blender/intern/action/ACT_Action.h

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2002-10-12 11:37:38 +00:00
/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/**
* $Id$
* Copyright (C) 2001 NaN Technologies B.V.
* @author Maarten Gribnau
* @date March 31, 2001
*/
#ifndef _H_ACT_ACTION_H_
#define _H_ACT_ACTION_H_
#include "MEM_RefCounted.h"
#include "STR_String.h"
/**
* An action that can be applied or undone.
* Virtual base class for actions with a name.
* An action object inherits the shared object reference count mechanism.
* @author Maarten Gribnau
* @date March 31, 2001
*/
class ACT_Action : public MEM_RefCounted {
public:
/**
* Constructs an action with the given name .
* @param name the name of the action.
* @param applied state of the action after creation.
*/
ACT_Action(const STR_String& name, bool applied = false);
/**
* Returns the name of the action.
* @param name the name of the action.
*/
inline virtual void getName(STR_String& name) const;
/**
* Returns the name of the action as a pointer to the data of the string.
* @return pointer to the name of the action.
*/
inline virtual char* getName();
/**
* Sets the name of the action.
* @param name the name of the action.
*/
inline virtual void setName(const STR_String& name);
/**
* Returns whether this action is applied.
* @return whether this action is applied.
*/
inline virtual bool getIsApplied() const;
/**
* Call this member to apply an action.
* Child classes should override the doApply member to implement apply functionality.
* @see doApply.
*/
virtual void apply();
/**
* Call this member to undo an action .
* Child classes should override the doUndo member to implement undo functionality.
* @see doApply()
*/
virtual void undo();
protected:
/**
* Implementations should overload this method to provide the apply functionality.
*/
virtual void doApply() = 0;
/**
* Implementations should overload this method to provide the undo functionality.
*/
virtual void doUndo() = 0;
/** Name of this action */
STR_String m_name;
/** Is this action already applied? */
bool m_applied;
};
void ACT_Action::getName(STR_String& name) const
{
name = m_name;
}
char* ACT_Action::getName()
{
return m_name.Ptr();
}
void ACT_Action::setName(const STR_String& name)
{
m_name = name;
}
inline bool ACT_Action::getIsApplied() const
{
return m_applied;
}
#endif // _H_ACT_ACTION_H_