blender/scripts/presets/keyconfig/Blender.py

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# SPDX-FileCopyrightText: 2018-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import os
import bpy
from bpy.props import (
BoolProperty,
EnumProperty,
)
DIRNAME, FILENAME = os.path.split(__file__)
IDNAME = os.path.splitext(FILENAME)[0]
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def update_fn(_self, _context):
load()
class Prefs(bpy.types.KeyConfigPreferences):
bl_idname = IDNAME
select_mouse: EnumProperty(
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name="Select Mouse",
items=(
('LEFT', "Left",
"Use left mouse button for selection. "
"The standard behavior that works well for mouse, trackpad and tablet devices"),
('RIGHT', "Right",
"Use right mouse button for selection, and left mouse button for actions. "
"This works well primarily for keyboard and mouse devices"),
),
description=(
"Mouse button used for selection"
),
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update=update_fn,
)
spacebar_action: EnumProperty(
name="Spacebar Action",
items=(
('PLAY', "Play",
"Toggle animation playback "
"('Shift-Space' for Tools)",
1),
('TOOL', "Tools",
"Open the popup tool-bar\n"
"When 'Space' is held and used as a modifier:\n"
"\u2022 Pressing the tools binding key switches to it immediately.\n"
"\u2022 Dragging the cursor over a tool and releasing activates it (like a pie menu).\n"
"For Play use 'Shift-Space'",
0),
('SEARCH', "Search",
"Open the operator search popup",
2),
),
description=(
"Action when 'Space' is pressed"
),
default='PLAY',
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update=update_fn,
)
tool_key_mode: EnumProperty(
name="Tool Keys",
description=(
"The method of keys to activate tools such as move, rotate & scale (G, R, S)"
),
items=(
('IMMEDIATE', "Immediate",
"Activate actions immediately"),
('TOOL', "Active Tool",
"Activate the tool for editors that support tools"),
),
default='IMMEDIATE',
update=update_fn,
)
rmb_action: EnumProperty(
name="Right Mouse Select Action",
items=(
('TWEAK', "Select & Tweak",
"Right mouse always tweaks"),
('FALLBACK_TOOL', "Selection Tool",
"Right mouse uses the selection tool"),
),
description=(
"Default action for the right mouse button"
),
update=update_fn,
)
# Experimental: only show with developer extras, see: #107785.
use_region_toggle_pie: BoolProperty(
name="Region Toggle Pie",
description=(
"N-key opens a pie menu to toggle regions"
),
default=False,
update=update_fn,
)
use_alt_click_leader: BoolProperty(
name="Alt Click Tool Prompt",
description=(
UI: fix and improve a few messages - "Tapping Alt...": remove newline in tooltip. - Add descriptions for the From Left and From Right of the Shear Keyframes operator's direction items, instead of just "foo": - "Shear the keys using the left key as reference", and - "Shear the keys using the right key as reference". - "Affects the value" -> "Affect", use the imperative. - "Increase or decrease the value of selected keys \n in relationship to their average" -> "Scale selected key values by their combined average": remove the newline and rephrase the unclear description. New description by Harley Acheson. - "Redefine equalizer graphs": this is an operator name, it should be title case. - "USD Skeleton Import" warning: inconsistent whitespace. - "%s: Joint weights and joint indices size mismatch size mismatch for prim %s": remove duplicated "size mismatch". - "USD export: couldn't copy texture tile from %s to %s": remove duplicate whitespace, change "couldn't" to "could not" to respect the style guide. - "Temp. Diff." -> expand the abbreviation to "Temperature Difference" - "Registering node tree class:" do not use formatting just to reduce redundancy in a few messages, but write it explicitly each time. This is more legible, and much better for translations. - "Absolute time alignment while translating" -> "Absolute time alignment when transforming keyframes" because this applies to all transforms, not translation only. - "# characters defines the [...] length of frame numbers" -> "define" (typo), "padding" is more specific than length. Pull Request: https://projects.blender.org/blender/blender/pulls/112975
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"Tapping Alt (without pressing any other keys) shows a prompt in the status-bar, prompting a second keystroke to activate the tool"
),
default=False,
update=update_fn,
)
# NOTE: expose `use_alt_tool` and `use_alt_cursor` as two options in the UI
# as the tool-tips and titles are different enough depending on RMB/LMB select.
use_alt_tool: BoolProperty(
name="Alt Tool Access",
description=(
"Hold Alt to use the active tool when the gizmo would normally be required\n"
"Incompatible with the input preference \"Emulate 3 Button Mouse\" when the \"Alt\" key is used"
),
default=False,
update=update_fn,
)
use_alt_cursor: BoolProperty(
name="Alt Cursor Access",
description=(
"Hold Alt-LMB to place the Cursor (instead of LMB), allows tools to activate on press instead of drag.\n"
"Incompatible with the input preference \"Emulate 3 Button Mouse\" when the \"Alt\" key is used"
),
default=False,
update=update_fn,
)
# end note.
use_select_all_toggle: BoolProperty(
name="Select All Toggles",
description=(
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"Causes select-all ('A' key) to de-select in the case a selection exists"
),
default=False,
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update=update_fn,
)
gizmo_action: EnumProperty(
name="Activate Gizmo",
items=(
('PRESS', "Press", "Press causes immediate activation, preventing click being passed to the tool"),
('DRAG', "Drag", "Drag allows click events to pass through to the tool, adding a small delay"),
),
description="Activation event for gizmos that support drag motion",
default='DRAG',
update=update_fn,
)
# 3D View
use_v3d_tab_menu: BoolProperty(
name="Tab for Pie Menu",
description=(
"Causes tab to open pie menu (swaps 'Tab' / 'Ctrl-Tab')"
),
default=False,
update=update_fn,
)
use_v3d_shade_ex_pie: BoolProperty(
name="Extra Shading Pie Menu Items",
description=(
"Show additional options in the shading menu ('Z')"
),
default=False,
update=update_fn,
)
v3d_tilde_action: EnumProperty(
name="Tilde Action",
items=(
('VIEW', "Navigate",
"View operations (useful for keyboards without a numpad)",
0),
('GIZMO', "Gizmos",
"Control transform gizmos",
1),
),
description=(
"Action when 'Tilde' is pressed"
),
default='VIEW',
update=update_fn,
)
v3d_mmb_action: EnumProperty(
name="MMB Action",
items=(
('ORBIT', "Orbit",
"",
0),
('PAN', "Pan",
"",
1),
),
description=(
"The action when Middle-Mouse dragging in the viewport. "
"Shift-Middle-Mouse is used for the other action. "
"This applies to trackpad as well"
),
update=update_fn,
)
v3d_alt_mmb_drag_action: EnumProperty(
name="Alt-MMB Drag Action",
items=(
('RELATIVE', "Relative",
"Set the view axis where each mouse direction maps to an axis relative to the current orientation",
0),
('ABSOLUTE', "Absolute",
"Set the view axis where each mouse direction always maps to the same axis",
1),
),
description=(
"Action when Alt-MMB dragging in the 3D viewport"
),
update=update_fn,
)
# Developer note, this is an experimental option.
use_pie_click_drag: BoolProperty(
name="Pie Menu on Drag",
description=(
"Activate some pie menus on drag,\n"
"allowing the tapping the same key to have a secondary action.\n"
"\n"
"\u2022 Tapping Tab in the 3D view toggles edit-mode, drag for mode menu.\n"
"\u2022 Tapping Z in the 3D view toggles wireframe, drag for draw modes.\n"
"\u2022 Tapping Tilde in the 3D view for first person navigation, drag for view axes"
),
default=False,
update=update_fn,
)
use_file_single_click: BoolProperty(
name="Open Folders on Single Click",
description=(
"Navigate into folders by clicking on them once instead of twice"
),
default=False,
update=update_fn,
)
use_alt_navigation: BoolProperty(
name="Transform Navigation with Alt",
description=(
"During transformations, use Alt to navigate in the 3D View. "
"Note that if disabled, hotkeys for Proportional Editing, Automatic Constraints, and Auto IK Chain Length will require holding Alt"),
default=True,
update=update_fn,
)
def draw(self, layout):
from bpy import context
layout.use_property_split = True
layout.use_property_decorate = False
prefs = context.preferences
show_developer_ui = prefs.view.show_developer_ui
is_select_left = (self.select_mouse == 'LEFT')
use_mouse_emulate_3_button = (
prefs.inputs.use_mouse_emulate_3_button and
prefs.inputs.mouse_emulate_3_button_modifier == 'ALT'
)
# General settings.
col = layout.column()
col.row().prop(self, "select_mouse", text="Select with Mouse Button", expand=True)
col.row().prop(self, "spacebar_action", text="Spacebar Action", expand=True)
if is_select_left:
col.row().prop(self, "gizmo_action", text="Activate Gizmo Event", expand=True)
else:
col.row().prop(self, "rmb_action", text="Right Mouse Select Action", expand=True)
col.row().prop(self, "tool_key_mode", expand=True)
# Check-box sub-layout.
col = layout.column()
sub = col.column(align=True)
row = sub.row()
row.prop(self, "use_alt_click_leader")
rowsub = row.row()
if is_select_left:
rowsub.prop(self, "use_alt_tool")
else:
rowsub.prop(self, "use_alt_cursor")
rowsub.active = not use_mouse_emulate_3_button
row = sub.row()
row.prop(self, "use_select_all_toggle")
if show_developer_ui:
row = sub.row()
row.prop(self, "use_region_toggle_pie")
# 3DView settings.
col = layout.column()
col.label(text="3D View")
col.row().prop(self, "v3d_tilde_action", text="Grave Accent / Tilde Action", expand=True)
col.row().prop(self, "v3d_mmb_action", text="Middle Mouse Action", expand=True)
col.row().prop(self, "v3d_alt_mmb_drag_action", text="Alt Middle Mouse Drag Action", expand=True)
# Check-boxes sub-layout.
col = layout.column()
sub = col.column(align=True)
sub.prop(self, "use_v3d_tab_menu")
sub.prop(self, "use_pie_click_drag")
sub.prop(self, "use_v3d_shade_ex_pie")
sub.prop(self, "use_alt_navigation")
# File Browser settings.
col = layout.column()
col.label(text="File Browser")
col.row().prop(self, "use_file_single_click")
blender_default = bpy.utils.execfile(os.path.join(DIRNAME, "keymap_data", "blender_default.py"))
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def load():
from sys import platform
from bpy import context
from bl_keymap_utils.io import keyconfig_init_from_data
prefs = context.preferences
kc = context.window_manager.keyconfigs.new(IDNAME)
kc_prefs = kc.preferences
show_developer_ui = prefs.view.show_developer_ui
is_select_left = (kc_prefs.select_mouse == 'LEFT')
use_mouse_emulate_3_button = (
prefs.inputs.use_mouse_emulate_3_button and
prefs.inputs.mouse_emulate_3_button_modifier == 'ALT'
)
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keyconfig_data = blender_default.generate_keymaps(
blender_default.Params(
select_mouse=kc_prefs.select_mouse,
use_mouse_emulate_3_button=use_mouse_emulate_3_button,
spacebar_action=kc_prefs.spacebar_action,
use_key_activate_tools=(kc_prefs.tool_key_mode == 'TOOL'),
use_region_toggle_pie=(show_developer_ui and kc_prefs.use_region_toggle_pie),
v3d_tilde_action=kc_prefs.v3d_tilde_action,
use_v3d_mmb_pan=(kc_prefs.v3d_mmb_action == 'PAN'),
v3d_alt_mmb_drag_action=kc_prefs.v3d_alt_mmb_drag_action,
use_select_all_toggle=kc_prefs.use_select_all_toggle,
use_v3d_tab_menu=kc_prefs.use_v3d_tab_menu,
use_v3d_shade_ex_pie=kc_prefs.use_v3d_shade_ex_pie,
use_gizmo_drag=(is_select_left and kc_prefs.gizmo_action == 'DRAG'),
use_fallback_tool=True,
use_fallback_tool_select_handled=(
# LMB doesn't need additional selection fallback key-map items.
False if is_select_left else
# RMB is select and RMB must trigger the fallback tool.
# Otherwise LMB activates the fallback tool and RMB always tweak-selects.
(kc_prefs.rmb_action != 'FALLBACK_TOOL')
),
use_alt_tool_or_cursor=(
(not use_mouse_emulate_3_button) and
(kc_prefs.use_alt_tool if is_select_left else kc_prefs.use_alt_cursor)
),
use_alt_click_leader=kc_prefs.use_alt_click_leader,
use_pie_click_drag=kc_prefs.use_pie_click_drag,
use_file_single_click=kc_prefs.use_file_single_click,
use_alt_navigation=kc_prefs.use_alt_navigation,
# Experimental features.
use_experimental_grease_pencil_version3=prefs.experimental.use_grease_pencil_version3,
),
)
if platform == 'darwin':
from bl_keymap_utils.platform_helpers import keyconfig_data_oskey_from_ctrl_for_macos
keyconfig_data = keyconfig_data_oskey_from_ctrl_for_macos(keyconfig_data)
keyconfig_init_from_data(kc, keyconfig_data)
if __name__ == "__main__":
bpy.utils.register_class(Prefs)
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load()