blender/release/scripts/startup/bl_ui/properties_material_gpencil.py

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Menu, Panel, UIList
from rna_prop_ui import PropertyPanel
from bl_operators.presets import PresetMenu
class GPENCIL_MT_color_specials(Menu):
bl_label = "Layer"
def draw(self, context):
layout = self.layout
layout.operator("gpencil.color_reveal", icon='RESTRICT_VIEW_OFF', text="Show All")
layout.operator("gpencil.color_hide", icon='RESTRICT_VIEW_ON', text="Hide Others").unselected = True
layout.separator()
layout.operator("gpencil.color_lock_all", icon='LOCKED', text="Lock All")
layout.operator("gpencil.color_unlock_all", icon='UNLOCKED', text="UnLock All")
layout.operator("gpencil.stroke_lock_color", text="Lock Unselected")
layout.operator("gpencil.lock_layer", text="Lock Unused")
class GPENCIL_UL_matslots(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
slot = item
ma = slot.material
if (ma is not None) and (ma.grease_pencil is not None):
gpcolor = ma.grease_pencil
if self.layout_type in {'DEFAULT', 'COMPACT'}:
if gpcolor.lock:
layout.active = False
row = layout.row(align=True)
row.enabled = not gpcolor.lock
row.prop(ma, "name", text="", emboss=False, icon_value=icon)
row = layout.row(align=True)
row.prop(gpcolor, "lock", text="", emboss=False)
row.prop(gpcolor, "hide", text="", emboss=False)
if gpcolor.ghost is True:
icon = 'ONIONSKIN_OFF'
else:
icon = 'ONIONSKIN_ON'
row.prop(gpcolor, "ghost", text="", icon=icon, emboss=False)
elif self.layout_type == 'GRID':
layout.alignment = 'CENTER'
layout.label(text="", icon_value=icon)
class GPMaterialButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "material"
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.type == 'GPENCIL' and
ob.active_material and
ob.active_material.grease_pencil)
class MATERIAL_PT_gpencil_slots(Panel):
bl_label = "Grease Pencil Material Slots"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "material"
bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
ob = context.object
return ob and ob.type == 'GPENCIL'
@staticmethod
def draw(self, context):
layout = self.layout
gpd = context.gpencil_data
mat = context.object.active_material
ob = context.object
slot = context.material_slot
space = context.space_data
if ob:
is_sortable = len(ob.material_slots) > 1
rows = 7
row = layout.row()
row.template_list("GPENCIL_UL_matslots", "", ob, "material_slots", ob, "active_material_index", rows=rows)
col = row.column(align=True)
col.operator("object.material_slot_add", icon='ADD', text="")
col.operator("object.material_slot_remove", icon='REMOVE', text="")
col.menu("GPENCIL_MT_color_specials", icon='DOWNARROW_HLT', text="")
if is_sortable:
col.separator()
col.operator("object.material_slot_move", icon='TRIA_UP', text="").direction = 'UP'
col.operator("object.material_slot_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
col.separator()
sub = col.column(align=True)
sub.operator("gpencil.color_isolate", icon='LOCKED', text="").affect_visibility = False
sub.operator("gpencil.color_isolate", icon='RESTRICT_VIEW_ON', text="").affect_visibility = True
row = layout.row()
if ob:
row.template_ID(ob, "active_material", new="material.new", live_icon=True)
if slot:
icon_link = 'MESH_DATA' if slot.link == 'DATA' else 'OBJECT_DATA'
row.prop(slot, "link", icon=icon_link, icon_only=True)
if gpd.use_stroke_edit_mode:
row = layout.row(align=True)
row.operator("gpencil.stroke_change_color", text="Assign")
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row.operator("gpencil.color_select", text="Select").deselect = False
row.operator("gpencil.color_select", text="Deselect").deselect = True
elif mat:
row.template_ID(space, "pin_id")
# Used as parent for "Stroke" and "Fill" panels
class MATERIAL_PT_gpencil_surface(GPMaterialButtonsPanel, Panel):
bl_label = "Surface"
@classmethod
def poll(cls, context):
ob = context.object
if ob is None:
return False
ma = context.object.active_material
if ma is None or ma.grease_pencil is None:
return False
return ob.type == 'GPENCIL'
def draw_header_preset(self, context):
MATERIAL_PT_gpencil_material_presets.draw_panel_header(self.layout)
@staticmethod
def draw(self, context):
layout = self.layout
layout.use_property_split = True
class MATERIAL_PT_gpencil_strokecolor(GPMaterialButtonsPanel, Panel):
bl_label = "Stroke"
bl_parent_id = 'MATERIAL_PT_gpencil_surface'
@staticmethod
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ma = context.object.active_material
if ma is not None and ma.grease_pencil is not None:
gpcolor = ma.grease_pencil
col = layout.column()
col.active = not gpcolor.lock
col.prop(gpcolor, "mode")
col.prop(gpcolor, "stroke_style", text="Style")
if gpcolor.stroke_style == 'TEXTURE':
row = col.row()
row.enabled = not gpcolor.lock
col = row.column(align=True)
col.template_ID(gpcolor, "stroke_image", open="image.open")
col.prop(gpcolor, "pixel_size", text="UV Factor")
col.prop(gpcolor, "use_stroke_pattern", text="Use As Pattern")
if gpcolor.stroke_style == 'SOLID' or gpcolor.use_stroke_pattern is True:
col.prop(gpcolor, "color", text="Color")
class MATERIAL_PT_gpencil_fillcolor(GPMaterialButtonsPanel, Panel):
bl_label = "Fill"
bl_parent_id = 'MATERIAL_PT_gpencil_surface'
@staticmethod
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ma = context.object.active_material
if ma is not None and ma.grease_pencil:
gpcolor = ma.grease_pencil
# color settings
col = layout.column()
col.active = not gpcolor.lock
col.prop(gpcolor, "fill_style", text="Style")
if gpcolor.fill_style == 'GRADIENT':
col.prop(gpcolor, "gradient_type")
if gpcolor.fill_style != 'TEXTURE':
col.prop(gpcolor, "fill_color", text="Color")
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if gpcolor.fill_style in {'GRADIENT', 'CHESSBOARD'}:
col.prop(gpcolor, "mix_color", text="Secondary Color")
if gpcolor.fill_style == 'GRADIENT':
col.prop(gpcolor, "mix_factor", text="Mix Factor", slider=True)
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if gpcolor.fill_style in {'GRADIENT', 'CHESSBOARD'}:
col.prop(gpcolor, "flip", text="Flip Colors")
col.prop(gpcolor, "pattern_shift", text="Location")
col.prop(gpcolor, "pattern_scale", text="Scale")
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if gpcolor.gradient_type == 'RADIAL' and gpcolor.fill_style not in {'SOLID', 'CHESSBOARD'}:
col.prop(gpcolor, "pattern_radius", text="Radius")
else:
if gpcolor.fill_style != 'SOLID':
col.prop(gpcolor, "pattern_angle", text="Angle")
if gpcolor.fill_style == 'CHESSBOARD':
col.prop(gpcolor, "pattern_gridsize", text="Box Size")
# Texture
if gpcolor.fill_style == 'TEXTURE' or (gpcolor.texture_mix is True and gpcolor.fill_style == 'SOLID'):
col.template_ID(gpcolor, "fill_image", open="image.open")
if gpcolor.fill_style == 'TEXTURE':
col.prop(gpcolor, "use_fill_pattern", text="Use As Pattern")
if gpcolor.use_fill_pattern is True:
col.prop(gpcolor, "fill_color", text="Color")
col.prop(gpcolor, "texture_offset", text="Offset")
col.prop(gpcolor, "texture_scale", text="Scale")
col.prop(gpcolor, "texture_angle")
col.prop(gpcolor, "texture_opacity")
col.prop(gpcolor, "texture_clamp", text="Clip Image")
if gpcolor.use_fill_pattern is False:
col.prop(gpcolor, "texture_mix", text="Mix With Color")
if gpcolor.texture_mix is True:
col.prop(gpcolor, "fill_color", text="Mix Color")
col.prop(gpcolor, "mix_factor", text="Mix Factor", slider=True)
class MATERIAL_PT_gpencil_preview(GPMaterialButtonsPanel, Panel):
bl_label = "Preview"
COMPAT_ENGINES = {'BLENDER_EEVEE'}
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
ma = context.object.active_material
self.layout.label(text=ma.name)
self.layout.template_preview(ma)
class MATERIAL_PT_gpencil_custom_props(GPMaterialButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_OPENGL'}
_context_path = "object.active_material"
_property_type = bpy.types.Material
class MATERIAL_PT_gpencil_options(GPMaterialButtonsPanel, Panel):
bl_label = "Options"
bl_options = {'DEFAULT_CLOSED'}
@staticmethod
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ma = context.object.active_material
if ma is not None and ma.grease_pencil is not None:
gpcolor = ma.grease_pencil
layout.prop(gpcolor, "pass_index")
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class MATERIAL_PT_gpencil_material_presets(PresetMenu):
"""Material settings"""
bl_label = "Material Presets"
preset_subdir = "gpencil_material"
preset_operator = "script.execute_preset"
preset_add_operator = "scene.gpencil_material_preset_add"
classes = (
GPENCIL_UL_matslots,
GPENCIL_MT_color_specials,
MATERIAL_PT_gpencil_slots,
MATERIAL_PT_gpencil_preview,
MATERIAL_PT_gpencil_material_presets,
MATERIAL_PT_gpencil_surface,
MATERIAL_PT_gpencil_strokecolor,
MATERIAL_PT_gpencil_fillcolor,
MATERIAL_PT_gpencil_options,
MATERIAL_PT_gpencil_custom_props,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)