blender/make.bat

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@echo off
REM This batch file does an out-of-source CMake build in ../build_windows
REM This is for users who like to configure & build Blender with a single command.
setlocal ENABLEEXTENSIONS
set BLENDER_DIR=%~dp0
set BUILD_DIR=%BLENDER_DIR%..\build_windows
set BUILD_TYPE=Release
set BUILD_CMAKE_ARGS=
REM Detect MSVC Installation
if DEFINED VisualStudioVersion goto msvc_detect_finally
set VALUE_NAME=ProductDir
REM Check 64 bits
set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\12.0\Setup\VC"
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
if DEFINED MSVC_VC_DIR goto msvc_detect_finally
REM Check 32 bits
set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\12.0\Setup\VC"
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
if DEFINED MSVC_VC_DIR goto msvc_detect_finally
:msvc_detect_finally
if DEFINED MSVC_VC_DIR call "%MSVC_VC_DIR%\vcvarsall.bat"
REM Sanity Checks
where /Q msbuild
if %ERRORLEVEL% NEQ 0 (
echo Error: "MSBuild" command not in the PATH.
echo You must have MSVC installed and run this from the "Developer Command Prompt"
echo ^(available from Visual Studio's Start menu entry^), aborting!
goto EOF
)
where /Q cmake
if %ERRORLEVEL% NEQ 0 (
echo Error: "CMake" command not in the PATH.
echo You must have CMake installed and added to your PATH, aborting!
goto EOF
)
if NOT EXIST %BLENDER_DIR%..\lib\nul (
echo Error: Path to libraries not found "%BLENDER_DIR%..\lib\"
echo This is needed for building, aborting!
goto EOF
)
:argv_loop
if NOT "%1" == "" (
REM Help Message
if "%1" == "help" (
echo.
echo Convenience targets
echo - debug
echo - full
echo - lite
echo - headless
echo - cycles
echo - bpy
echo.
echo Utilities ^(not associated with building^)
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echo - clean
echo - update
goto EOF
)
REM Build Types
if "%1" == "debug" (
set BUILD_DIR=%BUILD_DIR%_debug
set BUILD_TYPE=Debug
REM Build Configurations
) else if "%1" == "full" (
set BUILD_DIR=%BUILD_DIR%_full
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\blender_full.cmake"
) else if "%1" == "lite" (
set BUILD_DIR=%BUILD_DIR%_lite
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\blender_lite.cmake"
) else if "%1" == "cycles" (
set BUILD_DIR=%BUILD_DIR%_cycles
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\cycles_standalone.cmake"
) else if "%1" == "headless" (
set BUILD_DIR=%BUILD_DIR%_headless
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\blender_headless.cmake"
) else if "%1" == "bpy" (
set BUILD_DIR=%BUILD_DIR%_bpy
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\bpy_module.cmake"
REM Non-Build Commands
) else if "%1" == "update" (
svn up ../lib/*
git pull --rebase
git submodule foreach git pull --rebase origin master
goto EOF
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) else if "%1" == "clean" (
msbuild ^
%BUILD_DIR%\Blender.sln ^
/target:clean ^
/property:Configuration=%BUILD_TYPE% ^
/verbosity:minimal
if %ERRORLEVEL% NEQ 0 (
echo Cleaned "%BUILD_DIR%"
)
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goto EOF
) else (
echo Command "%1" unknown, aborting!
goto EOF
)
shift /1
goto argv_loop
)
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if "%PROCESSOR_ARCHITECTURE%" == "AMD64" (
set WINDOWS_ARCH=Win64
) else if "%PROCESSOR_ARCHITEW6432%" == "AMD64" (
set WINDOWS_ARCH=Win64
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) else (
set WINDOWS_ARCH=
)
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -G "Visual Studio 12 2013 %WINDOWS_ARCH%"
if NOT EXIST %BUILD_DIR%\nul (
mkdir %BUILD_DIR%
)
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REM Only configure on first run
if NOT EXIST %BUILD_DIR%\Blender.sln (
cmake ^
%BUILD_CMAKE_ARGS% ^
-H%BLENDER_DIR% ^
-B%BUILD_DIR% ^
%BUILD_CMAKE_ARGS%
if %ERRORLEVEL% NEQ 0 (
echo "Configuration Failed"
goto EOF
)
)
msbuild ^
%BUILD_DIR%\Blender.sln ^
/target:build ^
/property:Configuration=%BUILD_TYPE% ^
/maxcpucount ^
/verbosity:minimal
if %ERRORLEVEL% NEQ 0 (
echo "Build Failed"
goto EOF
)
msbuild ^
%BUILD_DIR%\INSTALL.vcxproj ^
/property:Configuration=%BUILD_TYPE% ^
/verbosity:minimal
echo.
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echo At any point you can optionally modify your build configuration by editing:
echo "%BUILD_DIR%\CMakeCache.txt", then run "make" again to build with the changes applied.
echo.
echo Blender successfully built, run from: "%BUILD_DIR%\bin\%BUILD_TYPE%"
echo.
:EOF