blender/source/gameengine/GameLogic/SCA_MouseManager.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
/** \file SCA_MouseManager.h
* \ingroup gamelogic
* \brief Manager for mouse events.
*
*/
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#ifndef __SCA_MOUSEMANAGER_H__
#define __SCA_MOUSEMANAGER_H__
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#include "SCA_EventManager.h"
#include <vector>
using namespace std;
#include "SCA_IInputDevice.h"
class SCA_MouseManager : public SCA_EventManager
{
class SCA_IInputDevice* m_mousedevice;
class RAS_ICanvas* m_canvas;
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unsigned short m_xpos; // Cached location of the mouse pointer
unsigned short m_ypos;
public:
SCA_MouseManager(class SCA_LogicManager* logicmgr,class SCA_IInputDevice* mousedev, class RAS_ICanvas* canvas);
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virtual ~SCA_MouseManager();
/**
* Checks whether a mouse button is depressed. Ignores requests on non-
* mouse related events. Can also flag mouse movement.
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*/
bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode);
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virtual void NextFrame();
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SCA_IInputDevice* GetInputDevice();
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:SCA_MouseManager")
#endif
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};
#endif /* __SCA_MOUSEMANAGER_H__ */