blender/release/datafiles/userdef/userdef_default_theme.c

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/* SPDX-License-Identifier: GPL-2.0-or-later */
/**
* Generated by 'source/tools/utils/blender_theme_as_c.py'
*
* Do not hand edit this file!
*/
#include "DNA_userdef_types.h"
#include "BLO_readfile.h"
/* clang-format off */
#ifdef __LITTLE_ENDIAN__
# define RGBA(c) {((c) >> 24) & 0xff, ((c) >> 16) & 0xff, ((c) >> 8) & 0xff, (c) & 0xff}
# define RGB(c) {((c) >> 16) & 0xff, ((c) >> 8) & 0xff, (c) & 0xff}
#else
# define RGBA(c) {(c) & 0xff, ((c) >> 8) & 0xff, ((c) >> 16) & 0xff, ((c) >> 24) & 0xff}
# define RGB(c) {(c) & 0xff, ((c) >> 8) & 0xff, ((c) >> 16) & 0xff}
#endif
const bTheme U_theme_default = {
.name = "Default",
.tui = {
.wcol_regular = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.outline = RGBA(0x3d3d3dff),
.inner = RGBA(0x545454ff),
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0x1d1d1d80),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_tool = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.outline = RGBA(0x3d3d3dff),
.inner = RGBA(0x545454ff),
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0xffffffff),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_toolbar_item = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.outline = RGBA(0x3d3d3dff),
.inner = RGBA(0x282828ff),
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0xffffffb3),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_text = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.outline = RGBA(0x3d3d3dff),
.inner = RGBA(0x1d1d1dff),
.inner_sel = RGBA(0x181818ff),
.item = RGBA(0x4772b3ff),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_radio = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.outline = RGBA(0x3d3d3dff),
.inner = RGBA(0x545454ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0x252525ff),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_option = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.outline = RGBA(0x3d3d3dff),
.inner = RGBA(0x545454ff),
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0xffffffff),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_toggle = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.outline = RGBA(0x3d3d3dff),
.inner = RGBA(0x545454ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0x252525ff),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_num = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.outline = RGBA(0x3d3d3dff),
.inner = RGBA(0x545454ff),
.inner_sel = RGBA(0x222222ff),
.item = RGBA(0x4772b3ff),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_numslider = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.outline = RGBA(0x3d3d3dff),
.inner = RGBA(0x545454ff),
.inner_sel = RGBA(0x222222ff),
.item = RGBA(0x4772b3ff),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_tab = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.outline = RGBA(0x1d1d1dff),
.inner = RGBA(0x1d1d1dff),
.inner_sel = RGBA(0x303030ff),
.item = RGBA(0x1d1d1dff),
.text = RGBA(0x989898ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_menu = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.outline = RGBA(0x3d3d3dff),
.inner = RGBA(0x282828ff),
.inner_sel = RGBA(0x4772b3b3),
.item = RGBA(0xd9d9d9ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_pulldown = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.outline = RGBA(0x3d3d3dff),
.inner = RGBA(0x22222266),
.inner_sel = RGBA(0x4772b3b3),
.item = RGBA(0x727272ff),
.text = RGBA(0xd9d9d9ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_menu_back = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.outline = RGBA(0x242424ff),
.inner = RGBA(0x181818ff),
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0xd9d9d9ff),
.text = RGBA(0x999999ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_menu_item = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.outline = RGBA(0x3d3d3d00),
.inner = RGBA(0x18181800),
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0xffffff8f),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.text = RGBA(0xddddddff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_tooltip = {
.outline = RGBA(0x242424ff),
.inner = RGBA(0x1d1d1dff),
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0xd9d9d9ff),
.text = RGBA(0xd9d9d9ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_box = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.outline = RGBA(0x3d3d3dff),
.inner = RGBA(0x1d1d1d80),
.inner_sel = RGBA(0x545454ff),
.item = RGBA(0x191919ff),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_scroll = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.outline = RGBA(0x3d3d3dff),
.inner = RGBA(0x22222200),
.inner_sel = RGBA(0xffffffff),
.item = RGBA(0x545454ff),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.5f,
},
.wcol_progress = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.outline = RGBA(0x3d3d3dff),
.inner = RGBA(0x222222ff),
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0x4772b3ff),
.text = RGBA(0xe6e6e6ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_list_item = {
.outline = RGBA(0x2d2d2dff),
.inner = RGBA(0x2d2d2d00),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.inner_sel = RGBA(0x484a4fff),
.item = RGBA(0x4772b3ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.text = RGBA(0xccccccff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_view_item = {
.outline = RGBA(0x2d2d2dff),
.inner = RGBA(0x303030ff),
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0x4772b3ff),
.text = RGBA(0xccccccff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_pie_menu = {
.outline = RGBA(0x242424ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.inner = RGBA(0x181818ff),
.inner_sel = RGBA(0x4772b3ff),
.item = RGBA(0x545454ff),
.text = RGBA(0xd9d9d9ff),
.text_sel = RGBA(0xffffffff),
.roundness = 0.2f,
},
.wcol_state = {
.inner_anim = RGBA(0x53992eff),
.inner_anim_sel = RGBA(0x38a600ff),
.inner_key = RGBA(0xb3ae36ff),
.inner_key_sel = RGBA(0xb29700ff),
.inner_driven = RGBA(0x9000ccff),
.inner_driven_sel = RGBA(0x9900e6ff),
.inner_overridden = RGBA(0x00c3c300),
.inner_overridden_sel = RGBA(0x118f8f00),
.inner_changed = RGBA(0xcc7529ff),
.inner_changed_sel = RGBA(0xd26400ff),
.blend = 0.5f,
},
.widget_emboss = RGBA(0x00000026),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.menu_shadow_fac = 0.4f,
.menu_shadow_width = 2,
.editor_outline = RGBA(0x161616ff),
.transparent_checker_primary = RGBA(0x333333ff),
.transparent_checker_secondary = RGBA(0x262626ff),
.transparent_checker_size = 8,
.icon_alpha = 1.0f,
.icon_saturation = 0.5f,
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.widget_text_cursor = RGBA(0x71a8ffff),
.xaxis = RGBA(0xff3352ff),
.yaxis = RGBA(0x8bdc00ff),
.zaxis = RGBA(0x2890ffff),
.gizmo_hi = RGBA(0xffffffff),
.gizmo_primary = RGBA(0xf5f14dff),
.gizmo_secondary = RGBA(0x63ffffff),
.gizmo_view_align = RGBA(0xffffffff),
.gizmo_a = RGBA(0x4da84dff),
.gizmo_b = RGBA(0xa33535ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.icon_scene = RGBA(0xccccccff),
.icon_collection = RGBA(0xffffffff),
.icon_object = RGBA(0xe19658ff),
.icon_object_data = RGBA(0x00d4a3ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.icon_modifier = RGBA(0x74a2ffff),
.icon_shading = RGBA(0xcc6670ff),
.icon_folder = RGBA(0xccad63ff),
UI: Visual style update to panels Back in Blender 2.30, the GUI project brought panels into Blender among other important visual updates. For the first time it was possible to move the wall of buttons around. Providing a clear separation between sections (it even allowed the grouping of panels in tabs!) During the 2.5 redesign, the separation between panels became a line on top of each panel, and panels received theme settings for background and header colors. The default theme used the same color for both. In 2.8 the background color of panels was different from headers in the default theme, so the separator line was removed. While the separator line wasn't elegant (only on top, non-themeable, hard-coded emboss effect), it provided a sort of separation between panels. This patch solves the panels-separation by simply adding a margin space around them (not visible in default theme yet). Even though the margin reduces the width of the working area slightly, it makes room for the upcoming always-visible scrollbars. Other adjustments: * Use arrow icon instead of triangle to collapse/expand * Use rounded corners to match the rest of the UI (editor corners, nodes, etc). {F10953929, size=full} Margin on panels makes use of the `style->panelouter` property that hasn't been used in a while. Also slight tweaks to `boxspace` and `templatespace` style properties so they are multiples of 2 and operations on them round better. There is technically no need to update the themes for them to work, so no theme changes are included in this patch. {F10953931, size=full} {F10953933, size=full} {F10953934, size=full} {F10954003, size=full} ---- A new theme setting under Style controls the roundness of all panels (added it to Style instead of ThemeSpace because I think controlling the panel roundness per editor is a bit overkill): {F11091561, size=full, autoplay, loop} Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D12814
2021-10-17 16:22:53 +00:00
.panel_roundness = 0.4f,
},
.space_properties = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.back = RGBA(0x30303000),
.title = RGBA(0xe6e6e6ff),
.text = RGBA(0xe6e6e6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.tab_active = RGBA(0x303030ff),
.tab_inactive = RGBA(0x1d1d1dff),
.tab_back = RGBA(0x181818ff),
.tab_outline = RGBA(0x3d3d3dff),
.button = RGBA(0x30303000),
.button_title = RGBA(0xccccccff),
.button_text = RGBA(0xccccccff),
.button_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.navigation_bar = RGBA(0x1d1d1dff),
.execution_buts = RGBA(0x1d1d1dff),
.panelcolors = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x3d3d3dff),
.back = RGBA(0x3d3d3dff),
.sub_back = RGBA(0x0000001f),
},
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.active = RGBA(0x4772b3ff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.match = RGBA(0x4772b3ff),
},
.space_view3d = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.back = RGBA(0x3d3d3dff),
.back_grad = RGBA(0x30303000),
.background_type = 2,
.title = RGBA(0xeeeeeeff),
.text = RGBA(0xe6e6e6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.tab_active = RGBA(0x303030ff),
.tab_inactive = RGBA(0x1d1d1dff),
.tab_back = RGBA(0x181818ff),
.tab_outline = RGBA(0x3d3d3dff),
.button = RGBA(0x30303000),
.button_title = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.button_text = RGBA(0xccccccff),
.button_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.navigation_bar = RGBA(0x1d1d1dff),
.execution_buts = RGBA(0x303030ff),
.panelcolors = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x3d3d3dff),
.back = RGBA(0x3d3d3dff),
.sub_back = RGBA(0x0000001f),
},
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.grid = RGBA(0x54545480),
.wire = RGBA(0x000000ff),
.wire_edit = RGBA(0x000000ff),
.select = RGBA(0xed5700ff),
.lamp = RGBA(0x00000050),
.speaker = RGBA(0x000000ff),
.empty = RGBA(0x000000ff),
.camera = RGBA(0x000000ff),
.active = RGBA(0xffa028ff),
.transform = RGBA(0xffffffff),
.vertex = RGBA(0x000000ff),
.vertex_select = RGBA(0xff7a00ff),
.vertex_bevel = RGBA(0x00a5ffff),
.edge = RGBA(0x000000ff),
.edge_select = RGBA(0xffa000ff),
.edge_seam = RGBA(0xdb2512ff),
.edge_sharp = RGBA(0x00ffffff),
.edge_facesel = RGBA(0x4b4b4bff),
.edge_crease = RGBA(0xcc0099ff),
.edge_bevel = RGBA(0x00a5ffff),
.face = RGBA(0xffffff02),
.face_select = RGBA(0xffa5522e),
.face_back = RGBA(0xff0000b3),
.face_front = RGBA(0x0000ffb3),
.face_dot = RGBA(0xff8a00ff),
.extra_edge_len = RGBA(0x150806ff),
.extra_edge_angle = RGBA(0x4d4d00ff),
.extra_face_angle = RGBA(0x0000ccff),
.extra_face_area = RGBA(0x004d00ff),
.normal = RGBA(0x22ddddff),
.vertex_normal = RGBA(0x2361ddff),
.loop_normal = RGBA(0xdd23ddff),
.bone_solid = RGBA(0xb2b2b2ff),
.bone_pose = RGBA(0x50c8ff50),
.bone_pose_active = RGBA(0x8cffff50),
.bone_locked_weight = RGBA(0xff000080),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.cframe = RGBA(0x4772b3ff),
.time_keyframe = RGBA(0xddd700ff),
.time_gp_keyframe = RGBA(0xb5e61dff),
.freestyle_edge_mark = RGBA(0x7fff7fff),
.freestyle_face_mark = RGBA(0x7fff7f4d),
.nurb_uline = RGBA(0x909000ff),
.nurb_vline = RGBA(0x803060ff),
.act_spline = RGBA(0xdb2512ff),
.nurb_sel_uline = RGBA(0xf0ff40ff),
.nurb_sel_vline = RGBA(0xf090a0ff),
.lastsel_point = RGBA(0xffffffff),
.handle_free = RGBA(0x000000ff),
.handle_auto = RGBA(0x909000ff),
.handle_vect = RGBA(0x409030ff),
.handle_align = RGBA(0x803060ff),
.handle_sel_free = RGBA(0x000000ff),
.handle_sel_auto = RGBA(0xf0ff40ff),
.handle_sel_vect = RGBA(0x40c030ff),
.handle_sel_align = RGBA(0xf090a0ff),
.vertex_size = 3,
.outline_width = 1,
.obcenter_dia = 6,
.facedot_size = 3,
.editmesh_active = RGBA(0xffffff33),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.clipping_border_3d = RGBA(0x3f3f3fff),
.bundle_solid = RGBA(0xc8c8c8ff),
.camera_path = RGBA(0x000000ff),
.gp_vertex_size = 3,
.gp_vertex = RGBA(0x000000ff),
.gp_vertex_select = RGBA(0xff8500ff),
.skin_root = RGBA(0xb44d4dff),
.paint_curve_pivot = RGBA(0xff7f7f7f),
.paint_curve_handle = RGBA(0x7fff7f7f),
},
.space_file = {
.back = RGBA(0x28282800),
.title = RGBA(0xffffffff),
.text = RGBA(0xe6e6e6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.tab_active = RGBA(0x303030ff),
.tab_inactive = RGBA(0x1d1d1dff),
.tab_back = RGBA(0x181818ff),
.tab_outline = RGBA(0x3d3d3dff),
.button = RGBA(0x30303000),
.button_title = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.button_text = RGBA(0xccccccff),
.button_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.navigation_bar = RGBA(0x303030ff),
.execution_buts = RGBA(0x303030ff),
.panelcolors = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x3d3d3dff),
.back = RGBA(0x3d3d3dff),
.sub_back = RGBA(0x0000001f),
},
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.hilite = RGBA(0x4772b3ff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.row_alternate = RGBA(0xffffff04),
},
.space_graph = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.back = RGBA(0x30303000),
.title = RGBA(0xffffffff),
.text = RGBA(0xa6a6a6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.tab_active = RGBA(0x303030ff),
.tab_inactive = RGBA(0x1d1d1dff),
.tab_back = RGBA(0x181818ff),
.tab_outline = RGBA(0x3d3d3dff),
.button = RGBA(0x30303000),
.button_title = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.button_text = RGBA(0xccccccff),
.button_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.list = RGBA(0x1d1d1dff),
.list_title = RGBA(0xffffffff),
.list_text = RGBA(0xb8b8b8ff),
.list_text_hi = RGBA(0xffaf23ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.navigation_bar = RGBA(0x1d1d1dff),
.execution_buts = RGBA(0x303030ff),
.panelcolors = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x3d3d3dff),
.back = RGBA(0x3d3d3dff),
.sub_back = RGBA(0x0000001f),
},
.shade1 = RGBA(0x96969600),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.shade2 = RGBA(0x12121264),
.grid = RGBA(0x1a1a1aff),
.group = RGBA(0x1a332dff),
.group_active = RGBA(0x216d5bff),
.vertex = RGBA(0x000000ff),
.vertex_select = RGBA(0xff8500ff),
.vertex_active = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.cframe = RGBA(0x4772b3ff),
.time_scrub_background = RGBA(0x161616ff),
.time_marker_line = RGBA(0xffffff4d),
.time_marker_line_selected = RGBA(0xffffffb3),
.lastsel_point = RGBA(0xffffffff),
.handle_auto = RGBA(0x909000ff),
.handle_vect = RGBA(0x409030ff),
.handle_align = RGBA(0x803060ff),
.handle_auto_clamped = RGBA(0x994030ff),
.handle_sel_auto = RGBA(0xf0ff40ff),
.handle_sel_vect = RGBA(0x40c030ff),
.handle_sel_align = RGBA(0xf090a0ff),
.handle_sel_auto_clamped = RGBA(0xf0af90ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.ds_channel = RGBA(0x194e80ff),
.ds_subchannel = RGBA(0x0f2c4dff),
.vertex_size = 6,
.outline_width = 1,
.facedot_size = 4,
.handle_vertex_select = RGBA(0xff8500ff),
.handle_vertex_size = 5,
.anim_preview_range = RGBA(0xa14d0066),
},
.space_info = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.back = RGBA(0x1d1d1d00),
.title = RGBA(0xffffffff),
.text = RGBA(0xc3c3c3ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.tab_active = RGBA(0x303030ff),
.tab_inactive = RGBA(0x1d1d1dff),
.tab_back = RGBA(0x181818ff),
.tab_outline = RGBA(0x3d3d3dff),
.button = RGBA(0x30303000),
.button_title = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.button_text = RGBA(0xccccccff),
.button_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.navigation_bar = RGBA(0x1d1d1dff),
.execution_buts = RGBA(0x303030ff),
.panelcolors = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x3d3d3dff),
.back = RGBA(0x3d3d3dff),
.sub_back = RGBA(0x0000001f),
},
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
.info_selected = RGBA(0x3b5689ff),
.info_selected_text = RGBA(0xffffffff),
.info_error = RGBA(0xb34c34ff),
.info_error_text = RGBA(0xffffffff),
.info_warning = RGBA(0xac8737ff),
.info_warning_text = RGBA(0xffffffff),
.info_info = RGBA(0x1f3862ff),
.info_info_text = RGBA(0xffffffff),
.info_debug = RGBA(0x6b3293ff),
.info_debug_text = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.info_property = RGBA(0x236666ff),
.info_property_text = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.info_operator = RGBA(0x235266ff),
.info_operator_text = RGBA(0xffffffff),
},
.space_action = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.back = RGBA(0x30303000),
.title = RGBA(0xeeeeeeff),
.text = RGBA(0xa6a6a6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.tab_active = RGBA(0x303030ff),
.tab_inactive = RGBA(0x1d1d1dff),
.tab_back = RGBA(0x181818ff),
.tab_outline = RGBA(0x3d3d3dff),
.button = RGBA(0x22222200),
.button_title = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.button_text = RGBA(0xccccccff),
.button_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.list = RGBA(0x1d1d1dff),
.list_title = RGBA(0xffffffff),
.list_text = RGBA(0xb8b8b8ff),
.list_text_hi = RGBA(0xffaf23ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.navigation_bar = RGBA(0x1d1d1dff),
.execution_buts = RGBA(0x303030ff),
.panelcolors = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x3d3d3dff),
.back = RGBA(0x3d3d3dff),
.sub_back = RGBA(0x0000001f),
},
.shade1 = RGBA(0xc0c0c000),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.shade2 = RGBA(0x1d1d1d99),
.hilite = RGBA(0x60c04044),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.grid = RGBA(0x161616ff),
.group = RGBA(0x1a332d37),
.group_active = RGBA(0x216d5b67),
.strip = RGBA(0xffffff1f),
.strip_select = RGBA(0xff8c0099),
.cframe = RGBA(0x4772b3ff),
.time_scrub_background = RGBA(0x1d1d1dff),
.time_marker_line = RGBA(0xffffff4d),
.time_marker_line_selected = RGBA(0xffffffb3),
.ds_channel = RGBA(0x194e8080),
.ds_subchannel = RGBA(0x0f2c4d80),
.ds_ipoline = RGBA(0x94e575cc),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.keytype_keyframe = RGBA(0xbfbfbfff),
.keytype_extreme = RGBA(0xe8b3ccff),
.keytype_breakdown = RGBA(0xb3dbe8ff),
.keytype_jitter = RGBA(0x94e575ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.keytype_movehold = RGBA(0x808080ff),
.keytype_keyframe_select = RGBA(0xffbe33ff),
.keytype_extreme_select = RGBA(0xf28080ff),
.keytype_breakdown_select = RGBA(0x54bfedff),
.keytype_jitter_select = RGBA(0x61c042ff),
.keytype_movehold_select = RGBA(0xffaf23ff),
.keyborder = RGBA(0x000000ff),
.keyborder_select = RGBA(0x000000ff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
.keyframe_scale_fac = 1.0f,
.handle_vertex_size = 4,
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.anim_active = RGBA(0x4d272766),
.anim_preview_range = RGBA(0xa14d0066),
},
.space_nla = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.back = RGBA(0x30303000),
.title = RGBA(0xffffffff),
.text = RGBA(0xa6a6a6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.tab_active = RGBA(0x303030ff),
.tab_inactive = RGBA(0x1d1d1dff),
.tab_back = RGBA(0x181818ff),
.tab_outline = RGBA(0x3d3d3dff),
.button = RGBA(0x30303000),
.button_title = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.button_text = RGBA(0xccccccff),
.button_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.list = RGBA(0x1d1d1dff),
.list_title = RGBA(0xffffffff),
.list_text = RGBA(0xb8b8b8ff),
.list_text_hi = RGBA(0xffaf23ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.navigation_bar = RGBA(0x1d1d1dff),
.execution_buts = RGBA(0x303030ff),
.panelcolors = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x3d3d3dff),
.back = RGBA(0x3d3d3dff),
.sub_back = RGBA(0x0000001f),
},
.shade1 = RGBA(0x96969600),
.grid = RGBA(0x2a2a2aff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.strip = RGBA(0x0d0d0d80),
.strip_select = RGBA(0xff8c00ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.cframe = RGBA(0x4772b3ff),
.time_scrub_background = RGBA(0x161616ff),
.time_marker_line = RGBA(0xffffff4d),
.time_marker_line_selected = RGBA(0xffffffb3),
.ds_channel = RGBA(0x0f2c4dff),
.ds_subchannel = RGBA(0x7d98b3ff),
.keyborder = RGBA(0x000000ff),
.keyborder_select = RGBA(0x000000ff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
.handle_vertex_size = 4,
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.anim_active = RGBA(0x99541366),
.anim_non_active = RGBA(0x4d3b174d),
.anim_preview_range = RGBA(0xa14d0066),
.nla_tweaking = RGBA(0x4df31a4d),
.nla_tweakdupli = RGBA(0xd90000ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.nla_track = RGBA(0x303030ff),
.nla_transition = RGBA(0x1c2630ff),
.nla_transition_sel = RGBA(0x2e75dbff),
.nla_meta = RGBA(0x332642ff),
.nla_meta_sel = RGBA(0x692196ff),
.nla_sound = RGBA(0x2b3d3dff),
.nla_sound_sel = RGBA(0x1f7a7aff),
},
.space_sequencer = {
.back = RGBA(0x18181800),
.title = RGBA(0xeeeeeeff),
.text = RGBA(0xa6a6a6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.tab_active = RGBA(0x303030ff),
.tab_inactive = RGBA(0x1d1d1dff),
.tab_back = RGBA(0x181818ff),
.tab_outline = RGBA(0x3d3d3dff),
.button = RGBA(0x30303000),
.button_title = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.button_text = RGBA(0xccccccff),
.button_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.navigation_bar = RGBA(0x1d1d1dff),
.execution_buts = RGBA(0x303030ff),
.panelcolors = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x3d3d3dff),
.back = RGBA(0x3d3d3dff),
.sub_back = RGBA(0x0000001f),
},
.shade1 = RGBA(0xa0a0a000),
.grid = RGBA(0x303030ff),
.vertex_select = RGBA(0xff8500ff),
.bone_pose = RGBA(0x50c8ff50),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.cframe = RGBA(0x4772b3ff),
.time_scrub_background = RGBA(0x121212ff),
.time_marker_line = RGBA(0xffffff4d),
.time_marker_line_selected = RGBA(0xffffffb3),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
.movie = RGBA(0x4d6890ff),
.movieclip = RGBA(0x8f4c4cff),
.mask = RGBA(0x8f5656ff),
.image = RGBA(0x8f744bff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.scene = RGBA(0x808033ff),
.audio = RGBA(0x448080ff),
.effect = RGBA(0x514a73ff),
.transition = RGBA(0x8f4571ff),
.meta = RGBA(0x5b4d91ff),
.text_strip = RGBA(0x824c8fff),
.color_strip = RGBA(0x8f8f8fff),
.active_strip = RGBA(0xd9d9d9ff),
.selected_strip = RGBA(0xff8f0dff),
.gp_vertex_size = 3,
.gp_vertex_select = RGBA(0xff8500ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.row_alternate = RGBA(0xffffff05),
.anim_preview_range = RGBA(0xa14d0066),
.metadatatext = RGBA(0xffffffff),
.list = RGBA(0x18181800),
.list_title = RGBA(0xffffffff),
.list_text = RGBA(0xffffffff),
.list_text_hi = RGBA(0xffffffff),
},
.space_image = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.back = RGBA(0x30303000),
.title = RGBA(0xeeeeeeff),
.text = RGBA(0xe6e6e6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.tab_active = RGBA(0x303030ff),
.tab_inactive = RGBA(0x1d1d1dff),
.tab_back = RGBA(0x181818ff),
.tab_outline = RGBA(0x3d3d3dff),
.button = RGBA(0x30303000),
.button_title = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.button_text = RGBA(0xccccccff),
.button_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.navigation_bar = RGBA(0x1d1d1dff),
.execution_buts = RGBA(0x303030ff),
.panelcolors = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x3d3d3dff),
.back = RGBA(0x3d3d3dff),
.sub_back = RGBA(0x0000001f),
},
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.grid = RGBA(0x303030ff),
.wire_edit = RGBA(0xc0c0c0ff),
.vertex_select = RGBA(0xff8500ff),
.edge_select = RGBA(0xff8500ff),
.face = RGBA(0xffffff0a),
.face_select = RGBA(0xff85003c),
.face_dot = RGBA(0xff8500ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.cframe = RGBA(0x4772b3ff),
.freestyle_face_mark = RGBA(0x7fff7f33),
.handle_auto = RGBA(0x909000ff),
.handle_align = RGBA(0x803060ff),
.handle_sel_auto = RGBA(0xf0ff40ff),
.handle_sel_align = RGBA(0xf090a0ff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 3,
.editmesh_active = RGBA(0xffffff40),
.handle_vertex_select = RGBA(0xffff00ff),
.handle_vertex_size = 5,
.gp_vertex_size = 3,
.gp_vertex_select = RGBA(0xff8500ff),
.preview_back = RGBA(0x727272ff),
.preview_stitch_face = RGBA(0x7f7f0033),
.preview_stitch_edge = RGBA(0xff00ff33),
.preview_stitch_vert = RGBA(0x0000ff33),
.preview_stitch_stitchable = RGBA(0x00ff00ff),
.preview_stitch_unstitchable = RGBA(0xff0000ff),
.preview_stitch_active = RGBA(0xe1d2c323),
.uv_shadow = RGBA(0x707070ff),
.paint_curve_pivot = RGBA(0xff7f7f7f),
.paint_curve_handle = RGBA(0x7fff7f7f),
.metadatatext = RGBA(0xffffffff),
},
.space_text = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.back = RGBA(0x23232300),
.title = RGBA(0xeeeeeeff),
.text = RGBA(0xe6e6e6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.tab_active = RGBA(0x303030ff),
.tab_inactive = RGBA(0x1d1d1dff),
.tab_back = RGBA(0x181818ff),
.tab_outline = RGBA(0x3d3d3dff),
.button = RGBA(0x30303000),
.button_title = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.button_text = RGBA(0xccccccff),
.button_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.navigation_bar = RGBA(0x1d1d1dff),
.execution_buts = RGBA(0x303030ff),
.panelcolors = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x3d3d3dff),
.back = RGBA(0x3d3d3dff),
.sub_back = RGBA(0x0000001f),
},
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.shade2 = RGBA(0x2d4366e6),
.hilite = RGBA(0xff0000ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.grid = RGBA(0x1d1d1dff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.syntaxl = RGBA(0xe6d573ff),
.syntaxs = RGBA(0xff734dff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.syntaxb = RGBA(0xe62e67ff),
.syntaxn = RGBA(0x48c5e6ff),
.syntaxv = RGBA(0x689d06ff),
.syntaxc = RGBA(0x939393ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.syntaxd = RGBA(0x9c73e6ff),
.syntaxr = RGBA(0xc4753bff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.line_numbers = RGBA(0x777777ff),
},
.space_outliner = {
.back = RGBA(0x28282800),
.title = RGBA(0xffffffff),
.text = RGBA(0xc3c3c3ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x282828b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.tab_active = RGBA(0x303030ff),
.tab_inactive = RGBA(0x1d1d1dff),
.tab_back = RGBA(0x181818ff),
.tab_outline = RGBA(0x3d3d3dff),
.button = RGBA(0x30303000),
.button_title = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.button_text = RGBA(0xccccccff),
.button_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.navigation_bar = RGBA(0x1d1d1dff),
.execution_buts = RGBA(0x303030ff),
.panelcolors = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x3d3d3dff),
.back = RGBA(0x3d3d3dff),
.sub_back = RGBA(0x0000001f),
},
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.active = RGBA(0x334d80ff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
.match = RGBA(0x337f334c),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.selected_highlight = RGBA(0x1d314dff),
.selected_object = RGBA(0xe96a00ff),
.active_object = RGBA(0xffaf29ff),
.edited_object = RGBA(0x00806266),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.row_alternate = RGBA(0xffffff04),
},
.space_node = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.back = RGBA(0x1d1d1d00),
.title = RGBA(0xeeeeeeff),
.text = RGBA(0xe6e6e6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x1d1d1db3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.tab_active = RGBA(0x303030ff),
.tab_inactive = RGBA(0x1d1d1dff),
.tab_back = RGBA(0x181818ff),
.tab_outline = RGBA(0x3d3d3dff),
.button = RGBA(0x30303000),
.button_title = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.button_text = RGBA(0xccccccff),
.button_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.list = RGBA(0x303030ff),
.list_title = RGBA(0xffffffff),
.list_text = RGBA(0xb8b8b8ff),
.list_text_hi = RGBA(0xffaf23ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.navigation_bar = RGBA(0x1d1d1dff),
.execution_buts = RGBA(0x303030ff),
.panelcolors = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x3d3d3dff),
.back = RGBA(0x3d3d3dff),
.sub_back = RGBA(0x0000001f),
},
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.shade2 = RGBA(0x7f7f7f64),
.grid = RGBA(0x28282800),
.wire = RGBA(0x1a1a1aff),
.select = RGBA(0xed5700ff),
.active = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.edge_select = RGBA(0xffffffb3),
.console_output = RGBA(0x000000ff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
.noodle_curving = 4,
.grid_levels = 3,
.dash_alpha = 0.5f,
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.syntaxl = RGBA(0x303030ff),
.syntaxs = RGBA(0x973c3cff),
.syntaxb = RGBA(0xcccc00ff),
.syntaxn = RGBA(0xff3371ff),
.syntaxv = RGBA(0x12adffff),
.syntaxc = RGBA(0x3b660aff),
.syntaxd = RGBA(0x4c9797ff),
.syntaxr = RGBA(0x8d8d8dff),
.nodeclass_output = RGBA(0x4d0017ff),
.nodeclass_filter = RGBA(0x551a80ff),
.nodeclass_vector = RGBA(0x4d4dffff),
.nodeclass_texture = RGBA(0xe66800ff),
.nodeclass_shader = RGBA(0x24b524ff),
.nodeclass_script = RGBA(0x084d4dff),
.nodeclass_pattern = RGBA(0x6c696fff),
.nodeclass_layout = RGBA(0x6c696fff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.nodeclass_geometry = RGBA(0x00d6a3ff),
.nodeclass_attribute = RGBA(0x001566ff),
.movie = RGBA(0x0f0f0fcc),
.gp_vertex_size = 3,
.gp_vertex = RGBA(0x97979700),
.gp_vertex_select = RGBA(0xff8500ff),
},
.space_preferences = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.back = RGBA(0x30303000),
.title = RGBA(0xeeeeeeff),
.text = RGBA(0xe6e6e6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.tab_active = RGBA(0x303030ff),
.tab_inactive = RGBA(0x1d1d1dff),
.tab_back = RGBA(0x181818ff),
.tab_outline = RGBA(0x3d3d3dff),
.button = RGBA(0x1d1d1dff),
.button_title = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.button_text = RGBA(0xccccccff),
.button_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.navigation_bar = RGBA(0x303030ff),
.execution_buts = RGBA(0x303030ff),
.panelcolors = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x3d3d3dff),
.back = RGBA(0x3d3d3dff),
.sub_back = RGBA(0x0000001f),
},
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
},
.space_console = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.back = RGBA(0x1d1d1d00),
.title = RGBA(0xeeeeeeff),
.text = RGBA(0xe6e6e6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.tab_active = RGBA(0x303030ff),
.tab_inactive = RGBA(0x1d1d1dff),
.tab_back = RGBA(0x181818ff),
.tab_outline = RGBA(0x3d3d3dff),
.button = RGBA(0x30303000),
.button_title = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.button_text = RGBA(0xccccccff),
.button_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.navigation_bar = RGBA(0x1d1d1dff),
.execution_buts = RGBA(0x303030ff),
.panelcolors = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x3d3d3dff),
.back = RGBA(0x3d3d3dff),
.sub_back = RGBA(0x0000001f),
},
.console_output = RGBA(0x71a8ffff),
.console_input = RGBA(0xf2f2f2ff),
.console_info = RGBA(0x95d600ff),
.console_error = RGBA(0xff4d84ff),
.console_cursor = RGBA(0xff0000ff),
.console_select = RGBA(0xffffff30),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
},
.space_clip = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.back = RGBA(0x30303000),
.title = RGBA(0xeeeeeeff),
.text = RGBA(0xa6a6a6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.tab_active = RGBA(0x303030ff),
.tab_inactive = RGBA(0x1d1d1dff),
.tab_back = RGBA(0x181818ff),
.tab_outline = RGBA(0x3d3d3dff),
.button = RGBA(0x30303000),
.button_title = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.button_text = RGBA(0xccccccff),
.button_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.list = RGBA(0x303030ff),
.list_title = RGBA(0xffffff00),
.list_text = RGBA(0xb8b8b8ff),
.list_text_hi = RGBA(0xffaf23ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.navigation_bar = RGBA(0x1d1d1dff),
.execution_buts = RGBA(0x303030ff),
.panelcolors = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x3d3d3dff),
.back = RGBA(0x3d3d3dff),
.sub_back = RGBA(0x0000001f),
},
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.grid = RGBA(0x181818ff),
.strip = RGBA(0xffffff80),
.strip_select = RGBA(0xff8c00ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.cframe = RGBA(0x4772b3ff),
.time_scrub_background = RGBA(0x181818ff),
.time_marker_line = RGBA(0xffffff4d),
.time_marker_line_selected = RGBA(0xffffffb3),
.handle_auto = RGBA(0x909000ff),
.handle_align = RGBA(0x803060ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.handle_auto_clamped = RGBA(0x99403000),
.handle_sel_auto = RGBA(0xf0ff40ff),
.handle_sel_align = RGBA(0xf090a0ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.handle_sel_auto_clamped = RGBA(0xf0af9000),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.handle_vertex_select = RGBA(0xff8500ff),
.handle_vertex_size = 5,
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.marker = RGBA(0x808000ff),
.act_marker = RGBA(0xffffffff),
.sel_marker = RGBA(0xffff00ff),
.dis_marker = RGBA(0x7f0000ff),
.lock_marker = RGBA(0x7f7f7fff),
.path_before = RGBA(0xff0000ff),
.path_after = RGBA(0x0000ffff),
.path_keyframe_before = RGBA(0xffc4c4ff),
.path_keyframe_after = RGBA(0xc4c4ffff),
.gp_vertex_size = 1,
.metadatatext = RGBA(0xffffffff),
},
.space_topbar = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.back = RGBA(0x18181800),
.title = RGBA(0xffffffff),
.text = RGBA(0xe6e6e6ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x181818b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.tab_active = RGBA(0x303030ff),
.tab_inactive = RGBA(0x1d1d1dff),
.tab_back = RGBA(0x181818ff),
.tab_outline = RGBA(0x3d3d3dff),
.button = RGBA(0x30303000),
.button_title = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.button_text = RGBA(0xccccccff),
.button_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.navigation_bar = RGBA(0x1d1d1dff),
.execution_buts = RGBA(0x303030ff),
.panelcolors = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x3d3d3dff),
.back = RGBA(0x3d3d3dff),
.sub_back = RGBA(0x0000001f),
},
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
.gp_vertex_size = 3,
},
.space_statusbar = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.back = RGBA(0x30303000),
.title = RGBA(0xffffffff),
.text = RGBA(0x838383ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x181818b3),
.header_text = RGBA(0x888888ff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.tab_active = RGBA(0x303030ff),
.tab_inactive = RGBA(0x1d1d1dff),
.tab_back = RGBA(0x181818ff),
.tab_outline = RGBA(0x3d3d3dff),
.button = RGBA(0x30303000),
.button_text = RGBA(0xcccccc00),
.button_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.navigation_bar = RGBA(0x1d1d1dff),
.execution_buts = RGBA(0x303030ff),
.panelcolors = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x3d3d3dff),
.back = RGBA(0x3d3d3dff),
.sub_back = RGBA(0x0000001f),
},
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
.gp_vertex_size = 3,
},
.space_spreadsheet = {
.back = RGBA(0x28282800),
.title = RGBA(0xffffffff),
.text = RGBA(0xc3c3c3ff),
.text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x303030b3),
.header_text = RGBA(0xeeeeeeff),
.header_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.tab_active = RGBA(0x303030ff),
.tab_inactive = RGBA(0x1d1d1dff),
.tab_back = RGBA(0x181818ff),
.tab_outline = RGBA(0x3d3d3dff),
.button = RGBA(0x30303000),
.button_title = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.button_text = RGBA(0xccccccff),
.button_text_hi = RGBA(0xffffffff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.list = RGBA(0x303030ff),
.list_title = RGBA(0xc3c3c3ff),
.list_text = RGBA(0xb8b8b8ff),
.list_text_hi = RGBA(0xffaf23ff),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.navigation_bar = RGBA(0x1d1d1dff),
.execution_buts = RGBA(0x303030ff),
.panelcolors = {
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.header = RGBA(0x3d3d3dff),
.back = RGBA(0x3d3d3dff),
.sub_back = RGBA(0x0000001f),
},
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.hilite = RGBA(0x80808080),
.active = RGBA(0x3b5689ff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
.match = RGBA(0x337f334c),
.selected_highlight = RGBA(0x223a5bff),
.selected_object = RGBA(0xe96a00ff),
.active_object = RGBA(0xffaf29ff),
.edited_object = RGBA(0x00806266),
UI: Theme refresh for Blender v3.0 {F11548100, size=full} To celebrate the beginning of a new series, it feels like the right time to give the theme a fresh look while improving on what already works. The aim of this refresh is to keep a familiar look but with polishing touches here and there. Like new paint on the walls of your well known house. The theme for Blender 2.8 was well received but presented a few flaws. * Transparency on menus and tooltips reduce readability * Mismatch on certain colors, especially outlines of connected widgets * Active/open menus highlight was not prominent enough * Header background mismatch in some editors At the same time we can make use of new features in 3.0: * Make panels look like panels again (like in v2.3!) * Make use of roundness in more widgets * Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation * Tweak colors for the new dot grid This update does not include: * Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast. * A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope) There will be certainly small tweaks to do here and there, I've been working using this theme for months but there can be areas that are missing update. The overall style is presented here. This commit bumps the file subversion. Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13008
2021-10-27 16:20:40 +00:00
.row_alternate = RGBA(0xffffff04),
},
.tarm = {
{
.solid = RGBA(0x9a0000ff),
.select = RGBA(0xbd1111ff),
.active = RGBA(0xf70a0aff),
},
{
.solid = RGBA(0xf74018ff),
.select = RGBA(0xf66913ff),
.active = RGBA(0xfa9900ff),
},
{
.solid = RGBA(0x1e9109ff),
.select = RGBA(0x59b70bff),
.active = RGBA(0x83ef1dff),
},
{
.solid = RGBA(0x0a3694ff),
.select = RGBA(0x3667dfff),
.active = RGBA(0x5ec1efff),
},
{
.solid = RGBA(0xa9294eff),
.select = RGBA(0xc1416aff),
.active = RGBA(0xf05d91ff),
},
{
.solid = RGBA(0x430c78ff),
.select = RGBA(0x543aa3ff),
.active = RGBA(0x8764d5ff),
},
{
.solid = RGBA(0x24785aff),
.select = RGBA(0x3c9579ff),
.active = RGBA(0x6fb6abff),
},
{
.solid = RGBA(0x4b707cff),
.select = RGBA(0x6a8691ff),
.active = RGBA(0x9bc2cdff),
},
{
.solid = RGBA(0xf4c90cff),
.select = RGBA(0xeec236ff),
.active = RGBA(0xf3ff00ff),
},
{
.solid = RGBA(0x1e2024ff),
.select = RGBA(0x484c56ff),
.active = RGBA(0xffffffff),
},
{
.solid = RGBA(0x6f2f6aff),
.select = RGBA(0x9845beff),
.active = RGBA(0xd330d6ff),
},
{
.solid = RGBA(0x6c8e22ff),
.select = RGBA(0x7fb022ff),
.active = RGBA(0xbbef5bff),
},
{
.solid = RGBA(0x8d8d8dff),
.select = RGBA(0xb0b0b0ff),
.active = RGBA(0xdededeff),
},
{
.solid = RGBA(0x834326ff),
.select = RGBA(0x8b5811ff),
.active = RGBA(0xbd6a11ff),
},
{
.solid = RGBA(0x08310eff),
.select = RGBA(0x1c430bff),
.active = RGBA(0x34622bff),
},
{
.solid = RGBA(0x000000ff),
.select = RGBA(0x000000ff),
.active = RGBA(0x000000ff),
},
{
.solid = RGBA(0x000000ff),
.select = RGBA(0x000000ff),
.active = RGBA(0x000000ff),
},
{
.solid = RGBA(0x000000ff),
.select = RGBA(0x000000ff),
.active = RGBA(0x000000ff),
},
{
.solid = RGBA(0x000000ff),
.select = RGBA(0x000000ff),
.active = RGBA(0x000000ff),
},
{
.solid = RGBA(0x000000ff),
.select = RGBA(0x000000ff),
.active = RGBA(0x000000ff),
},
},
.collection_color = {
{
.color = RGBA(0xe2605bff),
},
{
.color = RGBA(0xf1a355ff),
},
{
.color = RGBA(0xf1dc55ff),
},
{
.color = RGBA(0x7bcc7bff),
},
{
.color = RGBA(0x5db6eaff),
},
{
.color = RGBA(0x8d59daff),
},
{
.color = RGBA(0xc673b8ff),
},
{
.color = RGBA(0x7a5441ff),
},
},
.strip_color = {
{
.color = RGBA(0xe2605bff),
},
{
.color = RGBA(0xf1a355ff),
},
{
.color = RGBA(0xf1dc55ff),
},
{
.color = RGBA(0x7bcc7bff),
},
{
.color = RGBA(0x5db6eaff),
},
{
.color = RGBA(0x8d59daff),
},
{
.color = RGBA(0xc673b8ff),
},
{
.color = RGBA(0x7a5441ff),
},
{
.color = RGBA(0x5f5f5fff),
},
},
};
/* clang-format on */