blender/source/gameengine/Physics/Bullet/SConscript

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#!/usr/bin/python
Import ('env')
sources = 'CcdPhysicsEnvironment.cpp CcdPhysicsController.cpp'
incs = '. ../common #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer'
incs += ' ' + env['BF_BULLET_INC']
cflags = []
if env['OURPLATFORM']=='win32-vc':
cflags.append('/GR')
cflags.append('/O2')
env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['game','player'], priority=[15,90] )