blender/source/gameengine/Ketsji/KX_CharacterWrapper.h

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/** \file KX_CharacterWrapper.h
* \ingroup ketsji
*/
#ifndef __KX_CHARACTERWRAPPER_H__
#define __KX_CHARACTERWRAPPER_H__
#include "Value.h"
#include "PHY_DynamicTypes.h"
class PHY_ICharacter;
///Python interface to character physics
class KX_CharacterWrapper : public PyObjectPlus
{
Py_Header
public:
KX_CharacterWrapper(PHY_ICharacter* character);
virtual ~KX_CharacterWrapper();
#ifdef WITH_PYTHON
KX_PYMETHOD_DOC_NOARGS(KX_CharacterWrapper, jump);
static PyObject* pyattr_get_onground(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_gravity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_gravity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_max_jumps(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_max_jumps(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
#endif // WITH_PYTHON
private:
PHY_ICharacter* m_character;
};
#endif /* __KX_CHARACTERWRAPPER_H__ */