2002-10-12 11:37:38 +00:00
|
|
|
/*
|
|
|
|
* $Id$
|
|
|
|
*
|
|
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version. The Blender
|
|
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
|
|
* about this.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*
|
|
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
|
|
* All rights reserved.
|
|
|
|
*
|
|
|
|
* The Original Code is: all of this file.
|
|
|
|
*
|
|
|
|
* Contributor(s): none yet.
|
|
|
|
*
|
|
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
|
|
* Camera in the gameengine. Cameras are also used for views.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef __KX_CAMERA
|
|
|
|
#define __KX_CAMERA
|
|
|
|
|
|
|
|
|
|
|
|
#include "MT_Transform.h"
|
|
|
|
#include "MT_Matrix3x3.h"
|
|
|
|
#include "MT_Matrix4x4.h"
|
|
|
|
#include "MT_Vector3.h"
|
|
|
|
#include "MT_Point3.h"
|
|
|
|
#include "KX_GameObject.h"
|
|
|
|
#include "IntValue.h"
|
|
|
|
#include "RAS_CameraData.h"
|
|
|
|
|
|
|
|
|
|
|
|
class KX_Camera : public KX_GameObject
|
|
|
|
{
|
|
|
|
|
|
|
|
/** Camera parameters (clips distances, focal lenght). These
|
|
|
|
* params are closely tied to BLender. In the gameengine, only the
|
|
|
|
* projection and modelview matrices are relevant. There's a
|
|
|
|
* conversion being done in the engine class. Why is it stored
|
|
|
|
* here? It doesn't really have a function here. */
|
|
|
|
RAS_CameraData m_camdata;
|
|
|
|
|
|
|
|
// Never used, I think...
|
|
|
|
// void MoveTo(const MT_Point3& movevec)
|
|
|
|
// {
|
|
|
|
/*MT_Transform camtrans;
|
|
|
|
camtrans.invert(m_trans1);
|
|
|
|
MT_Matrix3x3 camorient = camtrans.getBasis();
|
|
|
|
camtrans.translate(camorient.inverse()*movevec);
|
|
|
|
m_trans1.invert(camtrans);
|
|
|
|
*/
|
|
|
|
// }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Storage for the projection matrix that is passed to the
|
|
|
|
* rasterizer. */
|
|
|
|
MT_Matrix4x4 m_projection_matrix;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Storage for the modelview matrix that is passed to the
|
|
|
|
* rasterizer. */
|
|
|
|
MT_Matrix4x4 m_modelview_matrix;
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
KX_Camera(void* sgReplicationInfo,SG_Callbacks callbacks,const RAS_CameraData& camdata);
|
|
|
|
virtual ~KX_Camera();
|
|
|
|
|
|
|
|
MT_Transform GetWorldToCamera() const;
|
|
|
|
MT_Transform GetCameraToWorld() const;
|
|
|
|
|
|
|
|
void CorrectLookUp(MT_Scalar speed);
|
|
|
|
const MT_Point3 GetCameraLocation();
|
|
|
|
|
|
|
|
/* I want the camera orientation as well. */
|
|
|
|
const MT_Quaternion GetCameraOrientation();
|
|
|
|
|
|
|
|
/** Sets the projection matrix that is used by the rasterizer. */
|
|
|
|
void SetProjectionMatrix(const MT_Matrix4x4 & mat);
|
|
|
|
|
|
|
|
/** Sets the modelview matrix that is used by the rasterizer. */
|
|
|
|
void SetModelviewMatrix(const MT_Matrix4x4 & mat);
|
|
|
|
|
|
|
|
/** Gets the projection matrix that is used by the rasterizer. */
|
|
|
|
void GetProjectionMatrix(MT_Matrix4x4 & mat);
|
|
|
|
|
|
|
|
/** Gets the modelview matrix that is used by the rasterizer. */
|
|
|
|
void GetModelviewMatrix(MT_Matrix4x4 & mat);
|
|
|
|
|
|
|
|
/** Gets the focal lenght. */
|
|
|
|
float GetLens();
|
|
|
|
/** Gets the near clip distance. */
|
|
|
|
float GetCameraNear();
|
|
|
|
/** Gets the far clip distance. */
|
|
|
|
float GetCameraFar();
|
|
|
|
/** Gets all camera data. */
|
|
|
|
RAS_CameraData* GetCameraData();
|
|
|
|
};
|
2002-10-30 02:07:20 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
#endif //__KX_CAMERA
|
2002-10-30 02:07:20 +00:00
|
|
|
|