394 lines
10 KiB
C
394 lines
10 KiB
C
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/*
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* Copyright 2011-2017 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __UTIL_MATH_FLOAT4_H__
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#define __UTIL_MATH_FLOAT4_H__
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#ifndef __UTIL_MATH_H__
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# error "Do not include this file directly, include util_types.h instead."
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#endif
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CCL_NAMESPACE_BEGIN
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/*******************************************************************************
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* Declaration.
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*/
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#ifndef __KERNEL_OPENCL__
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ccl_device_inline float4 operator-(const float4& a);
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ccl_device_inline float4 operator*(const float4& a, const float4& b);
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ccl_device_inline float4 operator*(const float4& a, float f);
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ccl_device_inline float4 operator*(float f, const float4& a);
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ccl_device_inline float4 operator/(const float4& a, float f);
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ccl_device_inline float4 operator/(const float4& a, const float4& b);
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ccl_device_inline float4 operator+(const float4& a, const float4& b);
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ccl_device_inline float4 operator-(const float4& a, const float4& b);
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ccl_device_inline float4 operator+=(float4& a, const float4& b);
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ccl_device_inline float4 operator*=(float4& a, const float4& b);
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ccl_device_inline float4 operator/=(float4& a, float f);
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ccl_device_inline int4 operator<(const float4& a, const float4& b);
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ccl_device_inline int4 operator>=(const float4& a, const float4& b);
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ccl_device_inline int4 operator<=(const float4& a, const float4& b);
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ccl_device_inline bool operator==(const float4& a, const float4& b);
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ccl_device_inline float dot(const float4& a, const float4& b);
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ccl_device_inline float len_squared(const float4& a);
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ccl_device_inline float4 rcp(const float4& a);
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ccl_device_inline float4 cross(const float4& a, const float4& b);
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ccl_device_inline bool is_zero(const float4& a);
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ccl_device_inline float reduce_add(const float4& a);
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ccl_device_inline float average(const float4& a);
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ccl_device_inline float len(const float4& a);
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ccl_device_inline float4 normalize(const float4& a);
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ccl_device_inline float4 safe_normalize(const float4& a);
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ccl_device_inline float4 min(const float4& a, const float4& b);
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ccl_device_inline float4 max(const float4& a, const float4& b);
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#endif /* !__KERNEL_OPENCL__*/
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#ifdef __KERNEL_SSE__
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template<size_t index_0, size_t index_1, size_t index_2, size_t index_3>
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__forceinline const float4 shuffle(const float4& b);
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template<> __forceinline const float4 shuffle<0, 1, 0, 1>(const float4& b);
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# ifdef __KERNEL_SSE3__
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template<> __forceinline const float4 shuffle<0, 0, 2, 2>(const float4& b);
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template<> __forceinline const float4 shuffle<1, 1, 3, 3>(const float4& b);
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# endif
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#endif /* __KERNEL_SSE__ */
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#ifndef __KERNEL_GPU__
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ccl_device_inline float4 select(const int4& mask,
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const float4& a,
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const float4& b);
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ccl_device_inline float4 reduce_min(const float4& a);
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ccl_device_inline float4 reduce_max(const float4& a);
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# if 0
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ccl_device_inline float4 reduce_add(const float4& a);
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# endif
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#endif /* !__KERNEL_GPU__ */
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/*******************************************************************************
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* Definition.
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*/
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#ifndef __KERNEL_OPENCL__
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ccl_device_inline float4 operator-(const float4& a)
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{
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#ifdef __KERNEL_SSE__
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__m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x80000000));
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return float4(_mm_xor_ps(a.m128, mask));
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#else
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return make_float4(-a.x, -a.y, -a.z, -a.w);
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#endif
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}
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ccl_device_inline float4 operator*(const float4& a, const float4& b)
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{
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#ifdef __KERNEL_SSE__
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return float4(_mm_mul_ps(a.m128, b.m128));
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#else
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return make_float4(a.x*b.x, a.y*b.y, a.z*b.z, a.w*b.w);
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#endif
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}
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ccl_device_inline float4 operator*(const float4& a, float f)
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{
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#if defined(__KERNEL_SSE__)
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return a * make_float4(f);
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#else
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return make_float4(a.x*f, a.y*f, a.z*f, a.w*f);
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#endif
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}
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ccl_device_inline float4 operator*(float f, const float4& a)
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{
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return a * f;
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}
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ccl_device_inline float4 operator/(const float4& a, float f)
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{
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return a * (1.0f/f);
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}
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ccl_device_inline float4 operator/(const float4& a, const float4& b)
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{
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#ifdef __KERNEL_SSE__
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return a * rcp(b);
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#else
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return make_float4(a.x/b.x, a.y/b.y, a.z/b.z, a.w/b.w);
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#endif
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}
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ccl_device_inline float4 operator+(const float4& a, const float4& b)
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{
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#ifdef __KERNEL_SSE__
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return float4(_mm_add_ps(a.m128, b.m128));
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#else
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return make_float4(a.x+b.x, a.y+b.y, a.z+b.z, a.w+b.w);
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#endif
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}
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ccl_device_inline float4 operator-(const float4& a, const float4& b)
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{
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#ifdef __KERNEL_SSE__
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return float4(_mm_sub_ps(a.m128, b.m128));
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#else
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return make_float4(a.x-b.x, a.y-b.y, a.z-b.z, a.w-b.w);
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#endif
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}
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ccl_device_inline float4 operator+=(float4& a, const float4& b)
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{
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return a = a + b;
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}
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ccl_device_inline float4 operator*=(float4& a, const float4& b)
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{
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return a = a * b;
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}
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ccl_device_inline float4 operator/=(float4& a, float f)
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{
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return a = a / f;
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}
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ccl_device_inline int4 operator<(const float4& a, const float4& b)
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{
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#ifdef __KERNEL_SSE__
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/* TODO(sergey): avoid cvt. */
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return int4(_mm_cvtps_epi32(_mm_cmplt_ps(a.m128, b.m128)));
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#else
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return make_int4(a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w);
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#endif
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}
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ccl_device_inline int4 operator>=(const float4& a, const float4& b)
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{
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#ifdef __KERNEL_SSE__
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/* TODO(sergey): avoid cvt. */
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return int4(_mm_cvtps_epi32(_mm_cmpge_ps(a.m128, b.m128)));
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#else
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return make_int4(a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w);
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#endif
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}
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ccl_device_inline int4 operator<=(const float4& a, const float4& b)
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{
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#ifdef __KERNEL_SSE__
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/* TODO(sergey): avoid cvt. */
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return int4(_mm_cvtps_epi32(_mm_cmple_ps(a.m128, b.m128)));
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#else
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return make_int4(a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w);
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#endif
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}
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ccl_device_inline bool operator==(const float4& a, const float4& b)
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{
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#ifdef __KERNEL_SSE__
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return (_mm_movemask_ps(_mm_cmpeq_ps(a.m128, b.m128)) & 15) == 15;
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#else
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return (a.x == b.x && a.y == b.y && a.z == b.z && a.w == b.w);
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#endif
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}
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ccl_device_inline float dot(const float4& a, const float4& b)
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{
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#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
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return _mm_cvtss_f32(_mm_dp_ps(a, b, 0xFF));
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#else
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return (a.x*b.x + a.y*b.y) + (a.z*b.z + a.w*b.w);
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#endif
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}
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ccl_device_inline float len_squared(const float4& a)
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{
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return dot(a, a);
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}
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ccl_device_inline float4 rcp(const float4& a)
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{
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#ifdef __KERNEL_SSE__
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float4 r(_mm_rcp_ps(a.m128));
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return float4(_mm_sub_ps(_mm_add_ps(r, r),
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_mm_mul_ps(_mm_mul_ps(r, r), a)));
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#else
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return make_float4(1.0f/a.x, 1.0f/a.y, 1.0f/a.z, 1.0f/a.w);
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#endif
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}
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ccl_device_inline float4 cross(const float4& a, const float4& b)
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{
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#ifdef __KERNEL_SSE__
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return (shuffle<1,2,0,0>(a)*shuffle<2,0,1,0>(b)) -
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(shuffle<2,0,1,0>(a)*shuffle<1,2,0,0>(b));
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#else
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return make_float4(a.y*b.z - a.z*b.y,
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a.z*b.x - a.x*b.z,
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a.x*b.y - a.y*b.x,
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0.0f);
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#endif
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}
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ccl_device_inline bool is_zero(const float4& a)
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{
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#ifdef __KERNEL_SSE__
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return a == make_float4(0.0f);
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#else
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return (a.x == 0.0f && a.y == 0.0f && a.z == 0.0f && a.w == 0.0f);
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#endif
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}
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ccl_device_inline float reduce_add(const float4& a)
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{
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#ifdef __KERNEL_SSE__
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float4 h(shuffle<1,0,3,2>(a) + a);
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/* TODO(sergey): Investigate efficiency. */
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return _mm_cvtss_f32(shuffle<2,3,0,1>(h) + h);
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#else
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return ((a.x + a.y) + (a.z + a.w));
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#endif
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}
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ccl_device_inline float average(const float4& a)
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{
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return reduce_add(a) * 0.25f;
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}
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ccl_device_inline float len(const float4& a)
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{
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return sqrtf(dot(a, a));
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}
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ccl_device_inline float4 normalize(const float4& a)
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{
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return a/len(a);
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}
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ccl_device_inline float4 safe_normalize(const float4& a)
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{
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float t = len(a);
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return (t != 0.0f)? a/t: a;
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}
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ccl_device_inline float4 min(const float4& a, const float4& b)
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{
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#ifdef __KERNEL_SSE__
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return float4(_mm_min_ps(a.m128, b.m128));
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#else
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return make_float4(min(a.x, b.x),
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min(a.y, b.y),
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min(a.z, b.z),
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min(a.w, b.w));
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#endif
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}
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ccl_device_inline float4 max(const float4& a, const float4& b)
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{
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#ifdef __KERNEL_SSE__
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return float4(_mm_max_ps(a.m128, b.m128));
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#else
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return make_float4(max(a.x, b.x),
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max(a.y, b.y),
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max(a.z, b.z),
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max(a.w, b.w));
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#endif
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}
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#endif /* !__KERNEL_OPENCL__*/
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#ifdef __KERNEL_SSE__
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template<size_t index_0, size_t index_1, size_t index_2, size_t index_3>
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__forceinline const float4 shuffle(const float4& b)
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{
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return float4(_mm_castsi128_ps(
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_mm_shuffle_epi32(_mm_castps_si128(b),
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_MM_SHUFFLE(index_3, index_2, index_1, index_0))));
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}
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template<> __forceinline const float4 shuffle<0, 1, 0, 1>(const float4& b)
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{
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return float4(_mm_castpd_ps(_mm_movedup_pd(_mm_castps_pd(b))));
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}
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# ifdef __KERNEL_SSE3__
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template<> __forceinline const float4 shuffle<0, 0, 2, 2>(const float4& b)
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{
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return float4(_mm_moveldup_ps(b));
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}
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template<> __forceinline const float4 shuffle<1, 1, 3, 3>(const float4& b)
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{
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return float4(_mm_movehdup_ps(b));
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}
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# endif /* __KERNEL_SSE3__ */
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#endif /* __KERNEL_SSE__ */
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#ifndef __KERNEL_GPU__
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ccl_device_inline float4 select(const int4& mask,
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const float4& a,
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const float4& b)
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{
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#ifdef __KERNEL_SSE__
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/* TODO(sergey): avoid cvt. */
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return float4(_mm_or_ps(_mm_and_ps(_mm_cvtepi32_ps(mask), a),
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_mm_andnot_ps(_mm_cvtepi32_ps(mask), b)));
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#else
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return make_float4((mask.x)? a.x: b.x,
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(mask.y)? a.y: b.y,
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(mask.z)? a.z: b.z,
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(mask.w)? a.w: b.w);
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#endif
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}
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ccl_device_inline float4 reduce_min(const float4& a)
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{
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#ifdef __KERNEL_SSE__
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float4 h = min(shuffle<1,0,3,2>(a), a);
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return min(shuffle<2,3,0,1>(h), h);
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#else
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return make_float4(min(min(a.x, a.y), min(a.z, a.w)));
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#endif
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}
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ccl_device_inline float4 reduce_max(const float4& a)
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{
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#ifdef __KERNEL_SSE__
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float4 h = max(shuffle<1,0,3,2>(a), a);
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return max(shuffle<2,3,0,1>(h), h);
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#else
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return make_float4(max(max(a.x, a.y), max(a.z, a.w)));
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#endif
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}
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#if 0
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ccl_device_inline float4 reduce_add(const float4& a)
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{
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#ifdef __KERNEL_SSE__
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float4 h = shuffle<1,0,3,2>(a) + a;
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return shuffle<2,3,0,1>(h) + h;
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#else
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return make_float4((a.x + a.y) + (a.z + a.w));
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#endif
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}
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#endif
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#endif /* !__KERNEL_GPU__ */
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CCL_NAMESPACE_END
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#endif /* __UTIL_MATH_FLOAT4_H__ */
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