub.itemR(con, "map_to_y_from", text="")
sub.itemR(con, "to_min_y", text="")
sub.itemR(con, "to_max_y", text="")
sub = col.row(align=True)
sub.itemR(con, "map_to_z_from", text="")
sub.itemR(con, "to_min_z", text="")
sub.itemR(con, "to_max_z", text="")
self.space_template(layout, con)
def SHRINKWRAP(self, context, layout, con):
self.target_template(layout, con)
layout.itemR(con, "distance")
layout.itemR(con, "shrinkwrap_type")
if con.shrinkwrap_type == 'PROJECT':
row = layout.row(align=True)
row.itemR(con, "axis_x")
row.itemR(con, "axis_y")
row.itemR(con, "axis_z")
def DAMPED_TRACK(self, context, layout, con):
self.target_template(layout, con)
row = layout.row()
row.itemL(text="To:")
row.itemR(con, "track", expand=True)
def SPLINE_IK(self, context, layout, con):
self.target_template(layout, con)
col = layout.column()
col.itemL(text="Spline Fitting:")
col.itemR(con, "chain_length")
col.itemR(con, "even_divisions")
#col.itemR(con, "affect_root") # XXX: this is not that useful yet
col = layout.column()
col.itemL(text="Chain Scaling:")
col.itemR(con, "keep_max_length")
col.itemR(con, "radius_to_thickness")
class OBJECT_PT_constraints(ConstraintButtonsPanel):
bl_label = "Constraints"
bl_context = "constraint"
def poll(self, context):
return (context.object)
def draw(self, context):
layout = self.layout
ob = context.object
row = layout.row()
row.item_menu_enumO("object.constraint_add", "type")
row.itemL()
for con in ob.constraints:
self.draw_constraint(context, con)
class BONE_PT_inverse_kinematics(ConstraintButtonsPanel):
bl_label = "Inverse Kinematics"
bl_default_closed = True
bl_context = "bone_constraint"
def poll(self, context):
ob = context.object
bone = context.bone
if ob and bone:
pchan = ob.pose.pose_channels[bone.name]
return pchan.has_ik
return False
def draw(self, context):
layout = self.layout
ob = context.object
bone = context.bone
pchan = ob.pose.pose_channels[bone.name]
row = layout.row()
row.itemR(ob.pose, "ik_solver")
split = layout.split(percentage=0.25)
split.itemR(pchan, "ik_dof_x", text="X")
row = split.row()
row.itemR(pchan, "ik_stiffness_x", text="Stiffness", slider=True)
row.active = pchan.ik_dof_x
split = layout.split(percentage=0.25)
row = split.row()
row.itemR(pchan, "ik_limit_x", text="Limit")
row.active = pchan.ik_dof_x
row = split.row(align=True)
row.itemR(pchan, "ik_min_x", text="")
row.itemR(pchan, "ik_max_x", text="")
row.active = pchan.ik_dof_x and pchan.ik_limit_x
split = layout.split(percentage=0.25)
split.itemR(pchan, "ik_dof_y", text="Y")
row = split.row()
row.itemR(pchan, "ik_stiffness_y", text="Stiffness", slider=True)
row.active = pchan.ik_dof_y
split = layout.split(percentage=0.25)
row = split.row()
row.itemR(pchan, "ik_limit_y", text="Limit")
row.active = pchan.ik_dof_y
row = split.row(align=True)
row.itemR(pchan, "ik_min_y", text="")
row.itemR(pchan, "ik_max_y", text="")
row.active = pchan.ik_dof_y and pchan.ik_limit_y
split = layout.split(percentage=0.25)
split.itemR(pchan, "ik_dof_z", text="Z")
row = split.row()
row.itemR(pchan, "ik_stiffness_z", text="Stiffness", slider=True)
row.active = pchan.ik_dof_z
split = layout.split(percentage=0.25)
row = split.row()
row.itemR(pchan, "ik_limit_z", text="Limit")
row.active = pchan.ik_dof_z
row = split.row(align=True)
row.itemR(pchan, "ik_min_z", text="")
row.itemR(pchan, "ik_max_z", text="")
row.active = pchan.ik_dof_z and pchan.ik_limit_z
split = layout.split()
split.itemR(pchan, "ik_stretch", text="Stretch", slider=True)
split.itemL()
if ob.pose.ik_solver == "ITASC":
row = layout.row()
row.itemR(pchan, "ik_rot_control", text="Control Rotation")
row.itemR(pchan, "ik_rot_weight", text="Weight", slider=True)
# not supported yet
#row = layout.row()
#row.itemR(pchan, "ik_lin_control", text="Joint Size")
#row.itemR(pchan, "ik_lin_weight", text="Weight", slider=True)
class BONE_PT_iksolver_itasc(ConstraintButtonsPanel):
bl_label = "iTaSC parameters"
bl_default_closed = True
bl_context = "bone_constraint"
def poll(self, context):
ob = context.object
bone = context.bone
if ob and bone:
pchan = ob.pose.pose_channels[bone.name]
return pchan.has_ik and ob.pose.ik_solver == "ITASC" and ob.pose.ik_param
return False
def draw(self, context):
layout = self.layout
ob = context.object
itasc = ob.pose.ik_param
layout.itemR(itasc, "mode", expand=True)
simulation = itasc.mode == "SIMULATION"
if simulation:
layout.itemL(text="Reiteration:")
layout.itemR(itasc, "reiteration", expand=True)
flow = layout.column_flow()
flow.itemR(itasc, "precision", text="Prec")
flow.itemR(itasc, "num_iter", text="Iter")
flow.active = not simulation or itasc.reiteration != "NEVER"
if simulation:
layout.itemR(itasc, "auto_step")
row = layout.row()
if itasc.auto_step:
row.itemR(itasc, "min_step", text="Min")
row.itemR(itasc, "max_step", text="Max")
else:
row.itemR(itasc, "num_step")
layout.itemR(itasc, "solver")
if simulation:
layout.itemR(itasc, "feedback")
layout.itemR(itasc, "max_velocity")
if itasc.solver == "DLS":
row = layout.row()
row.itemR(itasc, "dampmax", text="Damp", slider=True)
row.itemR(itasc, "dampeps", text="Eps", slider=True)
class BONE_PT_constraints(ConstraintButtonsPanel):
bl_label = "Constraints"
bl_context = "bone_constraint"
def poll(self, context):
ob = context.object
return (ob and ob.type == 'ARMATURE' and context.bone)
def draw(self, context):
layout = self.layout
ob = context.object
pchan = ob.pose.pose_channels[context.bone.name]
row = layout.row()
row.item_menu_enumO("pose.constraint_add", "type")
row.itemL()
for con in pchan.constraints:
self.draw_constraint(context, con)
bpy.types.register(OBJECT_PT_constraints)
bpy.types.register(BONE_PT_iksolver_itasc)
bpy.types.register(BONE_PT_inverse_kinematics)
bpy.types.register(BONE_PT_constraints)