blender/intern/opensubdiv/opensubdiv_converter.cc

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2015 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Sergey Sharybin.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <cstdio>
#include <vector>
#ifdef _MSC_VER
# include "iso646.h"
#endif
#include <opensubdiv/far/topologyRefinerFactory.h>
#include "opensubdiv_converter_capi.h"
#include "opensubdiv_intern.h"
#include <stack>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
namespace {
template <typename T>
inline int findInArray(T array, int value)
{
return (int)(std::find(array.begin(), array.end(), value) - array.begin());
}
} /* namespace */
struct StackElem {
StackElem(int face_start,
int edge_start,
int face_vert_start,
bool append_start_edge = true)
: face_start(face_start),
edge_start(edge_start),
face_vert_start(face_vert_start),
append_start_edge(append_start_edge){}
int face_start;
int edge_start;
int face_vert_start;
bool append_start_edge;
};
template <>
inline bool TopologyRefinerFactory<OpenSubdiv_Converter>::resizeComponentTopology(
TopologyRefiner& refiner,
const OpenSubdiv_Converter& conv)
{
/* Faces and face-verts */
const int num_faces = conv.get_num_faces(&conv);
setNumBaseFaces(refiner, num_faces);
for (int face = 0; face < num_faces; ++face) {
const int num_verts = conv.get_num_face_verts(&conv, face);
setNumBaseFaceVertices(refiner, face, num_verts);
}
/* Edges and edge-faces. */
const int num_edges = conv.get_num_edges(&conv);
setNumBaseEdges(refiner, num_edges);
for (int edge = 0; edge < num_edges; ++edge) {
const int num_edge_faces = conv.get_num_edge_faces(&conv, edge);
setNumBaseEdgeFaces(refiner, edge, num_edge_faces);
}
/* Vertices and vert-faces and vert-edges/ */
const int num_verts = conv.get_num_verts(&conv);
setNumBaseVertices(refiner, num_verts);
for (int vert = 0; vert < num_verts; ++vert) {
const int num_vert_edges = conv.get_num_vert_edges(&conv, vert),
num_vert_faces = conv.get_num_vert_faces(&conv, vert);
setNumBaseVertexEdges(refiner, vert, num_vert_edges);
setNumBaseVertexFaces(refiner, vert, num_vert_faces);
}
return true;
}
template <>
inline bool TopologyRefinerFactory<OpenSubdiv_Converter>::assignComponentTopology(
TopologyRefiner& refiner,
const OpenSubdiv_Converter& conv)
{
using Far::IndexArray;
/* Face relations. */
const int num_faces = conv.get_num_faces(&conv);
for (int face = 0; face < num_faces; ++face) {
IndexArray dst_face_verts = getBaseFaceVertices(refiner, face);
conv.get_face_verts(&conv, face, &dst_face_verts[0]);
IndexArray dst_face_edges = getBaseFaceEdges(refiner, face);
conv.get_face_edges(&conv, face, &dst_face_edges[0]);
}
/* Edge relations. */
const int num_edges = conv.get_num_edges(&conv);
for (int edge = 0; edge < num_edges; ++edge) {
/* Edge-vertices */
IndexArray dst_edge_verts = getBaseEdgeVertices(refiner, edge);
conv.get_edge_verts(&conv, edge, &dst_edge_verts[0]);
/* Edge-faces */
IndexArray dst_edge_faces = getBaseEdgeFaces(refiner, edge);
conv.get_edge_faces(&conv, edge, &dst_edge_faces[0]);
}
/* Vertex relations */
const int num_verts = conv.get_num_verts(&conv);
for (int vert = 0; vert < num_verts; ++vert) {
/* Vert-Faces */
IndexArray dst_vert_faces = getBaseVertexFaces(refiner, vert);
int num_vert_faces = conv.get_num_vert_faces(&conv, vert);
int *vert_faces = new int[num_vert_faces];
conv.get_vert_faces(&conv, vert, vert_faces);
/* Vert-Edges */
IndexArray dst_vert_edges = getBaseVertexEdges(refiner, vert);
int num_vert_edges = conv.get_num_vert_edges(&conv, vert);
int *vert_edges = new int[num_vert_edges];
conv.get_vert_edges(&conv, vert, vert_edges);
/* Order vertex edges and faces in a CCW order. */
/* TODO(sergey): Look into possible optimizations here. */
bool *face_used = new bool[num_faces];
memset(face_used, 0, sizeof(bool) * num_faces);
std::stack<StackElem> stack;
int edge_count_ordered = 0, face_count_ordered = 0;
if (num_vert_edges == num_vert_faces) {
/* Manifold vertex, start with any face and perform traversal. */
int face_start = vert_faces[0];
int face_vert_start = findInArray(getBaseFaceVertices(refiner, face_start), vert);
int edge_start = getBaseFaceEdges(refiner, face_start)[face_vert_start];
stack.push(StackElem(face_start, edge_start, face_vert_start));
}
else {
/* ** Non-manifold vertex. Special handle here. ** */
/* Add all loose edges adjacent to the vertex. */
for (int i = 0; i < num_vert_edges; ++i) {
IndexArray edge_faces = getBaseEdgeFaces(refiner, vert_edges[i]);
if (edge_faces.size() == 0) {
/* Can't really orient loose edges, just add then straight
* to the vert-edges array.
*/
dst_vert_edges[edge_count_ordered++] = vert_edges[i];
}
else if (edge_faces.size() == 1) {
int edge_start = vert_edges[i];
int face_start = edge_faces[0];
int face_vert_start = findInArray(getBaseFaceVertices(refiner, face_start), vert);
if (edge_start == (getBaseFaceEdges(refiner, face_start)[face_vert_start])) {
stack.push(StackElem(face_start, edge_start, face_vert_start));
face_used[face_start] = true;
}
}
}
}
while (!stack.empty()) {
StackElem& top = stack.top();
int edge_start = top.edge_start;
int face_start = top.face_start;
int face_vert_start = top.face_vert_start;
bool append_start_edge = top.append_start_edge;
stack.pop();
Index edge_first = edge_start;
dst_vert_faces[face_count_ordered++] = face_start;
if (append_start_edge) {
dst_vert_edges[edge_count_ordered++] = edge_start;
}
while (edge_count_ordered < num_vert_edges) {
IndexArray face_verts = getBaseFaceVertices(refiner, face_start);
IndexArray face_edges = getBaseFaceEdges(refiner, face_start);
int face_edge_start = face_vert_start;
int face_edge_next = (face_edge_start > 0) ? (face_edge_start - 1) : (face_verts.size() - 1);
Index edge_next = face_edges[face_edge_next];
if (edge_next == edge_first) {
break;
}
dst_vert_edges[edge_count_ordered++] = edge_next;
if (face_count_ordered < num_vert_faces) {
IndexArray edge_faces = getBaseEdgeFaces(refiner, edge_next);
assert(edge_faces.size() != 0);
if (edge_faces.size() == 1) {
assert(edge_faces[0] == face_start);
break;
}
else if (edge_faces.size() != 2) {
for (int i = 0; i < edge_faces.size(); ++i) {
if (edge_faces[i] != face_start) {
int face_start = edge_faces[i];
if (!face_used[face_start]) {
int edge_start = edge_next;
int face_vert_start = findInArray(getBaseFaceVertices(refiner, face_start), vert);
stack.push(StackElem(face_start, edge_start, face_vert_start, false));
face_used[face_start] = true;
}
}
}
break;
}
assert(edge_faces.size() == 2);
face_start = edge_faces[(edge_faces[0] == face_start) ? 1 : 0];
face_vert_start = findInArray(getBaseFaceEdges(refiner, face_start), edge_next);
dst_vert_faces[face_count_ordered++] = face_start;
}
edge_start = edge_next;
}
}
delete [] face_used;
/* Verify ordering doesn't ruin connectivity information. */
assert(face_count_ordered == num_vert_faces);
assert(edge_count_ordered == num_vert_edges);
#ifndef NDEBUG
for (int i = 0; i < num_vert_faces; ++i) {
bool found = false;
for (int j = 0; j < num_vert_faces; ++j) {
if (vert_faces[i] == dst_vert_faces[j]) {
found = true;
break;
}
}
if (!found) {
assert(!"vert-faces connectivity ruined");
}
}
for (int i = 0; i < num_vert_edges; ++i) {
bool found = false;
for (int j = 0; j < num_vert_edges; ++j) {
if (vert_edges[i] == dst_vert_edges[j]) {
found = true;
break;
}
}
if (!found) {
assert(!"vert-edges connectivity ruined");
}
}
#endif
delete [] vert_edges;
delete [] vert_faces;
}
populateBaseLocalIndices(refiner);
return true;
};
template <>
inline bool TopologyRefinerFactory<OpenSubdiv_Converter>::assignComponentTags(
TopologyRefiner& refiner,
const OpenSubdiv_Converter& conv)
{
int num_edges = conv.get_num_edges(&conv);
for (int edge = 0; edge < num_edges; ++edge) {
float sharpness = conv.get_edge_sharpness(&conv, edge);
setBaseEdgeSharpness(refiner, edge, sharpness);
}
return true;
}
template <>
inline void TopologyRefinerFactory<OpenSubdiv_Converter>::reportInvalidTopology(
TopologyError /*errCode*/,
const char *msg,
const OpenSubdiv_Converter& /*mesh*/)
{
printf("OpenSubdiv Error: %s\n", msg);
}
} /* namespace Far */
} /* namespace OPENSUBDIV_VERSION */
} /* namespace OpenSubdiv */
namespace {
OpenSubdiv::Sdc::SchemeType get_capi_scheme_type(OpenSubdiv_SchemeType type)
{
switch(type) {
case OSD_SCHEME_BILINEAR:
return OpenSubdiv::Sdc::SCHEME_BILINEAR;
case OSD_SCHEME_CATMARK:
return OpenSubdiv::Sdc::SCHEME_CATMARK;
case OSD_SCHEME_LOOP:
return OpenSubdiv::Sdc::SCHEME_LOOP;
}
assert(!"Unknown sceme type passed via C-API");
return OpenSubdiv::Sdc::SCHEME_CATMARK;
}
} /* namespace */
struct OpenSubdiv_TopologyRefinerDescr *openSubdiv_createTopologyRefinerDescr(
OpenSubdiv_Converter *converter)
{
using OpenSubdiv::Far::TopologyRefinerFactory;
OpenSubdiv::Sdc::SchemeType scheme_type =
get_capi_scheme_type(converter->get_type(converter));
OpenSubdiv::Sdc::Options options;
options.SetVtxBoundaryInterpolation(OpenSubdiv::Sdc::Options::VTX_BOUNDARY_EDGE_ONLY);
options.SetCreasingMethod(OpenSubdiv::Sdc::Options::CREASE_UNIFORM);
options.SetFVarLinearInterpolation(OpenSubdiv::Sdc::Options::FVAR_LINEAR_ALL);
TopologyRefinerFactory<OpenSubdiv_Converter>::Options
topology_options(scheme_type, options);
#ifdef OPENSUBDIV_VALIDATE_TOPOLOGY
topology_options.validateFullTopology = true;
#endif
/* We don't use guarded allocation here so we can re-use the refiner
* for GL mesh creation directly.
*/
return (struct OpenSubdiv_TopologyRefinerDescr*)
TopologyRefinerFactory<OpenSubdiv_Converter>::Create(
*converter,
topology_options);
}
void openSubdiv_deleteTopologyRefinerDescr(
OpenSubdiv_TopologyRefinerDescr *topology_refiner)
{
delete (OpenSubdiv::Far::TopologyRefiner *)topology_refiner;
}
int openSubdiv_topologyRefinerGetSubdivLevel(
const OpenSubdiv_TopologyRefinerDescr *topology_refiner)
{
using OpenSubdiv::Far::TopologyRefiner;
const TopologyRefiner *refiner = (const TopologyRefiner *)topology_refiner;
return refiner->GetMaxLevel();
}
int openSubdiv_topologyRefinerGetNumVerts(
const OpenSubdiv_TopologyRefinerDescr *topology_refiner)
{
using OpenSubdiv::Far::TopologyLevel;
using OpenSubdiv::Far::TopologyRefiner;
const TopologyRefiner *refiner = (const TopologyRefiner *)topology_refiner;
const TopologyLevel &base_level = refiner->GetLevel(0);
return base_level.GetNumVertices();
}
int openSubdiv_topologyRefinerGetNumEdges(
const OpenSubdiv_TopologyRefinerDescr *topology_refiner)
{
using OpenSubdiv::Far::TopologyLevel;
using OpenSubdiv::Far::TopologyRefiner;
const TopologyRefiner *refiner = (const TopologyRefiner *)topology_refiner;
const TopologyLevel &base_level = refiner->GetLevel(0);
return base_level.GetNumEdges();
}
int openSubdiv_topologyRefinerGetNumFaces(
const OpenSubdiv_TopologyRefinerDescr *topology_refiner)
{
using OpenSubdiv::Far::TopologyLevel;
using OpenSubdiv::Far::TopologyRefiner;
const TopologyRefiner *refiner = (const TopologyRefiner *)topology_refiner;
const TopologyLevel &base_level = refiner->GetLevel(0);
return base_level.GetNumFaces();
}
int openSubdiv_topologyRefnerCompareConverter(
const OpenSubdiv_TopologyRefinerDescr *topology_refiner,
OpenSubdiv_Converter *converter)
{
using OpenSubdiv::Far::ConstIndexArray;
using OpenSubdiv::Far::TopologyRefiner;
using OpenSubdiv::Far::TopologyLevel;
const TopologyRefiner *refiner = (const TopologyRefiner *)topology_refiner;
const TopologyLevel &base_level = refiner->GetLevel(0);
const int num_verts = base_level.GetNumVertices();
const int num_edges = base_level.GetNumEdges();
const int num_faces = base_level.GetNumFaces();
/* Quick preliminary check. */
OpenSubdiv::Sdc::SchemeType scheme_type =
get_capi_scheme_type(converter->get_type(converter));
if (scheme_type != refiner->GetSchemeType()) {
return false;
}
if (converter->get_num_verts(converter) != num_verts ||
converter->get_num_edges(converter) != num_edges ||
converter->get_num_faces(converter) != num_faces)
{
return false;
}
/* Compare all edges. */
for (int edge = 0; edge < num_edges; ++edge) {
ConstIndexArray edge_verts = base_level.GetEdgeVertices(edge);
int conv_edge_verts[2];
converter->get_edge_verts(converter, edge, conv_edge_verts);
if (conv_edge_verts[0] != edge_verts[0] ||
conv_edge_verts[1] != edge_verts[1])
{
return false;
}
}
/* Compare all faces. */
std::vector<int> conv_face_verts;
for (int face = 0; face < num_faces; ++face) {
ConstIndexArray face_verts = base_level.GetFaceVertices(face);
if (face_verts.size() != converter->get_num_face_verts(converter,
face))
{
return false;
}
conv_face_verts.resize(face_verts.size());
converter->get_face_verts(converter, face, &conv_face_verts[0]);
for (int i = 0; i < face_verts.size(); ++i) {
if (conv_face_verts[i] != face_verts[i]) {
return false;
}
}
}
/* Compare sharpness. */
OpenSubdiv: Commit of OpenSubdiv integration into Blender This commit contains all the remained parts needed for initial integration of OpenSubdiv into Blender's subdivision surface code. Includes both GPU and CPU backends which works in the following way: - When SubSurf modifier is the last in the modifiers stack then GPU pipeline of OpenSubdiv is used, making viewport performance as fast as possible. This also requires graphscard with GLSL 1.5 support. If this requirement is not met, then no GPU pipeline is used at all. - If SubSurf is not a last modifier or if DerivesMesh is being evaluated for rendering then CPU limit evaluation API from OpenSubdiv is used. This only replaces the legacy evaluation code from CCGSubSurf_legacy, but keeps CCG structures exactly the same as they used to be for ages now. This integration is fully covered with ifdef and not enabled by default because there are several TODOs to be solved first: - Face varying data interpolation is not really cleanly implemented for GPU in OpenSubdiv 3.0. It is also not implemented for limit evaluation API. This basically means we'll have really hard time supporting UVs. - Limit evaluation only works with adaptivly subdivided meshes so far, which basically means all the points of CCG are pushed to the limit. This gives different result from old code. - There are some serious optimizations possible on the topology refiner creation, which would speed up initial OpenSubdiv mesh creation. - There are some hardcoded asumptions in the GPU and DerivedMesh areas which could be generalized. That's something where Antony and Campbell can help, making it so the code is structured in a way which is reusable by all planned viewport projects. - There are also some workarounds in the dependency graph to make sure OpenGL buffers are only freed from the main thread. Those who'll be wanting to make experiments with this code should grab dev branch (NOT master) from https://github.com/Nazg-Gul/OpenSubdiv/tree/dev There are some patches applied in there which we're working on on getting into upstream.
2015-07-20 14:08:06 +00:00
#if 0
/* TODO(sergey): For some reason shrapness is not being reported correctly
* from the base level, which cuases false-positive topology change detection.
*/
for (int edge = 0; edge < num_edges; ++edge) {
float sharpness = base_level.GetEdgeSharpness(edge);
float conv_sharpness = converter->get_edge_sharpness(converter, edge);
if (sharpness != conv_sharpness) {
return false;
}
}
OpenSubdiv: Commit of OpenSubdiv integration into Blender This commit contains all the remained parts needed for initial integration of OpenSubdiv into Blender's subdivision surface code. Includes both GPU and CPU backends which works in the following way: - When SubSurf modifier is the last in the modifiers stack then GPU pipeline of OpenSubdiv is used, making viewport performance as fast as possible. This also requires graphscard with GLSL 1.5 support. If this requirement is not met, then no GPU pipeline is used at all. - If SubSurf is not a last modifier or if DerivesMesh is being evaluated for rendering then CPU limit evaluation API from OpenSubdiv is used. This only replaces the legacy evaluation code from CCGSubSurf_legacy, but keeps CCG structures exactly the same as they used to be for ages now. This integration is fully covered with ifdef and not enabled by default because there are several TODOs to be solved first: - Face varying data interpolation is not really cleanly implemented for GPU in OpenSubdiv 3.0. It is also not implemented for limit evaluation API. This basically means we'll have really hard time supporting UVs. - Limit evaluation only works with adaptivly subdivided meshes so far, which basically means all the points of CCG are pushed to the limit. This gives different result from old code. - There are some serious optimizations possible on the topology refiner creation, which would speed up initial OpenSubdiv mesh creation. - There are some hardcoded asumptions in the GPU and DerivedMesh areas which could be generalized. That's something where Antony and Campbell can help, making it so the code is structured in a way which is reusable by all planned viewport projects. - There are also some workarounds in the dependency graph to make sure OpenGL buffers are only freed from the main thread. Those who'll be wanting to make experiments with this code should grab dev branch (NOT master) from https://github.com/Nazg-Gul/OpenSubdiv/tree/dev There are some patches applied in there which we're working on on getting into upstream.
2015-07-20 14:08:06 +00:00
#endif
return true;
}