blender/release/scripts/templates/builtin_keyingset.py

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import bpy
from keyingsets_utils import *
class BUILTIN_KSI_hello(bpy.types.KeyingSetInfo):
bl_label = "Hello World KeyingSet"
# poll - test for whether Keying Set can be used at all
def poll(ksi, context):
return (context.active_object) or (context.selected_objects)
# iterator - go over all relevant data, calling generate()
def iterator(ksi, context, ks):
for ob in context.selected_objects:
ksi.generate(context, ks, ob)
# generator - populate Keying Set with property paths to use
def generate(ksi, context, ks, data):
id_block = data.id_data
ks.paths.add(id_block, "location")
for i in range(5):
ks.paths.add(id_block, "layers", i, group_method='NAMED', group_name="5x Hello Layers")
ks.paths.add(id_block, "show_x_ray", group_method='NONE')
def register():
bpy.utils.register_class(BUILTIN_KSI_hello)
def unregister():
bpy.utils.unregister_class(BUILTIN_KSI_hello)
if __name__ == '__main__':
register()