blender/intern/cycles/kernel/svm/svm_noisetex.h

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
CCL_NAMESPACE_BEGIN
__device float svm_noise_texture_value(float3 p)
{
return cellnoise(p*1e8f);
}
__device float3 svm_noise_texture_color(float3 p)
{
return cellnoise_color(p*1e8f);
}
__device void svm_node_tex_noise_f(ShaderData *sd, float *stack, uint co_offset, uint out_offset)
{
float3 co = stack_load_float3(stack, co_offset);
float f = svm_noise_texture_value(co);
stack_store_float(stack, out_offset, f);
}
__device void svm_node_tex_noise_v(ShaderData *sd, float *stack, uint co_offset, uint out_offset)
{
float3 co = stack_load_float3(stack, co_offset);
float3 f = svm_noise_texture_color(co);
stack_store_float3(stack, out_offset, f);
}
CCL_NAMESPACE_END