blender/source/gameengine/Ketsji/KX_PythonInit.h

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
#ifndef __KX_PYTHON_INIT
#define __KX_PYTHON_INIT
#include "KX_Python.h"
#include "STR_String.h"
typedef enum {
psl_Lowest = 0,
psl_Highest
} TPythonSecurityLevel;
extern bool gUseVisibilityTemp;
PyObject* initGameLogic(class KX_Scene* ketsjiscene);
PyObject* initGameKeys();
PyObject* initRasterizer(class RAS_IRasterizer* rasty,class RAS_ICanvas* canvas);
PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level);
void exitGamePlayerPythonScripting();
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PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level);
void exitGamePythonScripting();
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void PHY_SetActiveScene(class KX_Scene* scene);
class KX_Scene* PHY_GetActiveScene();
#include "MT_Vector3.h"
void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color);
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#endif //__KX_PYTHON_INIT