blender/source/gameengine/Expressions/PyObjectPlus.h

566 lines
28 KiB
C
Raw Normal View History

2002-10-12 11:37:38 +00:00
/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
2002-10-12 11:37:38 +00:00
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
2002-10-12 11:37:38 +00:00
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
2002-10-12 11:37:38 +00:00
*/
2002-10-12 11:37:38 +00:00
#ifndef NO_EXP_PYTHON_EMBEDDING
#ifndef _adr_py_lib_h_ // only process once,
#define _adr_py_lib_h_ // even if multiply included
#ifndef __cplusplus // c++ only
#error Must be compiled with C++
#endif
#include "KX_Python.h"
#include "STR_String.h"
#include "MT_Vector3.h"
BGE performance, 4th round: logic This commit extends the technique of dynamic linked list to the logic system to eliminate as much as possible temporaries, map lookup or full scan. The logic engine is now free of memory allocation, which is an important stability factor. The overhead of the logic system is reduced by a factor between 3 and 6 depending on the logic setup. This is the speed-up you can expect on a logic setup using simple bricks. Heavy bricks like python controllers and ray sensors will still take about the same time to execute so the speed up will be less important. The core of the logic engine has been much reworked but the functionality is still the same except for one thing: the priority system on the execution of controllers. The exact same remark applies to actuators but I'll explain for controllers only: Previously, it was possible, with the "executePriority" attribute to set a controller to run before any other controllers in the game. Other than that, the sequential execution of controllers, as defined in Blender was guaranteed by default. With the new system, the sequential execution of controllers is still guaranteed but only within the controllers of one object. the user can no longer set a controller to run before any other controllers in the game. The "executePriority" attribute controls the execution of controllers within one object. The priority is a small number starting from 0 for the first controller and incrementing for each controller. If this missing feature is a must, a special method can be implemented to set a controller to run before all other controllers. Other improvements: - Systematic use of reference in parameter passing to avoid unnecessary data copy - Use pre increment in iterator instead of post increment to avoid temporary allocation - Use const char* instead of STR_String whenever possible to avoid temporary allocation - Fix reference counting bugs (memory leak) - Fix a crash in certain cases of state switching and object deletion - Minor speed up in property sensor - Removal of objects during the game is a lot faster
2009-05-10 20:53:58 +00:00
#include "SG_QList.h"
2002-10-12 11:37:38 +00:00
/*------------------------------
* Python defines
------------------------------*/
#ifdef USE_MATHUTILS
extern "C" {
#include "../../blender/python/generic/Mathutils.h" /* so we can have mathutils callbacks */
}
#endif
#if PY_VERSION_HEX > 0x03000000
#define PyString_FromString PyUnicode_FromString
#define PyString_FromFormat PyUnicode_FromFormat
#define PyString_Check PyUnicode_Check
#define PyString_Size PyUnicode_GetSize
#define PyInt_FromLong PyLong_FromSsize_t
#define PyInt_AsLong PyLong_AsSsize_t
#define PyString_AsString _PyUnicode_AsString
#define PyInt_Check PyLong_Check
#define PyInt_AS_LONG PyLong_AsLong // TODO - check this one
#endif
/*
Py_RETURN_NONE
Python 2.4 macro.
defined here until we switch to 2.4
also in api2_2x/gen_utils.h
*/
#ifndef Py_RETURN_NONE
#define Py_RETURN_NONE return Py_INCREF(Py_None), Py_None
#endif
#ifndef Py_RETURN_FALSE
#define Py_RETURN_FALSE return Py_INCREF(Py_False), Py_False
#endif
#ifndef Py_RETURN_TRUE
#define Py_RETURN_TRUE return Py_INCREF(Py_True), Py_True
#endif
/* for pre Py 2.5 */
#if PY_VERSION_HEX < 0x02050000
typedef int Py_ssize_t;
typedef Py_ssize_t (*lenfunc)(PyObject *);
#define PY_SSIZE_T_MAX INT_MAX
#define PY_SSIZE_T_MIN INT_MIN
#define PY_METHODCHAR char *
#else
/* Py 2.5 and later */
#define intargfunc ssizeargfunc
#define intintargfunc ssizessizeargfunc
#define PY_METHODCHAR const char *
#endif
#include "descrobject.h"
static inline void Py_Fatal(const char *M) {
fprintf(stderr, "%s\n", M);
2002-10-12 11:37:38 +00:00
exit(-1);
};
/* Use with ShowDeprecationWarning macro */
typedef struct {
bool warn_done;
void *link;
} WarnLink;
#define ShowDeprecationWarning(old_way, new_way) \
{ \
static WarnLink wlink = {false, NULL}; \
if ((m_ignore_deprecation_warnings || wlink.warn_done)==0) \
{ \
ShowDeprecationWarning_func(old_way, new_way); \
2009-06-10 19:33:59 +00:00
\
WarnLink *wlink_last= GetDeprecationWarningLinkLast(); \
wlink.warn_done = true; \
wlink.link = NULL; \
\
if(wlink_last) { \
wlink_last->link= (void *)&(wlink); \
SetDeprecationWarningLinkLast(&(wlink)); \
} else { \
SetDeprecationWarningFirst(&(wlink)); \
SetDeprecationWarningLinkLast(&(wlink)); \
} \
} \
} \
typedef struct {
PyObject_HEAD /* required python macro */
class PyObjectPlus *ref;
bool py_owns;
} PyObjectPlus_Proxy;
#define BGE_PROXY_ERROR_MSG "Blender Game Engine data has been freed, cannot use this python variable"
#define BGE_PROXY_REF(_self) (((PyObjectPlus_Proxy *)_self)->ref)
#define BGE_PROXY_PYOWNS(_self) (((PyObjectPlus_Proxy *)_self)->py_owns)
/* Note, sometimes we dont care what BGE type this is as long as its a proxy */
#define BGE_PROXY_CHECK_TYPE(_self) ((_self)->ob_type->tp_dealloc == PyObjectPlus::py_base_dealloc)
2002-10-12 11:37:38 +00:00
// This must be the first line of each
// PyC++ class
#define Py_Header \
public: \
static PyTypeObject Type; \
static PyMethodDef Methods[]; \
static PyAttributeDef Attributes[]; \
2002-10-12 11:37:38 +00:00
static PyParentObject Parents[]; \
virtual PyTypeObject *GetType(void) {return &Type;}; \
virtual PyParentObject *GetParents(void) {return Parents;} \
virtual PyObject *GetProxy() {return GetProxy_Ext(this, &Type);}; \
virtual PyObject *NewProxy(bool py_owns) {return NewProxy_Ext(this, &Type, py_owns);}; \
2002-10-12 11:37:38 +00:00
// This defines the py_getattro_up macro
2002-10-12 11:37:38 +00:00
// which allows attribute and method calls
// to be properly passed up the hierarchy.
//
// Note, PyDict_GetItem() WONT set an exception!
// let the py_base_getattro function do this.
#define py_getattro_up(Parent) \
\
PyObject *descr = PyDict_GetItem(Type.tp_dict, attr); \
\
if(descr) { \
if (PyCObject_Check(descr)) { \
return py_get_attrdef((void *)this, (const PyAttributeDef*)PyCObject_AsVoidPtr(descr)); \
} else if (descr->ob_type->tp_descr_get) { \
return PyCFunction_New(((PyMethodDescrObject *)descr)->d_method, this->m_proxy); \
} else { \
return NULL; \
} \
} else { \
return Parent::py_getattro(attr); \
}
#define py_getattro_dict_up(Parent) \
return py_getattr_dict(Parent::py_getattro_dict(), Type.tp_dict);
/*
* nonzero values are an error for setattr
* however because of the nested lookups we need to know if the errors
* was because the attribute didnt exits of if there was some problem setting the value
*/
#define PY_SET_ATTR_COERCE_FAIL 2
#define PY_SET_ATTR_FAIL 1
#define PY_SET_ATTR_MISSING -1
#define PY_SET_ATTR_SUCCESS 0
#define py_setattro_up(Parent) \
PyObject *descr = PyDict_GetItem(Type.tp_dict, attr); \
\
if(descr) { \
if (PyCObject_Check(descr)) { \
const PyAttributeDef* attrdef= reinterpret_cast<const PyAttributeDef *>(PyCObject_AsVoidPtr(descr)); \
if (attrdef->m_access == KX_PYATTRIBUTE_RO) { \
PyErr_Format(PyExc_AttributeError, "\"%s\" is read only", PyString_AsString(attr)); \
return PY_SET_ATTR_FAIL; \
} \
else { \
return py_set_attrdef((void *)this, attrdef, value); \
} \
} else { \
PyErr_Format(PyExc_AttributeError, "\"%s\" cannot be set", PyString_AsString(attr)); \
return PY_SET_ATTR_FAIL; \
} \
} else { \
PyErr_Clear(); \
return Parent::py_setattro(attr, value); \
}
2002-10-12 11:37:38 +00:00
2004-06-07 11:03:12 +00:00
/**
* These macros are helpfull when embedding Python routines. The second
* macro is one that also requires a documentation string
*/
#define KX_PYMETHOD(class_name, method_name) \
PyObject* Py##method_name(PyObject* args, PyObject* kwds); \
2004-06-07 11:03:12 +00:00
static PyObject* sPy##method_name( PyObject* self, PyObject* args, PyObject* kwds) { \
if(BGE_PROXY_REF(self)==NULL) { PyErr_SetString(PyExc_SystemError, #class_name "." #method_name "() - " BGE_PROXY_ERROR_MSG); return NULL; } \
return ((class_name*)BGE_PROXY_REF(self))->Py##method_name(args, kwds); \
2004-06-07 11:03:12 +00:00
}; \
#define KX_PYMETHOD_VARARGS(class_name, method_name) \
PyObject* Py##method_name(PyObject* args); \
static PyObject* sPy##method_name( PyObject* self, PyObject* args) { \
if(BGE_PROXY_REF(self)==NULL) { PyErr_SetString(PyExc_SystemError, #class_name "." #method_name "() - " BGE_PROXY_ERROR_MSG); return NULL; } \
return ((class_name*)BGE_PROXY_REF(self))->Py##method_name(args); \
}; \
#define KX_PYMETHOD_NOARGS(class_name, method_name) \
PyObject* Py##method_name(); \
static PyObject* sPy##method_name( PyObject* self) { \
if(BGE_PROXY_REF(self)==NULL) { PyErr_SetString(PyExc_SystemError, #class_name "." #method_name "() - " BGE_PROXY_ERROR_MSG); return NULL; } \
return ((class_name*)BGE_PROXY_REF(self))->Py##method_name(); \
}; \
#define KX_PYMETHOD_O(class_name, method_name) \
PyObject* Py##method_name(PyObject* value); \
static PyObject* sPy##method_name( PyObject* self, PyObject* value) { \
if(BGE_PROXY_REF(self)==NULL) { PyErr_SetString(PyExc_SystemError, #class_name "." #method_name "(value) - " BGE_PROXY_ERROR_MSG); return NULL; } \
return ((class_name*)BGE_PROXY_REF(self))->Py##method_name(value); \
}; \
2004-06-07 11:03:12 +00:00
#define KX_PYMETHOD_DOC(class_name, method_name) \
PyObject* Py##method_name(PyObject* args, PyObject* kwds); \
2004-06-07 11:03:12 +00:00
static PyObject* sPy##method_name( PyObject* self, PyObject* args, PyObject* kwds) { \
if(BGE_PROXY_REF(self)==NULL) { PyErr_SetString(PyExc_SystemError, #class_name "." #method_name "(...) - " BGE_PROXY_ERROR_MSG); return NULL; } \
return ((class_name*)BGE_PROXY_REF(self))->Py##method_name(args, kwds); \
2004-06-07 11:03:12 +00:00
}; \
static const char method_name##_doc[]; \
2004-06-07 11:03:12 +00:00
#define KX_PYMETHOD_DOC_VARARGS(class_name, method_name) \
PyObject* Py##method_name(PyObject* args); \
static PyObject* sPy##method_name( PyObject* self, PyObject* args) { \
if(BGE_PROXY_REF(self)==NULL) { PyErr_SetString(PyExc_SystemError, #class_name "." #method_name "(...) - " BGE_PROXY_ERROR_MSG); return NULL; } \
return ((class_name*)BGE_PROXY_REF(self))->Py##method_name(args); \
}; \
static const char method_name##_doc[]; \
#define KX_PYMETHOD_DOC_O(class_name, method_name) \
PyObject* Py##method_name(PyObject* value); \
static PyObject* sPy##method_name( PyObject* self, PyObject* value) { \
if(BGE_PROXY_REF(self)==NULL) { PyErr_SetString(PyExc_SystemError, #class_name "." #method_name "(value) - " BGE_PROXY_ERROR_MSG); return NULL; } \
return ((class_name*)BGE_PROXY_REF(self))->Py##method_name(value); \
}; \
static const char method_name##_doc[]; \
#define KX_PYMETHOD_DOC_NOARGS(class_name, method_name) \
PyObject* Py##method_name(); \
static PyObject* sPy##method_name( PyObject* self) { \
if(BGE_PROXY_REF(self)==NULL) { PyErr_SetString(PyExc_SystemError, #class_name "." #method_name "() - " BGE_PROXY_ERROR_MSG); return NULL; } \
return ((class_name*)BGE_PROXY_REF(self))->Py##method_name(); \
}; \
static const char method_name##_doc[]; \
2004-06-07 11:03:12 +00:00
/* The line above should remain empty */
/**
* Method table macro (with doc)
*/
#define KX_PYMETHODTABLE(class_name, method_name) \
{#method_name , (PyCFunction) class_name::sPy##method_name, METH_VARARGS, (PY_METHODCHAR)class_name::method_name##_doc}
2004-06-07 11:03:12 +00:00
#define KX_PYMETHODTABLE_O(class_name, method_name) \
{#method_name , (PyCFunction) class_name::sPy##method_name, METH_O, (PY_METHODCHAR)class_name::method_name##_doc}
#define KX_PYMETHODTABLE_NOARGS(class_name, method_name) \
{#method_name , (PyCFunction) class_name::sPy##method_name, METH_NOARGS, (PY_METHODCHAR)class_name::method_name##_doc}
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information. rayCast(to,from,dist,prop,face,xray,poly): The face paremeter determines the orientation of the normal: 0 or omitted => hit normal is always oriented towards the ray origin (as if you casted the ray from outside) 1 => hit normal is the real face normal (only for mesh object, otherwise face has no effect) The ray has X-Ray capability if xray parameter is 1, otherwise the first object hit (other than self object) stops the ray. The prop and xray parameters interact as follow: prop off, xray off: return closest hit or no hit if there is no object on the full extend of the ray. prop off, xray on : idem. prop on, xray off: return closest hit if it matches prop, no hit otherwise. prop on, xray on : return closest hit matching prop or no hit if there is no object matching prop on the full extend of the ray. if poly is 0 or omitted, returns a 3-tuple with object reference, hit point and hit normal or (None,None,None) if no hit. if poly is 1, returns a 4-tuple with in addition a KX_PolyProxy as 4th element. The KX_PolyProxy object holds information on the polygon hit by the ray: the index of the vertex forming the poylgon, material, etc. Attributes (read-only): matname: The name of polygon material, empty if no material. material: The material of the polygon texture: The texture name of the polygon. matid: The material index of the polygon, use this to retrieve vertex proxy from mesh proxy v1: vertex index of the first vertex of the polygon, use this to retrieve vertex proxy from mesh proxy v2: vertex index of the second vertex of the polygon, use this to retrieve vertex proxy from mesh proxy v3: vertex index of the third vertex of the polygon, use this to retrieve vertex proxy from mesh proxy v4: vertex index of the fourth vertex of the polygon, 0 if polygon has only 3 vertex use this to retrieve vertex proxy from mesh proxy visible: visible state of the polygon: 1=visible, 0=invisible collide: collide state of the polygon: 1=receives collision, 0=collision free. Methods: getMaterialName(): Returns the polygon material name with MA prefix getMaterial(): Returns the polygon material getTextureName(): Returns the polygon texture name getMaterialIndex(): Returns the material bucket index of the polygon. getNumVertex(): Returns the number of vertex of the polygon. isVisible(): Returns whether the polygon is visible or not isCollider(): Returns whether the polygon is receives collision or not getVertexIndex(vertex): Returns the mesh vertex index of a polygon vertex getMesh(): Returns a mesh proxy New methods of KX_MeshProxy have been implemented to retrieve KX_PolyProxy objects: getNumPolygons(): Returns the number of polygon in the mesh. getPolygon(index): Gets the specified polygon from the mesh. More details in PyDoc.
2008-08-27 19:34:19 +00:00
2004-06-07 11:03:12 +00:00
/**
* Function implementation macro
*/
#define KX_PYMETHODDEF_DOC(class_name, method_name, doc_string) \
const char class_name::method_name##_doc[] = doc_string; \
PyObject* class_name::Py##method_name(PyObject* args, PyObject*)
2004-06-07 11:03:12 +00:00
#define KX_PYMETHODDEF_DOC_VARARGS(class_name, method_name, doc_string) \
const char class_name::method_name##_doc[] = doc_string; \
PyObject* class_name::Py##method_name(PyObject* args)
#define KX_PYMETHODDEF_DOC_O(class_name, method_name, doc_string) \
const char class_name::method_name##_doc[] = doc_string; \
PyObject* class_name::Py##method_name(PyObject* value)
#define KX_PYMETHODDEF_DOC_NOARGS(class_name, method_name, doc_string) \
const char class_name::method_name##_doc[] = doc_string; \
PyObject* class_name::Py##method_name()
2002-10-12 11:37:38 +00:00
/**
* Attribute management
*/
enum KX_PYATTRIBUTE_TYPE {
KX_PYATTRIBUTE_TYPE_BOOL,
KX_PYATTRIBUTE_TYPE_ENUM,
KX_PYATTRIBUTE_TYPE_SHORT,
KX_PYATTRIBUTE_TYPE_INT,
KX_PYATTRIBUTE_TYPE_FLOAT,
KX_PYATTRIBUTE_TYPE_STRING,
KX_PYATTRIBUTE_TYPE_DUMMY,
KX_PYATTRIBUTE_TYPE_FUNCTION,
KX_PYATTRIBUTE_TYPE_VECTOR,
};
enum KX_PYATTRIBUTE_ACCESS {
KX_PYATTRIBUTE_RW,
KX_PYATTRIBUTE_RO
};
struct KX_PYATTRIBUTE_DEF;
typedef int (*KX_PYATTRIBUTE_CHECK_FUNCTION)(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
typedef int (*KX_PYATTRIBUTE_SET_FUNCTION)(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
typedef PyObject* (*KX_PYATTRIBUTE_GET_FUNCTION)(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
typedef struct KX_PYATTRIBUTE_DEF {
const char *m_name; // name of the python attribute
KX_PYATTRIBUTE_TYPE m_type; // type of value
KX_PYATTRIBUTE_ACCESS m_access; // read/write access or read-only
int m_imin; // minimum value in case of integer attributes (for string: minimum string length)
int m_imax; // maximum value in case of integer attributes (for string: maximum string length)
float m_fmin; // minimum value in case of float attributes
float m_fmax; // maximum value in case of float attributes
bool m_clamp; // enforce min/max value by clamping
size_t m_offset; // position of field in structure
size_t m_size; // size of field for runtime verification (enum only)
size_t m_length; // length of array, 1=simple attribute
KX_PYATTRIBUTE_CHECK_FUNCTION m_checkFunction; // static function to check the assignment, returns 0 if no error
KX_PYATTRIBUTE_SET_FUNCTION m_setFunction; // static function to check the assignment, returns 0 if no error
KX_PYATTRIBUTE_GET_FUNCTION m_getFunction; // static function to check the assignment, returns 0 if no error
// The following pointers are just used to have compile time check for attribute type.
// It would have been good to use a union but that would require C99 compatibility
// to initialize specific union fields through designated initializers.
struct {
bool *m_boolPtr;
short int *m_shortPtr;
int *m_intPtr;
float *m_floatPtr;
STR_String *m_stringPtr;
MT_Vector3 *m_vectorPtr;
} m_typeCheck;
} PyAttributeDef;
#define KX_PYATTRIBUTE_DUMMY(name) \
{ name, KX_PYATTRIBUTE_TYPE_DUMMY, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, 0, 0, 1, NULL, NULL, NULL, {NULL, NULL, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_BOOL_RW(name,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_BOOL, KX_PYATTRIBUTE_RW, 0, 1, 0.f, 0.f, false, offsetof(object,field), 0, 1, NULL, NULL, NULL, {&((object *)0)->field, NULL, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_BOOL_RW_CHECK(name,object,field,function) \
{ name, KX_PYATTRIBUTE_TYPE_BOOL, KX_PYATTRIBUTE_RW, 0, 1, 0.f, 0.f, false, offsetof(object,field), 0, 1, &object::function, NULL, NULL, {&((object *)0)->field, NULL, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_BOOL_RO(name,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_BOOL, KX_PYATTRIBUTE_RO, 0, 1, 0.f, 0.f, false, offsetof(object,field), 0, 1, NULL, NULL, NULL, {&((object *)0)->field, NULL, NULL, NULL, NULL, NULL} }
// enum field cannot be mapped to pointer (because we would need a pointer for each enum)
// use field size to verify mapping at runtime only, assuming enum size is equal to int size.
#define KX_PYATTRIBUTE_ENUM_RW(name,min,max,clamp,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_ENUM, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), sizeof(((object *)0)->field), 1, NULL, NULL, NULL, {NULL, NULL, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_ENUM_RW_CHECK(name,min,max,clamp,object,field,function) \
{ name, KX_PYATTRIBUTE_TYPE_ENUM, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), sizeof(((object *)0)->field), 1, &object::function, NULL, NULL, {NULL, NULL, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_ENUM_RO(name,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_ENUM, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), sizeof(((object *)0)->field), 1, NULL, NULL, NULL, {NULL, NULL, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_SHORT_RW(name,min,max,clamp,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, &((object *)0)->field, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_SHORT_RW_CHECK(name,min,max,clamp,object,field,function) \
{ name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, 1, &object::function, NULL, NULL, {NULL, &((object *)0)->field, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_SHORT_RO(name,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, &((object *)0)->field, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_SHORT_ARRAY_RW(name,min,max,clamp,object,field,length) \
{ name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, ((object *)0)->field, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_SHORT_ARRAY_RW_CHECK(name,min,max,clamp,object,field,length,function) \
{ name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, &object::function, NULL, NULL, {NULL, ((object *)0)->field, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_SHORT_ARRAY_RO(name,object,field,length) \
{ name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, ((object *)0)->field, NULL, NULL, NULL, NULL} }
// SHORT_LIST
#define KX_PYATTRIBUTE_SHORT_LIST_RW(name,min,max,clamp,object,field,length) \
{ name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, &((object *)0)->field, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_SHORT_LIST_RW_CHECK(name,min,max,clamp,object,field,length,function) \
{ name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, &object::function, NULL, NULL, {NULL, &((object *)0)->field, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_SHORT_LIST_RO(name,object,field,length) \
{ name, KX_PYATTRIBUTE_TYPE_SHORT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, &((object *)0)->field, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_INT_RW(name,min,max,clamp,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, NULL, &((object *)0)->field, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_INT_RW_CHECK(name,min,max,clamp,object,field,function) \
{ name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, 1, &object::function, NULL, NULL, {NULL, NULL, &((object *)0)->field, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_INT_RO(name,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, NULL, &((object *)0)->field, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_INT_ARRAY_RW(name,min,max,clamp,object,field,length) \
{ name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, NULL, ((object *)0)->field, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_INT_ARRAY_RW_CHECK(name,min,max,clamp,object,field,length,function) \
{ name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, &object::function, NULL, NULL, {NULL, NULL, ((object *)0)->field, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_INT_ARRAY_RO(name,object,field,length) \
{ name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, NULL, ((object *)0)->field, NULL, NULL, NULL} }
// INT_LIST
#define KX_PYATTRIBUTE_INT_LIST_RW(name,min,max,clamp,object,field,length) \
{ name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, NULL, &((object *)0)->field, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_INT_LIST_RW_CHECK(name,min,max,clamp,object,field,length,function) \
{ name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, length, &object::function, NULL, NULL, {NULL, NULL, &((object *)0)->field, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_INT_LIST_RO(name,object,field,length) \
{ name, KX_PYATTRIBUTE_TYPE_INT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, NULL, &((object *)0)->field, NULL, NULL, NULL} }
// always clamp for float
#define KX_PYATTRIBUTE_FLOAT_RW(name,min,max,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_FLOAT, KX_PYATTRIBUTE_RW, 0, 0, min, max, true, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, NULL, NULL, &((object *)0)->field, NULL, NULL} }
#define KX_PYATTRIBUTE_FLOAT_RW_CHECK(name,min,max,object,field,function) \
{ name, KX_PYATTRIBUTE_TYPE_FLOAT, KX_PYATTRIBUTE_RW, 0, 0, min, max, true, offsetof(object,field), 0, 1, &object::function, NULL, NULL, {NULL, NULL, NULL, &((object *)0)->field, NULL, NULL} }
#define KX_PYATTRIBUTE_FLOAT_RO(name,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_FLOAT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, NULL, NULL, &((object *)0)->field, NULL, NULL} }
#define KX_PYATTRIBUTE_FLOAT_ARRAY_RW(name,min,max,object,field,length) \
{ name, KX_PYATTRIBUTE_TYPE_FLOAT, KX_PYATTRIBUTE_RW, 0, 0, min, max, true, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, NULL, NULL, ((object *)0)->field, NULL, NULL} }
#define KX_PYATTRIBUTE_FLOAT_ARRAY_RW_CHECK(name,min,max,object,field,length,function) \
{ name, KX_PYATTRIBUTE_TYPE_FLOAT, KX_PYATTRIBUTE_RW, 0, 0, min, max, true, offsetof(object,field), 0, length, &object::function, NULL, NULL, {NULL, NULL, NULL, ((object *)0)->field, NULL, NULL} }
#define KX_PYATTRIBUTE_FLOAT_ARRAY_RO(name,object,field,length) \
{ name, KX_PYATTRIBUTE_TYPE_FLOAT, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, length, NULL, NULL, NULL, {NULL, NULL, NULL, ((object *)0)->field, NULL, NULL} }
#define KX_PYATTRIBUTE_STRING_RW(name,min,max,clamp,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_STRING, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, NULL, NULL, NULL, &((object *)0)->field, NULL} }
#define KX_PYATTRIBUTE_STRING_RW_CHECK(name,min,max,clamp,object,field,function) \
{ name, KX_PYATTRIBUTE_TYPE_STRING, KX_PYATTRIBUTE_RW, min, max, 0.f, 0.f, clamp, offsetof(object,field), 0, 1, &object::function, NULL, NULL, {NULL, NULL, NULL, NULL, &((object *)0)->field, NULL} }
#define KX_PYATTRIBUTE_STRING_RO(name,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_STRING, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, 1 , NULL, NULL, NULL, {NULL, NULL, NULL, NULL, &((object *)0)->field, NULL} }
#define KX_PYATTRIBUTE_VECTOR_RW(name,min,max,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_VECTOR, KX_PYATTRIBUTE_RW, 0, 0, min, max, true, offsetof(object,field), 0, 1, NULL, NULL, NULL, {NULL, NULL, NULL, NULL, NULL, &((object *)0)->field} }
#define KX_PYATTRIBUTE_VECTOR_RW_CHECK(name,min,max,clamp,object,field,function) \
{ name, KX_PYATTRIBUTE_TYPE_VECTOR, KX_PYATTRIBUTE_RW, 0, 0, min, max, true, offsetof(object,field), 0, 1, &object::function, NULL, NULL, {NULL, NULL, NULL, NULL, NULL, &((object *)0)->field} }
#define KX_PYATTRIBUTE_VECTOR_RO(name,object,field) \
{ name, KX_PYATTRIBUTE_TYPE_VECTOR, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, offsetof(object,field), 0, 1 , NULL, NULL, NULL, {NULL, NULL, NULL, NULL, NULL, &((object *)0)->field} }
#define KX_PYATTRIBUTE_RW_FUNCTION(name,object,getfunction,setfunction) \
{ name, KX_PYATTRIBUTE_TYPE_FUNCTION, KX_PYATTRIBUTE_RW, 0, 0, 0.f, 0.f, false, 0, 0, 1, NULL, &object::setfunction, &object::getfunction, {NULL, NULL, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_RO_FUNCTION(name,object,getfunction) \
{ name, KX_PYATTRIBUTE_TYPE_FUNCTION, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, 0, 0, 1, NULL, NULL, &object::getfunction, {NULL, NULL, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_ARRAY_RW_FUNCTION(name,object,length,getfunction,setfunction) \
{ name, KX_PYATTRIBUTE_TYPE_FUNCTION, KX_PYATTRIBUTE_RW, 0, 0, 0.f, 0,f, false, 0, 0, length, NULL, &object::setfunction, &object::getfunction, {NULL, NULL, NULL, NULL, NULL, NULL} }
#define KX_PYATTRIBUTE_ARRAY_RO_FUNCTION(name,object,length,getfunction) \
{ name, KX_PYATTRIBUTE_TYPE_FUNCTION, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0,f, false, 0, 0, length, NULL, NULL, &object::getfunction, {NULL, NULL, NULL, NULL, NULL, NULL} }
2002-10-12 11:37:38 +00:00
/*------------------------------
* PyObjectPlus
------------------------------*/
typedef PyTypeObject * PyParentObject; // Define the PyParent Object
BGE performance, 4th round: logic This commit extends the technique of dynamic linked list to the logic system to eliminate as much as possible temporaries, map lookup or full scan. The logic engine is now free of memory allocation, which is an important stability factor. The overhead of the logic system is reduced by a factor between 3 and 6 depending on the logic setup. This is the speed-up you can expect on a logic setup using simple bricks. Heavy bricks like python controllers and ray sensors will still take about the same time to execute so the speed up will be less important. The core of the logic engine has been much reworked but the functionality is still the same except for one thing: the priority system on the execution of controllers. The exact same remark applies to actuators but I'll explain for controllers only: Previously, it was possible, with the "executePriority" attribute to set a controller to run before any other controllers in the game. Other than that, the sequential execution of controllers, as defined in Blender was guaranteed by default. With the new system, the sequential execution of controllers is still guaranteed but only within the controllers of one object. the user can no longer set a controller to run before any other controllers in the game. The "executePriority" attribute controls the execution of controllers within one object. The priority is a small number starting from 0 for the first controller and incrementing for each controller. If this missing feature is a must, a special method can be implemented to set a controller to run before all other controllers. Other improvements: - Systematic use of reference in parameter passing to avoid unnecessary data copy - Use pre increment in iterator instead of post increment to avoid temporary allocation - Use const char* instead of STR_String whenever possible to avoid temporary allocation - Fix reference counting bugs (memory leak) - Fix a crash in certain cases of state switching and object deletion - Minor speed up in property sensor - Removal of objects during the game is a lot faster
2009-05-10 20:53:58 +00:00
// By making SG_QList the ultimate parent for PyObjectPlus objects, it
// allows to put them in 2 different dynamic lists at the same time
// The use of these links is interesting because they free of memory allocation
// but it's very important not to mess up with them. If you decide that
// the SG_QList or SG_DList component is used for something for a certain class,
// they cannot can be used for anything else at a parent level!
// What these lists are and what they are used for must be carefully documented
// at the level where they are used.
// DON'T MAKE ANY USE OF THESE LIST AT THIS LEVEL, they are already used
// at SCA_IActuator, SCA_ISensor, SCA_IController level which rules out the
// possibility to use them at SCA_ILogicBrick, CValue and PyObjectPlus level.
class PyObjectPlus : public SG_QList
{ // The PyObjectPlus abstract class
Py_Header; // Always start with Py_Header
public:
PyObjectPlus(PyTypeObject *T);
PyObject *m_proxy; /* actually a PyObjectPlus_Proxy */
virtual ~PyObjectPlus(); // destructor
/* These static functions are referenced by ALL PyObjectPlus_Proxy types
* they take the C++ reference from the PyObjectPlus_Proxy and call
* its own virtual py_getattro, py_setattro etc. functions.
*/
static void py_base_dealloc(PyObject *self);
static PyObject* py_base_getattro(PyObject * self, PyObject *attr);
static int py_base_setattro(PyObject *self, PyObject *attr, PyObject *value);
static PyObject* py_base_repr(PyObject *self);
/* These are all virtual python methods that are defined in each class
* Our own fake subclassing calls these on each class, then calls the parent */
virtual PyObject* py_getattro(PyObject *attr);
virtual PyObject* py_getattro_dict();
virtual int py_delattro(PyObject *attr);
virtual int py_setattro(PyObject *attr, PyObject *value);
virtual PyObject* py_repr(void);
static PyObject* py_get_attrdef(void *self, const PyAttributeDef *attrdef);
static int py_set_attrdef(void *self, const PyAttributeDef *attrdef, PyObject *value);
/* isA() methods, shonky replacement for pythons issubclass()
* which we cant use because we have our own subclass system */
bool isA(PyTypeObject *T);
bool isA(const char *mytypename);
KX_PYMETHOD_O(PyObjectPlus,isA);
/* Kindof dumb, always returns True, the false case is checked for, before this function gets accessed */
static PyObject* pyattr_get_invalid(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject *GetProxy_Ext(PyObjectPlus *self, PyTypeObject *tp);
static PyObject *NewProxy_Ext(PyObjectPlus *self, PyTypeObject *tp, bool py_owns);
void InvalidateProxy();
/**
* Makes sure any internal data owned by this class is deep copied.
*/
virtual void ProcessReplica();
static bool m_ignore_deprecation_warnings;
static WarnLink* GetDeprecationWarningLinkFirst(void);
static WarnLink* GetDeprecationWarningLinkLast(void);
static void SetDeprecationWarningFirst(WarnLink* wlink);
static void SetDeprecationWarningLinkLast(WarnLink* wlink);
static void NullDeprecationWarning();
/** enable/disable display of deprecation warnings */
static void SetDeprecationWarnings(bool ignoreDeprecationWarnings);
/** Shows a deprecation warning */
static void ShowDeprecationWarning_func(const char* method,const char* prop);
static void ClearDeprecationWarning();
2002-10-12 11:37:38 +00:00
};
PyObject *py_getattr_dict(PyObject *pydict, PyObject *tp_dict);
2002-10-12 11:37:38 +00:00
#endif // _adr_py_lib_h_
#endif //NO_EXP_PYTHON_EMBEDDING