263 lines
5.9 KiB
C++
263 lines
5.9 KiB
C++
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/**
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* Sense if other objects are near
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "KX_NearSensor.h"
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#include "SCA_LogicManager.h"
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#include "KX_GameObject.h"
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#include "KX_TouchEventManager.h"
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#include "KX_Scene.h" // needed to create a replica
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#ifdef PHYSICS_NOT_YET
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KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr,
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KX_GameObject* gameobj,
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double margin,
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double resetmargin,
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bool bFindMaterial,
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const STR_String& touchedpropname,
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class KX_Scene* scene,
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PyTypeObject* T)
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:KX_TouchSensor(eventmgr,
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gameobj,
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bFindMaterial,
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touchedpropname,
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scene,
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T),
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m_Margin(margin),
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m_ResetMargin(resetmargin),
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m_sumoScene(sumoscene)
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{
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m_client_info.m_type = 4;
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m_client_info.m_clientobject = gameobj;
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m_client_info.m_auxilary_info = NULL;
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sumoObj->setClientObject(&m_client_info);
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}
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CValue* KX_NearSensor::GetReplica()
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{
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KX_NearSensor* replica = new KX_NearSensor(*this);
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replica->m_colliders = new CListValue();
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replica->m_bCollision = false;
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replica->m_bTriggered= false;
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replica->m_hitObject = NULL;
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replica->m_bLastTriggered = false;
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// this will copy properties and so on...
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CValue::AddDataToReplica(replica);
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return replica;
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}
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void KX_NearSensor::ReParent(SCA_IObject* parent)
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{
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DT_ShapeHandle shape = DT_Sphere(0.0);
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// this sumoObject is not deleted by a gameobj, so delete it ourself
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// later (memleaks)!
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SM_Object* sumoObj = new SM_Object(shape,NULL,NULL,NULL);
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sumoObj->setMargin(m_Margin);
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//sumoObj->setPosition(gameobj->NodeGetWorldPosition());
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//sumoobj->setPosition(m_sumoObj->getPosition());
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//sumoobj->setOrientation(m_sumoObj->getOrientation());
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//newobj->setRigidBody(this->m_sumoObj->isRigidBody());
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m_sumoObj = sumoObj;
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m_solidHandle = m_sumoObj->getObjectHandle();
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double radius = m_sumoObj->getMargin();
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sumoObj->setMargin(m_sumoObj->getMargin());
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m_client_info.m_type = 4;
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m_client_info.m_clientobject = parent;
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m_client_info.m_auxilary_info = NULL;
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sumoObj->setClientObject(&m_client_info);
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//m_sumoScene->add(*newobj);
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if (m_sumoObj)
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{
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DT_SetObjectResponse(m_resptable,
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m_sumoObj->getObjectHandle(),
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collisionResponse,
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DT_SIMPLE_RESPONSE,
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this);
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}
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SCA_ISensor::ReParent(parent);
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}
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KX_NearSensor::~KX_NearSensor()
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{
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// for nearsensor, the sensor is the 'owner' of sumoobj
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// for touchsensor, it's the parent
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m_sumoScene->remove(*m_sumoObj);
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if (m_sumoObj)
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delete m_sumoObj;
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}
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bool KX_NearSensor::Evaluate(CValue* event)
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{
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bool result = false;
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KX_GameObject* parent = (KX_GameObject*)GetParent();
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if (m_bTriggered != m_bLastTriggered)
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{
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m_bLastTriggered = m_bTriggered;
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if (m_bTriggered)
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{
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if (m_sumoObj)
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{
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m_sumoObj->setMargin(m_ResetMargin);
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}
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} else
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{
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if (m_sumoObj)
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{
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m_sumoObj->setMargin(m_Margin);
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}
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}
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result = true;
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}
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return result;
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}
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void KX_NearSensor::HandleCollision(void* obj1,void* obj2,const DT_CollData * coll_data)
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{
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KX_TouchEventManager* toucheventmgr = (KX_TouchEventManager*)m_eventmgr;
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KX_GameObject* parent = (KX_GameObject*)GetParent();
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// need the mapping from SM_Objects to gameobjects now
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SM_ClientObjectInfo* client_info =(SM_ClientObjectInfo*) (obj1 == m_sumoObj?
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((SM_Object*)obj2)->getClientObject() :
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((SM_Object*)obj1)->getClientObject());
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KX_GameObject* gameobj = ( client_info ?
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(KX_GameObject*)client_info->m_clientobject :
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NULL);
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if (gameobj && (gameobj != parent))
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{
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if (!m_colliders->SearchValue(gameobj))
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m_colliders->Add(gameobj->AddRef());
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// only take valid colliders
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if (client_info->m_type == 1)
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{
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if ((m_touchedpropname.Length() == 0) ||
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(gameobj->GetProperty(m_touchedpropname)))
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{
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m_bTriggered = true;
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m_hitObject = gameobj;
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}
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}
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} else
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{
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}
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}
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// python embedding
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PyTypeObject KX_NearSensor::Type = {
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PyObject_HEAD_INIT(&PyType_Type)
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0,
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"KX_NearSensor",
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sizeof(KX_NearSensor),
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0,
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PyDestructor,
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0,
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__getattr,
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__setattr,
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0, //&MyPyCompare,
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__repr,
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0, //&cvalue_as_number,
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0,
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0,
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0,
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0
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};
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PyParentObject KX_NearSensor::Parents[] = {
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&KX_NearSensor::Type,
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&KX_TouchSensor::Type,
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&SCA_ISensor::Type,
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&SCA_ILogicBrick::Type,
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&CValue::Type,
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NULL
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};
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PyMethodDef KX_NearSensor::Methods[] = {
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{"setProperty",
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(PyCFunction) KX_NearSensor::sPySetProperty, METH_VARARGS, SetProperty_doc},
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{"getProperty",
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(PyCFunction) KX_NearSensor::sPyGetProperty, METH_VARARGS, GetProperty_doc},
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{"getHitObject",
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(PyCFunction) KX_NearSensor::sPyGetHitObject, METH_VARARGS, GetHitObject_doc},
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{"getHitObjectList",
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(PyCFunction) KX_NearSensor::sPyGetHitObjectList, METH_VARARGS, GetHitObjectList_doc},
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{NULL,NULL} //Sentinel
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};
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PyObject*
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KX_NearSensor::_getattr(char* attr)
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{
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_getattr_up(KX_TouchSensor);
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}
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#endif //PHYSICS_NOT_YET
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