blender/source/gameengine/Ketsji/KX_TouchEventManager.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
/** \file KX_TouchEventManager.h
* \ingroup ketsji
*/
#ifndef __KX_TOUCHEVENTMANAGER_H__
#define __KX_TOUCHEVENTMANAGER_H__
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#include "SCA_EventManager.h"
#include "KX_TouchSensor.h"
#include "KX_GameObject.h"
#include <vector>
#include <set>
class SCA_ISensor;
class PHY_IPhysicsEnvironment;
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class KX_TouchEventManager : public SCA_EventManager
{
typedef std::pair<PHY_IPhysicsController*, PHY_IPhysicsController*> NewCollision;
PHY_IPhysicsEnvironment* m_physEnv;
std::set<NewCollision> m_newCollisions;
static bool newCollisionResponse(void *client_data,
void *object1,
void *object2,
const PHY_CollData *coll_data);
static bool newBroadphaseResponse(void *client_data,
void *object1,
void *object2,
const PHY_CollData *coll_data);
virtual bool NewHandleCollision(void* obj1,void* obj2,
const PHY_CollData * coll_data);
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public:
KX_TouchEventManager(class SCA_LogicManager* logicmgr,
PHY_IPhysicsEnvironment* physEnv);
virtual void NextFrame();
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virtual void EndFrame();
virtual void RegisterSensor(SCA_ISensor* sensor);
virtual void RemoveSensor(SCA_ISensor* sensor);
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SCA_LogicManager* GetLogicManager() { return m_logicmgr;}
PHY_IPhysicsEnvironment *GetPhysicsEnvironment() { return m_physEnv; }
virtual void Replace_PhysicsScene(PHY_IPhysicsEnvironment* env) { m_physEnv= env; }
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_TouchEventManager")
#endif
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};
#endif /* __KX_TOUCHEVENTMANAGER_H__ */