blender/source/gameengine/GameLogic/SCA_JoystickManager.cpp

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/**
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
#include "SCA_JoystickSensor.h"
#include "SCA_JoystickManager.h"
#include "SCA_LogicManager.h"
//#include <vector>
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#include "SCA_ISensor.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
//using namespace std;
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SCA_JoystickManager::SCA_JoystickManager(class SCA_LogicManager* logicmgr)
: SCA_EventManager(JOY_EVENTMGR),
m_logicmgr(logicmgr)
{
m_joystick = SCA_Joystick::GetInstance();
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}
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SCA_JoystickManager::~SCA_JoystickManager()
{
m_joystick->ReleaseInstance();
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}
void SCA_JoystickManager::NextFrame(double curtime,double deltatime)
{
set<SCA_ISensor*>::iterator it;
for (it = m_sensors.begin(); it != m_sensors.end(); it++)
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{
SCA_JoystickSensor* joysensor = (SCA_JoystickSensor*)(*it);
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if(!joysensor->IsSuspended())
{
m_joystick->HandleEvents();
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joysensor->Activate(m_logicmgr, NULL);
}
}
}
SCA_Joystick *SCA_JoystickManager::GetJoystickDevice()
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{
/*
*Return the instance of SCA_Joystick for use
*/
return m_joystick;
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}