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Video Texture (bge.texture)
===========================
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
************
Introduction
************
The ``bge.texture`` module allows you to manipulate textures during the game.
Several sources for texture are possible: video files, image files, video capture,
memory buffer, camera render or a mix of that.
The video and image files can be loaded from the Internet using a URL instead of a file name.
In addition, you can apply filters on the images before sending them to the GPU,
allowing video effect: blue screen, color band, gray, normal map.
``bge.texture`` uses FFmpeg to load images and videos.
All the formats and codecs that FFmpeg supports are supported by ``bge.texture``,
including but not limited to:
2011-07-07 19:23:51 +00:00
* AVI
* Ogg
* Xvid
* Theora
* dv1394 camera
* video4linux capture card (this includes many webcams)
* videoForWindows capture card (this includes many webcams)
* JPG
How it works
------------
The principle is simple: first you identify a texture on an existing object using the
:class:`~bge.texture.materialID` function, then you create a new texture with dynamic content
and swap the two textures in the GPU.
The game engine is not aware of the substitution and continues to display the object as always,
except that you are now in control of the texture.
When the texture object is deleted, the new texture is deleted and the old texture restored.
Game Preparation
----------------
Before you can use the :mod:`bge.texture` module,
you must have objects with textures applied appropriately.
Imagine you want to have a television showing live broadcast programs in the game.
You will create a television object and UV-apply a different texture at the place of the screen,
for example ``tv.png``. What this texture looks like is not important;
probably you want to make it dark gray to simulate power-off state.
When the television must be turned on, you create a dynamic texture from a video capture card
and use it instead of ``tv.png``: the TV screen will come to life.
You have two ways to define textures that ``bge.texture`` can grab:
- Simple UV texture.
- Blender material with image texture channel.
Because ``bge.texture`` works at texture level, it is compatible with all
the Blender Game Engine's fancy texturing features: GLSL, multi-texture, custom shaders, etc.
********
Examples
********
.. include:: __/examples/bge.texture.py
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:start-line: 1
:end-line: 5
.. literalinclude:: __/examples/bge.texture.py
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:lines: 7-
.. include:: __/examples/bge.texture.1.py
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:start-line: 1
:end-line: 6
.. literalinclude:: __/examples/bge.texture.1.py
:lines: 8-
BGE: DeckLink card support for video capture and streaming. You can capture and stream video in the BGE using the DeckLink video cards from Black Magic Design. You need a card and Desktop Video software version 10.4 or above to use these features in the BGE. Many thanks to Nuno Estanquiero who tested the patch extensively on a variety of Decklink products, it wouldn't have been possible without his help. You can find a brief summary of the decklink features here: https://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink The full API details and samples are in the Python API documentation. bge.texture.VideoDeckLink(format, capture=0): Use this object to capture a video stream. the format argument describes the video and pixel formats and the capture argument the card number. This object can be used as a source for bge.texture.Texture so that the frame is sent to the GPU, or by itself using the new refresh method to get the video frame in a buffer. The frames are usually not in RGB but in YUV format (8bit or 10bit); they require a shader to extract the RGB components in the GPU. Details and sample shaders in the documentation. 3D video capture is supported: the frames are double height with left and right eyes in top-bottom order. The 'eye' uniform (see setUniformEyef) can be used to sample the 3D frame when the BGE is also in stereo mode. This allows to composite a 3D video stream with a 3D scene and render it in stereo. In Windows, and if you have a nVidia Quadro GPU, you can benefit of an additional performance boost by using 'GPUDirect': a method to send a video frame to the GPU without going through the OGL driver. The 'pinned memory' OGL extension is also supported (only on high-end AMD GPU) with the same effect. bge.texture.DeckLink(cardIdx=0, format=""): Use this object to send video frame to a DeckLink card. Only the immediate mode is supported, the scheduled mode is not implemented. This object is similar to bge.texture.Texture: you need to attach a image source and call refresh() to compute and send the frame to the card. This object is best suited for video keying: a video stream (not captured) flows through the card and the frame you send to the card are displayed above it (the card does the compositing automatically based on the alpha channel). At the time of this commit, 3D video keying is supported in the BGE but not in the DeckLink card due to a color space issue.
2016-06-10 08:09:26 +00:00
.. include:: __/examples/bge.texture.2.py
BGE: DeckLink card support for video capture and streaming. You can capture and stream video in the BGE using the DeckLink video cards from Black Magic Design. You need a card and Desktop Video software version 10.4 or above to use these features in the BGE. Many thanks to Nuno Estanquiero who tested the patch extensively on a variety of Decklink products, it wouldn't have been possible without his help. You can find a brief summary of the decklink features here: https://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink The full API details and samples are in the Python API documentation. bge.texture.VideoDeckLink(format, capture=0): Use this object to capture a video stream. the format argument describes the video and pixel formats and the capture argument the card number. This object can be used as a source for bge.texture.Texture so that the frame is sent to the GPU, or by itself using the new refresh method to get the video frame in a buffer. The frames are usually not in RGB but in YUV format (8bit or 10bit); they require a shader to extract the RGB components in the GPU. Details and sample shaders in the documentation. 3D video capture is supported: the frames are double height with left and right eyes in top-bottom order. The 'eye' uniform (see setUniformEyef) can be used to sample the 3D frame when the BGE is also in stereo mode. This allows to composite a 3D video stream with a 3D scene and render it in stereo. In Windows, and if you have a nVidia Quadro GPU, you can benefit of an additional performance boost by using 'GPUDirect': a method to send a video frame to the GPU without going through the OGL driver. The 'pinned memory' OGL extension is also supported (only on high-end AMD GPU) with the same effect. bge.texture.DeckLink(cardIdx=0, format=""): Use this object to send video frame to a DeckLink card. Only the immediate mode is supported, the scheduled mode is not implemented. This object is similar to bge.texture.Texture: you need to attach a image source and call refresh() to compute and send the frame to the card. This object is best suited for video keying: a video stream (not captured) flows through the card and the frame you send to the card are displayed above it (the card does the compositing automatically based on the alpha channel). At the time of this commit, 3D video keying is supported in the BGE but not in the DeckLink card due to a color space issue.
2016-06-10 08:09:26 +00:00
:start-line: 1
:end-line: 6
.. literalinclude:: __/examples/bge.texture.2.py
BGE: DeckLink card support for video capture and streaming. You can capture and stream video in the BGE using the DeckLink video cards from Black Magic Design. You need a card and Desktop Video software version 10.4 or above to use these features in the BGE. Many thanks to Nuno Estanquiero who tested the patch extensively on a variety of Decklink products, it wouldn't have been possible without his help. You can find a brief summary of the decklink features here: https://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink The full API details and samples are in the Python API documentation. bge.texture.VideoDeckLink(format, capture=0): Use this object to capture a video stream. the format argument describes the video and pixel formats and the capture argument the card number. This object can be used as a source for bge.texture.Texture so that the frame is sent to the GPU, or by itself using the new refresh method to get the video frame in a buffer. The frames are usually not in RGB but in YUV format (8bit or 10bit); they require a shader to extract the RGB components in the GPU. Details and sample shaders in the documentation. 3D video capture is supported: the frames are double height with left and right eyes in top-bottom order. The 'eye' uniform (see setUniformEyef) can be used to sample the 3D frame when the BGE is also in stereo mode. This allows to composite a 3D video stream with a 3D scene and render it in stereo. In Windows, and if you have a nVidia Quadro GPU, you can benefit of an additional performance boost by using 'GPUDirect': a method to send a video frame to the GPU without going through the OGL driver. The 'pinned memory' OGL extension is also supported (only on high-end AMD GPU) with the same effect. bge.texture.DeckLink(cardIdx=0, format=""): Use this object to send video frame to a DeckLink card. Only the immediate mode is supported, the scheduled mode is not implemented. This object is similar to bge.texture.Texture: you need to attach a image source and call refresh() to compute and send the frame to the card. This object is best suited for video keying: a video stream (not captured) flows through the card and the frame you send to the card are displayed above it (the card does the compositing automatically based on the alpha channel). At the time of this commit, 3D video keying is supported in the BGE but not in the DeckLink card due to a color space issue.
2016-06-10 08:09:26 +00:00
:lines: 8-
.. module:: bge.texture
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
*************
Video classes
*************
.. class:: VideoFFmpeg(file, capture=-1, rate=25.0, width=0, height=0)
FFmpeg video source, used for video files, video captures, or video streams.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:arg file: Path to the video to load; if capture >= 0 on Windows, this parameter will not be used.
:type file: str
:arg capture: Capture device number; if >= 0, the corresponding webcam will be used. (optional)
:type capture: int
:arg rate: Capture rate. (optional, used only if capture >= 0)
:type rate: float
:arg width: Capture width. (optional, used only if capture >= 0)
:type width: int
:arg height: Capture height. (optional, used only if capture >= 0)
:type height: int
2011-07-07 19:23:51 +00:00
.. attribute:: status
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Video status. (readonly)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: int
2015-07-07 11:25:51 +00:00
:value: see `FFmpeg Video and Image Status`_.
.. attribute:: range
The start and stop time of the video playback, expressed in seconds from beginning.
By default the entire video.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: sequence of two floats
2011-07-07 19:23:51 +00:00
.. attribute:: repeat
Number of times to replay the video, -1 for infinite repeat.
2011-07-07 19:23:51 +00:00
:type: int
2011-07-07 19:23:51 +00:00
.. attribute:: framerate
Relative frame rate, <1.0 for slow, >1.0 for fast.
2011-07-07 19:23:51 +00:00
:type: float
2011-07-07 19:23:51 +00:00
.. attribute:: valid
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Tells if an image is available. (readonly)
2011-07-07 19:23:51 +00:00
:type: bool
2011-07-07 19:23:51 +00:00
.. attribute:: image
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Image data. (readonly)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: :class:`~bgl.Buffer` or None
2011-07-07 19:23:51 +00:00
.. attribute:: size
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Image size. (readonly)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: tuple of two ints
2011-07-07 19:23:51 +00:00
.. attribute:: scale
Set to True to activate fast nearest neighbor scaling algorithm.
Texture width and height must be a power of 2.
If the video picture size is not a power of 2, rescaling is required.
By default ``bge.texture`` uses the precise but slow ``gluScaleImage()`` function.
Best is to rescale the video offline so that no scaling is necessary at runtime!
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
2011-07-07 19:23:51 +00:00
.. attribute:: flip
If True the imaged will be flipped vertically.
FFmpeg always delivers the image upside down, so this attribute is set to True by default.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
2011-07-07 19:23:51 +00:00
.. attribute:: filter
An additional filter that is applied on the video before sending it to the GPU.
:type: one of:
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
* :class:`FilterGray`
* :class:`FilterLevel`
* :class:`FilterNormal`
* :class:`FilterRGB24`
* :class:`FilterRGBA32`
2011-07-07 19:23:51 +00:00
.. attribute:: preseek
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Number of frames of preseek.
2011-07-07 19:23:51 +00:00
:type: int
2011-07-07 19:23:51 +00:00
.. attribute:: deinterlace
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Deinterlace image.
2011-07-07 19:23:51 +00:00
:type: bool
2011-07-07 19:23:51 +00:00
.. method:: play()
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Play (restart) video.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:return: Whether the video was ready or stopped.
:rtype: bool
2011-07-07 19:23:51 +00:00
.. method:: pause()
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Pause video.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:return: Whether the video was playing.
:rtype: bool
2011-07-07 19:23:51 +00:00
.. method:: stop()
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Stop video (play will replay it from start).
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:return: Whether the video was playing.
:rtype: bool
BGE: Various render improvements. bge.logic.setRender(flag) to enable/disable render. The render pass is enabled by default but it can be disabled with bge.logic.setRender(False). Once disabled, the render pass is skipped and a new logic frame starts immediately. Note that VSync no longer limits the fps when render is off but the 'Use Frame Rate' option in the Render Properties still does. To run as many frames as possible, untick the option This function is useful when you don't need the default render, e.g. when doing offscreen render to an alternate device than the monitor. Note that without VSync, you must limit the frame rate by other means. fbo = bge.render.offScreenCreate(width,height,[,samples=0][,target=bge.render.RAS_OFS_RENDER_BUFFER]) Use this method to create an offscreen buffer of given size, with given MSAA samples and targetting either a render buffer (bge.render.RAS_OFS_RENDER_BUFFER) or a texture (bge.render.RAS_OFS_RENDER_TEXTURE). Use the former if you want to retrieve the frame buffer on the host and the latter if you want to pass the render to another context (texture are proper OGL object, render buffers aren't) The object created by this function can only be used as a parameter of the bge.texture.ImageRender() constructor to send the the render to the FBO rather than to the frame buffer. This is best suited when you want to create a render of specific size, or if you need an image with an alpha channel. bge.texture.<imagetype>.refresh(buffer=None, format="RGBA", ts=-1.0) Without arg, the refresh method of the image objects is pretty much a no-op, it simply invalidates the image so that on next texture refresh, the image will be recalculated. It is now possible to pass an optional buffer object to transfer the image (and recalculate it if it was invalid) to an external object. The object must implement the 'buffer protocol'. The image will be transfered as "RGBA" or "BGRA" pixels depending on format argument (only those 2 formats are supported) and ts is an optional timestamp in the image depends on it (e.g. VideoFFmpeg playing a video file). With this function you don't need anymore to link the image object to a Texture object to use: the image object is self-sufficient. bge.texture.ImageRender(scene, camera, fbo=None) Render to buffer is possible by passing a FBO object (see offScreenCreate). bge.texture.ImageRender.render() Allows asynchronous render: call this method to render the scene but without extracting the pixels yet. The function returns as soon as the render commands have been send to the GPU. The render will proceed asynchronously in the GPU while the host can perform other tasks. To complete the render, you can either call refresh() directly of refresh the texture to which this object is the source. Asynchronous render is useful to achieve optimal performance: call render() on frame N and refresh() on frame N+1 to give as much as time as possible to the GPU to render the frame while the game engine can perform other tasks. Support negative scale on camera. Camera scale was previously ignored in the BGE. It is now injected in the modelview matrix as a vertical or horizontal flip of the scene (respectively if scaleY<0 and scaleX<0). Note that the actual value of the scale is not used, only the sign. This allows to flip the image produced by ImageRender() without any performance degradation: the flip is integrated in the render itself. Optimized image transfer from ImageRender to buffer. Previously, images that were transferred to the host were always going through buffers in VideoTexture. It is now possible to transfer ImageRender images to external buffer without intermediate copy (i.e. directly from OGL to buffer) if the attributes of the ImageRender objects are set as follow: flip=False, alpha=True, scale=False, depth=False, zbuff=False. (if you need to flip the image, use camera negative scale)
2016-06-09 21:56:45 +00:00
.. method:: refresh(buffer=None, format="RGBA", timestamp=-1.0)
Refresh video - get its status and optionally copy the frame to an external buffer.
:arg buffer: An optional object that implements the buffer protocol.
If specified, the image is copied to the buffer, which must be big enough or an exception is thrown.
:type buffer: any buffer type
:arg format: An optional image format specifier for the image that will be copied to the buffer.
Only valid values are "RGBA" or "BGRA"
:type format: str
:arg timestamp: An optional timestamp (in seconds from the start of the movie)
of the frame to be copied to the buffer.
:type timestamp: float
:return: see `FFmpeg Video and Image Status`_.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:rtype: int
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
*************
Image classes
*************
.. class:: ImageFFmpeg(file)
FFmpeg image source, used for image files and web based images.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:arg file: Path to the image to load.
:type file: str
2011-07-07 19:23:51 +00:00
.. attribute:: status
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Image status. (readonly)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: int
2015-07-07 11:25:51 +00:00
:value: see `FFmpeg Video and Image Status`_.
2011-07-07 19:23:51 +00:00
.. attribute:: valid
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Tells if an image is available. (readonly)
2011-07-07 19:23:51 +00:00
:type: bool
2011-07-07 19:23:51 +00:00
.. attribute:: image
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Image data. (readonly)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: :class:`~bgl.Buffer` or None
2011-07-07 19:23:51 +00:00
.. attribute:: size
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Image size. (readonly)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: tuple of two ints
2011-07-07 19:23:51 +00:00
.. attribute:: scale
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Fast scale of image (near neighbour).
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
2011-07-07 19:23:51 +00:00
.. attribute:: flip
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Flip image vertically.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
2011-07-07 19:23:51 +00:00
.. attribute:: filter
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Pixel filter.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: one of...
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
* :class:`FilterGray`
* :class:`FilterLevel`
* :class:`FilterNormal`
* :class:`FilterRGB24`
* :class:`FilterRGBA32`
BGE: Various render improvements. bge.logic.setRender(flag) to enable/disable render. The render pass is enabled by default but it can be disabled with bge.logic.setRender(False). Once disabled, the render pass is skipped and a new logic frame starts immediately. Note that VSync no longer limits the fps when render is off but the 'Use Frame Rate' option in the Render Properties still does. To run as many frames as possible, untick the option This function is useful when you don't need the default render, e.g. when doing offscreen render to an alternate device than the monitor. Note that without VSync, you must limit the frame rate by other means. fbo = bge.render.offScreenCreate(width,height,[,samples=0][,target=bge.render.RAS_OFS_RENDER_BUFFER]) Use this method to create an offscreen buffer of given size, with given MSAA samples and targetting either a render buffer (bge.render.RAS_OFS_RENDER_BUFFER) or a texture (bge.render.RAS_OFS_RENDER_TEXTURE). Use the former if you want to retrieve the frame buffer on the host and the latter if you want to pass the render to another context (texture are proper OGL object, render buffers aren't) The object created by this function can only be used as a parameter of the bge.texture.ImageRender() constructor to send the the render to the FBO rather than to the frame buffer. This is best suited when you want to create a render of specific size, or if you need an image with an alpha channel. bge.texture.<imagetype>.refresh(buffer=None, format="RGBA", ts=-1.0) Without arg, the refresh method of the image objects is pretty much a no-op, it simply invalidates the image so that on next texture refresh, the image will be recalculated. It is now possible to pass an optional buffer object to transfer the image (and recalculate it if it was invalid) to an external object. The object must implement the 'buffer protocol'. The image will be transfered as "RGBA" or "BGRA" pixels depending on format argument (only those 2 formats are supported) and ts is an optional timestamp in the image depends on it (e.g. VideoFFmpeg playing a video file). With this function you don't need anymore to link the image object to a Texture object to use: the image object is self-sufficient. bge.texture.ImageRender(scene, camera, fbo=None) Render to buffer is possible by passing a FBO object (see offScreenCreate). bge.texture.ImageRender.render() Allows asynchronous render: call this method to render the scene but without extracting the pixels yet. The function returns as soon as the render commands have been send to the GPU. The render will proceed asynchronously in the GPU while the host can perform other tasks. To complete the render, you can either call refresh() directly of refresh the texture to which this object is the source. Asynchronous render is useful to achieve optimal performance: call render() on frame N and refresh() on frame N+1 to give as much as time as possible to the GPU to render the frame while the game engine can perform other tasks. Support negative scale on camera. Camera scale was previously ignored in the BGE. It is now injected in the modelview matrix as a vertical or horizontal flip of the scene (respectively if scaleY<0 and scaleX<0). Note that the actual value of the scale is not used, only the sign. This allows to flip the image produced by ImageRender() without any performance degradation: the flip is integrated in the render itself. Optimized image transfer from ImageRender to buffer. Previously, images that were transferred to the host were always going through buffers in VideoTexture. It is now possible to transfer ImageRender images to external buffer without intermediate copy (i.e. directly from OGL to buffer) if the attributes of the ImageRender objects are set as follow: flip=False, alpha=True, scale=False, depth=False, zbuff=False. (if you need to flip the image, use camera negative scale)
2016-06-09 21:56:45 +00:00
.. method:: refresh(buffer=None, format="RGBA")
BGE: Various render improvements. bge.logic.setRender(flag) to enable/disable render. The render pass is enabled by default but it can be disabled with bge.logic.setRender(False). Once disabled, the render pass is skipped and a new logic frame starts immediately. Note that VSync no longer limits the fps when render is off but the 'Use Frame Rate' option in the Render Properties still does. To run as many frames as possible, untick the option This function is useful when you don't need the default render, e.g. when doing offscreen render to an alternate device than the monitor. Note that without VSync, you must limit the frame rate by other means. fbo = bge.render.offScreenCreate(width,height,[,samples=0][,target=bge.render.RAS_OFS_RENDER_BUFFER]) Use this method to create an offscreen buffer of given size, with given MSAA samples and targetting either a render buffer (bge.render.RAS_OFS_RENDER_BUFFER) or a texture (bge.render.RAS_OFS_RENDER_TEXTURE). Use the former if you want to retrieve the frame buffer on the host and the latter if you want to pass the render to another context (texture are proper OGL object, render buffers aren't) The object created by this function can only be used as a parameter of the bge.texture.ImageRender() constructor to send the the render to the FBO rather than to the frame buffer. This is best suited when you want to create a render of specific size, or if you need an image with an alpha channel. bge.texture.<imagetype>.refresh(buffer=None, format="RGBA", ts=-1.0) Without arg, the refresh method of the image objects is pretty much a no-op, it simply invalidates the image so that on next texture refresh, the image will be recalculated. It is now possible to pass an optional buffer object to transfer the image (and recalculate it if it was invalid) to an external object. The object must implement the 'buffer protocol'. The image will be transfered as "RGBA" or "BGRA" pixels depending on format argument (only those 2 formats are supported) and ts is an optional timestamp in the image depends on it (e.g. VideoFFmpeg playing a video file). With this function you don't need anymore to link the image object to a Texture object to use: the image object is self-sufficient. bge.texture.ImageRender(scene, camera, fbo=None) Render to buffer is possible by passing a FBO object (see offScreenCreate). bge.texture.ImageRender.render() Allows asynchronous render: call this method to render the scene but without extracting the pixels yet. The function returns as soon as the render commands have been send to the GPU. The render will proceed asynchronously in the GPU while the host can perform other tasks. To complete the render, you can either call refresh() directly of refresh the texture to which this object is the source. Asynchronous render is useful to achieve optimal performance: call render() on frame N and refresh() on frame N+1 to give as much as time as possible to the GPU to render the frame while the game engine can perform other tasks. Support negative scale on camera. Camera scale was previously ignored in the BGE. It is now injected in the modelview matrix as a vertical or horizontal flip of the scene (respectively if scaleY<0 and scaleX<0). Note that the actual value of the scale is not used, only the sign. This allows to flip the image produced by ImageRender() without any performance degradation: the flip is integrated in the render itself. Optimized image transfer from ImageRender to buffer. Previously, images that were transferred to the host were always going through buffers in VideoTexture. It is now possible to transfer ImageRender images to external buffer without intermediate copy (i.e. directly from OGL to buffer) if the attributes of the ImageRender objects are set as follow: flip=False, alpha=True, scale=False, depth=False, zbuff=False. (if you need to flip the image, use camera negative scale)
2016-06-09 21:56:45 +00:00
Refresh image, get its status and optionally copy the frame to an external buffer.
BGE: DeckLink card support for video capture and streaming. You can capture and stream video in the BGE using the DeckLink video cards from Black Magic Design. You need a card and Desktop Video software version 10.4 or above to use these features in the BGE. Many thanks to Nuno Estanquiero who tested the patch extensively on a variety of Decklink products, it wouldn't have been possible without his help. You can find a brief summary of the decklink features here: https://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink The full API details and samples are in the Python API documentation. bge.texture.VideoDeckLink(format, capture=0): Use this object to capture a video stream. the format argument describes the video and pixel formats and the capture argument the card number. This object can be used as a source for bge.texture.Texture so that the frame is sent to the GPU, or by itself using the new refresh method to get the video frame in a buffer. The frames are usually not in RGB but in YUV format (8bit or 10bit); they require a shader to extract the RGB components in the GPU. Details and sample shaders in the documentation. 3D video capture is supported: the frames are double height with left and right eyes in top-bottom order. The 'eye' uniform (see setUniformEyef) can be used to sample the 3D frame when the BGE is also in stereo mode. This allows to composite a 3D video stream with a 3D scene and render it in stereo. In Windows, and if you have a nVidia Quadro GPU, you can benefit of an additional performance boost by using 'GPUDirect': a method to send a video frame to the GPU without going through the OGL driver. The 'pinned memory' OGL extension is also supported (only on high-end AMD GPU) with the same effect. bge.texture.DeckLink(cardIdx=0, format=""): Use this object to send video frame to a DeckLink card. Only the immediate mode is supported, the scheduled mode is not implemented. This object is similar to bge.texture.Texture: you need to attach a image source and call refresh() to compute and send the frame to the card. This object is best suited for video keying: a video stream (not captured) flows through the card and the frame you send to the card are displayed above it (the card does the compositing automatically based on the alpha channel). At the time of this commit, 3D video keying is supported in the BGE but not in the DeckLink card due to a color space issue.
2016-06-10 08:09:26 +00:00
BGE: Various render improvements. bge.logic.setRender(flag) to enable/disable render. The render pass is enabled by default but it can be disabled with bge.logic.setRender(False). Once disabled, the render pass is skipped and a new logic frame starts immediately. Note that VSync no longer limits the fps when render is off but the 'Use Frame Rate' option in the Render Properties still does. To run as many frames as possible, untick the option This function is useful when you don't need the default render, e.g. when doing offscreen render to an alternate device than the monitor. Note that without VSync, you must limit the frame rate by other means. fbo = bge.render.offScreenCreate(width,height,[,samples=0][,target=bge.render.RAS_OFS_RENDER_BUFFER]) Use this method to create an offscreen buffer of given size, with given MSAA samples and targetting either a render buffer (bge.render.RAS_OFS_RENDER_BUFFER) or a texture (bge.render.RAS_OFS_RENDER_TEXTURE). Use the former if you want to retrieve the frame buffer on the host and the latter if you want to pass the render to another context (texture are proper OGL object, render buffers aren't) The object created by this function can only be used as a parameter of the bge.texture.ImageRender() constructor to send the the render to the FBO rather than to the frame buffer. This is best suited when you want to create a render of specific size, or if you need an image with an alpha channel. bge.texture.<imagetype>.refresh(buffer=None, format="RGBA", ts=-1.0) Without arg, the refresh method of the image objects is pretty much a no-op, it simply invalidates the image so that on next texture refresh, the image will be recalculated. It is now possible to pass an optional buffer object to transfer the image (and recalculate it if it was invalid) to an external object. The object must implement the 'buffer protocol'. The image will be transfered as "RGBA" or "BGRA" pixels depending on format argument (only those 2 formats are supported) and ts is an optional timestamp in the image depends on it (e.g. VideoFFmpeg playing a video file). With this function you don't need anymore to link the image object to a Texture object to use: the image object is self-sufficient. bge.texture.ImageRender(scene, camera, fbo=None) Render to buffer is possible by passing a FBO object (see offScreenCreate). bge.texture.ImageRender.render() Allows asynchronous render: call this method to render the scene but without extracting the pixels yet. The function returns as soon as the render commands have been send to the GPU. The render will proceed asynchronously in the GPU while the host can perform other tasks. To complete the render, you can either call refresh() directly of refresh the texture to which this object is the source. Asynchronous render is useful to achieve optimal performance: call render() on frame N and refresh() on frame N+1 to give as much as time as possible to the GPU to render the frame while the game engine can perform other tasks. Support negative scale on camera. Camera scale was previously ignored in the BGE. It is now injected in the modelview matrix as a vertical or horizontal flip of the scene (respectively if scaleY<0 and scaleX<0). Note that the actual value of the scale is not used, only the sign. This allows to flip the image produced by ImageRender() without any performance degradation: the flip is integrated in the render itself. Optimized image transfer from ImageRender to buffer. Previously, images that were transferred to the host were always going through buffers in VideoTexture. It is now possible to transfer ImageRender images to external buffer without intermediate copy (i.e. directly from OGL to buffer) if the attributes of the ImageRender objects are set as follow: flip=False, alpha=True, scale=False, depth=False, zbuff=False. (if you need to flip the image, use camera negative scale)
2016-06-09 21:56:45 +00:00
:arg buffer: An optional object that implements the buffer protocol.
If specified, the image is copied to the buffer, which must be big enough or an exception is thrown.
:type buffer: any buffer type
:arg format: An optional image format specifier for the image that will be copied to the buffer.
Only valid values are "RGBA" or "BGRA"
:type format: str
:return: see `FFmpeg Video and Image Status`_.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:rtype: int
.. method:: reload(newname=None)
Reload image, i.e. reopen it.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:arg newname: Path to a new image. (optional)
:type newname: str
.. class:: ImageBuff(width, height, color=0, scale=False)
Image from application memory.
For computer generated images, drawing applications.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:arg width: Width of the image.
:type width: int
:arg height: Height of the image.
:type height: int
:arg color: Value to initialize RGB channels with. The initialized buffer will have
all pixels set to (color, color, color, 255). (optional)
:type color: int in [0, 255]
:arg scale: Image uses scaling. (optional)
:type scale: bool
2011-07-07 19:23:51 +00:00
.. attribute:: filter
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Pixel filter.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: one of...
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
* :class:`FilterGray`
* :class:`FilterLevel`
* :class:`FilterNormal`
* :class:`FilterRGB24`
* :class:`FilterRGBA32`
2011-07-07 19:23:51 +00:00
.. attribute:: flip
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Flip image vertically.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
2011-07-07 19:23:51 +00:00
.. attribute:: image
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Image data. (readonly)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: :class:`~bgl.Buffer` or None
2011-07-07 19:23:51 +00:00
.. method:: load(imageBuffer, width, height)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Load image from buffer.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:arg imageBuffer: Buffer to load the image from.
:type imageBuffer: :class:`~bgl.Buffer` or Python object implementing the buffer protocol (f.ex. bytes)
:arg width: Width of the image to load.
:type width: int
:arg height: Height of the image to load.
:type height: int
.. method:: plot(imageBuffer, width, height, positionX, positionY, mode=IMB_BLEND_COPY)
Update image buffer.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:arg imageBuffer: Buffer to load the new data from.
:type imageBuffer: :class:`~bgl.Buffer`, :class:`ImageBuff`
or Python object implementing the buffer protocol (f.ex. bytes)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:arg width: Width of the data to load.
:type width: int
:arg height: Height of the data to load.
:type height: int
:arg positionX: Left boundary of the region to be drawn on.
:type positionX: int
:arg positionY: Upper boundary of the region to be drawn on.
:type positionY: int
2015-07-07 11:25:51 +00:00
:arg mode: Drawing mode, see `Image Blending Modes`_.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type mode: int
2011-07-07 19:23:51 +00:00
.. attribute:: scale
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Fast scale of image (near neighbour).
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
2011-07-07 19:23:51 +00:00
.. attribute:: size
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Image size. (readonly)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: tuple of two ints
2011-07-07 19:23:51 +00:00
.. attribute:: valid
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Tells if an image is available. (readonly)
:type: bool
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
.. class:: ImageMirror(scene, observer, mirror, material=0)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Image source from mirror.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:arg scene: Scene in which the image has to be taken.
:type scene: :class:`~bge.types.KX_Scene`
:arg observer: Reference object for the mirror
(the object from which the mirror has to be looked at, for example a camera).
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type observer: :class:`~bge.types.KX_GameObject`
:arg mirror: Object holding the mirror.
:type mirror: :class:`~bge.types.KX_GameObject`
:arg material: ID of the mirror's material to be used for mirroring. (optional)
:type material: int
2011-07-07 19:23:51 +00:00
.. attribute:: alpha
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Use alpha in texture.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
2011-07-07 19:23:51 +00:00
.. attribute:: background
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Background color.
:type: int or float list [r, g, b, a] in [0.0, 255.0]
2011-07-07 19:23:51 +00:00
.. attribute:: capsize
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Size of render area.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: sequence of two ints
2011-07-07 19:23:51 +00:00
.. attribute:: clip
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Clipping distance.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: float in [0.01, 5000.0]
2011-07-07 19:23:51 +00:00
.. attribute:: filter
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Pixel filter.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: one of...
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
* :class:`FilterGray`
* :class:`FilterLevel`
* :class:`FilterNormal`
* :class:`FilterRGB24`
* :class:`FilterRGBA32`
2011-07-07 19:23:51 +00:00
.. attribute:: flip
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Flip image vertically.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
2011-07-07 19:23:51 +00:00
.. attribute:: image
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Image data. (readonly)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: :class:`~bgl.Buffer` or None
BGE: Various render improvements. bge.logic.setRender(flag) to enable/disable render. The render pass is enabled by default but it can be disabled with bge.logic.setRender(False). Once disabled, the render pass is skipped and a new logic frame starts immediately. Note that VSync no longer limits the fps when render is off but the 'Use Frame Rate' option in the Render Properties still does. To run as many frames as possible, untick the option This function is useful when you don't need the default render, e.g. when doing offscreen render to an alternate device than the monitor. Note that without VSync, you must limit the frame rate by other means. fbo = bge.render.offScreenCreate(width,height,[,samples=0][,target=bge.render.RAS_OFS_RENDER_BUFFER]) Use this method to create an offscreen buffer of given size, with given MSAA samples and targetting either a render buffer (bge.render.RAS_OFS_RENDER_BUFFER) or a texture (bge.render.RAS_OFS_RENDER_TEXTURE). Use the former if you want to retrieve the frame buffer on the host and the latter if you want to pass the render to another context (texture are proper OGL object, render buffers aren't) The object created by this function can only be used as a parameter of the bge.texture.ImageRender() constructor to send the the render to the FBO rather than to the frame buffer. This is best suited when you want to create a render of specific size, or if you need an image with an alpha channel. bge.texture.<imagetype>.refresh(buffer=None, format="RGBA", ts=-1.0) Without arg, the refresh method of the image objects is pretty much a no-op, it simply invalidates the image so that on next texture refresh, the image will be recalculated. It is now possible to pass an optional buffer object to transfer the image (and recalculate it if it was invalid) to an external object. The object must implement the 'buffer protocol'. The image will be transfered as "RGBA" or "BGRA" pixels depending on format argument (only those 2 formats are supported) and ts is an optional timestamp in the image depends on it (e.g. VideoFFmpeg playing a video file). With this function you don't need anymore to link the image object to a Texture object to use: the image object is self-sufficient. bge.texture.ImageRender(scene, camera, fbo=None) Render to buffer is possible by passing a FBO object (see offScreenCreate). bge.texture.ImageRender.render() Allows asynchronous render: call this method to render the scene but without extracting the pixels yet. The function returns as soon as the render commands have been send to the GPU. The render will proceed asynchronously in the GPU while the host can perform other tasks. To complete the render, you can either call refresh() directly of refresh the texture to which this object is the source. Asynchronous render is useful to achieve optimal performance: call render() on frame N and refresh() on frame N+1 to give as much as time as possible to the GPU to render the frame while the game engine can perform other tasks. Support negative scale on camera. Camera scale was previously ignored in the BGE. It is now injected in the modelview matrix as a vertical or horizontal flip of the scene (respectively if scaleY<0 and scaleX<0). Note that the actual value of the scale is not used, only the sign. This allows to flip the image produced by ImageRender() without any performance degradation: the flip is integrated in the render itself. Optimized image transfer from ImageRender to buffer. Previously, images that were transferred to the host were always going through buffers in VideoTexture. It is now possible to transfer ImageRender images to external buffer without intermediate copy (i.e. directly from OGL to buffer) if the attributes of the ImageRender objects are set as follow: flip=False, alpha=True, scale=False, depth=False, zbuff=False. (if you need to flip the image, use camera negative scale)
2016-06-09 21:56:45 +00:00
.. method:: refresh(buffer=None, format="RGBA")
BGE: Various render improvements. bge.logic.setRender(flag) to enable/disable render. The render pass is enabled by default but it can be disabled with bge.logic.setRender(False). Once disabled, the render pass is skipped and a new logic frame starts immediately. Note that VSync no longer limits the fps when render is off but the 'Use Frame Rate' option in the Render Properties still does. To run as many frames as possible, untick the option This function is useful when you don't need the default render, e.g. when doing offscreen render to an alternate device than the monitor. Note that without VSync, you must limit the frame rate by other means. fbo = bge.render.offScreenCreate(width,height,[,samples=0][,target=bge.render.RAS_OFS_RENDER_BUFFER]) Use this method to create an offscreen buffer of given size, with given MSAA samples and targetting either a render buffer (bge.render.RAS_OFS_RENDER_BUFFER) or a texture (bge.render.RAS_OFS_RENDER_TEXTURE). Use the former if you want to retrieve the frame buffer on the host and the latter if you want to pass the render to another context (texture are proper OGL object, render buffers aren't) The object created by this function can only be used as a parameter of the bge.texture.ImageRender() constructor to send the the render to the FBO rather than to the frame buffer. This is best suited when you want to create a render of specific size, or if you need an image with an alpha channel. bge.texture.<imagetype>.refresh(buffer=None, format="RGBA", ts=-1.0) Without arg, the refresh method of the image objects is pretty much a no-op, it simply invalidates the image so that on next texture refresh, the image will be recalculated. It is now possible to pass an optional buffer object to transfer the image (and recalculate it if it was invalid) to an external object. The object must implement the 'buffer protocol'. The image will be transfered as "RGBA" or "BGRA" pixels depending on format argument (only those 2 formats are supported) and ts is an optional timestamp in the image depends on it (e.g. VideoFFmpeg playing a video file). With this function you don't need anymore to link the image object to a Texture object to use: the image object is self-sufficient. bge.texture.ImageRender(scene, camera, fbo=None) Render to buffer is possible by passing a FBO object (see offScreenCreate). bge.texture.ImageRender.render() Allows asynchronous render: call this method to render the scene but without extracting the pixels yet. The function returns as soon as the render commands have been send to the GPU. The render will proceed asynchronously in the GPU while the host can perform other tasks. To complete the render, you can either call refresh() directly of refresh the texture to which this object is the source. Asynchronous render is useful to achieve optimal performance: call render() on frame N and refresh() on frame N+1 to give as much as time as possible to the GPU to render the frame while the game engine can perform other tasks. Support negative scale on camera. Camera scale was previously ignored in the BGE. It is now injected in the modelview matrix as a vertical or horizontal flip of the scene (respectively if scaleY<0 and scaleX<0). Note that the actual value of the scale is not used, only the sign. This allows to flip the image produced by ImageRender() without any performance degradation: the flip is integrated in the render itself. Optimized image transfer from ImageRender to buffer. Previously, images that were transferred to the host were always going through buffers in VideoTexture. It is now possible to transfer ImageRender images to external buffer without intermediate copy (i.e. directly from OGL to buffer) if the attributes of the ImageRender objects are set as follow: flip=False, alpha=True, scale=False, depth=False, zbuff=False. (if you need to flip the image, use camera negative scale)
2016-06-09 21:56:45 +00:00
Refresh image - render and copy the image to an external buffer (optional)
then invalidate its current content.
:arg buffer: An optional object that implements the buffer protocol.
If specified, the image is rendered and copied to the buffer,
which must be big enough or an exception is thrown.
:type buffer: any buffer type
:arg format: An optional image format specifier for the image that will be copied to the buffer.
Only valid values are "RGBA" or "BGRA"
:type format: str
2011-07-07 19:23:51 +00:00
.. attribute:: scale
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Fast scale of image (near neighbour).
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
2011-07-07 19:23:51 +00:00
.. attribute:: size
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Image size (readonly).
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: tuple of two ints
2011-07-07 19:23:51 +00:00
.. attribute:: valid
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Tells if an image is available. (readonly)
:type: bool
2011-07-07 19:23:51 +00:00
.. attribute:: whole
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Use whole viewport to render.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
.. class:: ImageMix
Image mixer used to mix multiple image sources together.
2011-07-07 19:23:51 +00:00
.. attribute:: filter
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Pixel filter.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: one of...
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
* :class:`FilterGray`
* :class:`FilterLevel`
* :class:`FilterNormal`
* :class:`FilterRGB24`
* :class:`FilterRGBA32`
2011-07-07 19:23:51 +00:00
.. attribute:: flip
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Flip image vertically.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
.. method:: getSource(id)
Get image source.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:arg id: Identifier of the source to get.
:type id: str
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:return: Image source.
:rtype: one of...
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
* :class:`VideoFFmpeg`
* :class:`ImageFFmpeg`
* :class:`ImageBuff`
* :class:`ImageMirror`
* :class:`ImageMix`
* :class:`ImageRender`
* :class:`ImageViewport`
.. method:: getWeight(id)
Get image source weight.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:arg id: Identifier of the source.
:type id: str
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:return: Weight of the source.
:rtype: int
2011-07-07 19:23:51 +00:00
.. attribute:: image
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Image data. (readonly)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: :class:`~bgl.Buffer` or None
BGE: Various render improvements. bge.logic.setRender(flag) to enable/disable render. The render pass is enabled by default but it can be disabled with bge.logic.setRender(False). Once disabled, the render pass is skipped and a new logic frame starts immediately. Note that VSync no longer limits the fps when render is off but the 'Use Frame Rate' option in the Render Properties still does. To run as many frames as possible, untick the option This function is useful when you don't need the default render, e.g. when doing offscreen render to an alternate device than the monitor. Note that without VSync, you must limit the frame rate by other means. fbo = bge.render.offScreenCreate(width,height,[,samples=0][,target=bge.render.RAS_OFS_RENDER_BUFFER]) Use this method to create an offscreen buffer of given size, with given MSAA samples and targetting either a render buffer (bge.render.RAS_OFS_RENDER_BUFFER) or a texture (bge.render.RAS_OFS_RENDER_TEXTURE). Use the former if you want to retrieve the frame buffer on the host and the latter if you want to pass the render to another context (texture are proper OGL object, render buffers aren't) The object created by this function can only be used as a parameter of the bge.texture.ImageRender() constructor to send the the render to the FBO rather than to the frame buffer. This is best suited when you want to create a render of specific size, or if you need an image with an alpha channel. bge.texture.<imagetype>.refresh(buffer=None, format="RGBA", ts=-1.0) Without arg, the refresh method of the image objects is pretty much a no-op, it simply invalidates the image so that on next texture refresh, the image will be recalculated. It is now possible to pass an optional buffer object to transfer the image (and recalculate it if it was invalid) to an external object. The object must implement the 'buffer protocol'. The image will be transfered as "RGBA" or "BGRA" pixels depending on format argument (only those 2 formats are supported) and ts is an optional timestamp in the image depends on it (e.g. VideoFFmpeg playing a video file). With this function you don't need anymore to link the image object to a Texture object to use: the image object is self-sufficient. bge.texture.ImageRender(scene, camera, fbo=None) Render to buffer is possible by passing a FBO object (see offScreenCreate). bge.texture.ImageRender.render() Allows asynchronous render: call this method to render the scene but without extracting the pixels yet. The function returns as soon as the render commands have been send to the GPU. The render will proceed asynchronously in the GPU while the host can perform other tasks. To complete the render, you can either call refresh() directly of refresh the texture to which this object is the source. Asynchronous render is useful to achieve optimal performance: call render() on frame N and refresh() on frame N+1 to give as much as time as possible to the GPU to render the frame while the game engine can perform other tasks. Support negative scale on camera. Camera scale was previously ignored in the BGE. It is now injected in the modelview matrix as a vertical or horizontal flip of the scene (respectively if scaleY<0 and scaleX<0). Note that the actual value of the scale is not used, only the sign. This allows to flip the image produced by ImageRender() without any performance degradation: the flip is integrated in the render itself. Optimized image transfer from ImageRender to buffer. Previously, images that were transferred to the host were always going through buffers in VideoTexture. It is now possible to transfer ImageRender images to external buffer without intermediate copy (i.e. directly from OGL to buffer) if the attributes of the ImageRender objects are set as follow: flip=False, alpha=True, scale=False, depth=False, zbuff=False. (if you need to flip the image, use camera negative scale)
2016-06-09 21:56:45 +00:00
.. method:: refresh(buffer=None, format="RGBA")
Refresh image - calculate and copy the image to an external buffer (optional)
then invalidate its current content.
BGE: Various render improvements. bge.logic.setRender(flag) to enable/disable render. The render pass is enabled by default but it can be disabled with bge.logic.setRender(False). Once disabled, the render pass is skipped and a new logic frame starts immediately. Note that VSync no longer limits the fps when render is off but the 'Use Frame Rate' option in the Render Properties still does. To run as many frames as possible, untick the option This function is useful when you don't need the default render, e.g. when doing offscreen render to an alternate device than the monitor. Note that without VSync, you must limit the frame rate by other means. fbo = bge.render.offScreenCreate(width,height,[,samples=0][,target=bge.render.RAS_OFS_RENDER_BUFFER]) Use this method to create an offscreen buffer of given size, with given MSAA samples and targetting either a render buffer (bge.render.RAS_OFS_RENDER_BUFFER) or a texture (bge.render.RAS_OFS_RENDER_TEXTURE). Use the former if you want to retrieve the frame buffer on the host and the latter if you want to pass the render to another context (texture are proper OGL object, render buffers aren't) The object created by this function can only be used as a parameter of the bge.texture.ImageRender() constructor to send the the render to the FBO rather than to the frame buffer. This is best suited when you want to create a render of specific size, or if you need an image with an alpha channel. bge.texture.<imagetype>.refresh(buffer=None, format="RGBA", ts=-1.0) Without arg, the refresh method of the image objects is pretty much a no-op, it simply invalidates the image so that on next texture refresh, the image will be recalculated. It is now possible to pass an optional buffer object to transfer the image (and recalculate it if it was invalid) to an external object. The object must implement the 'buffer protocol'. The image will be transfered as "RGBA" or "BGRA" pixels depending on format argument (only those 2 formats are supported) and ts is an optional timestamp in the image depends on it (e.g. VideoFFmpeg playing a video file). With this function you don't need anymore to link the image object to a Texture object to use: the image object is self-sufficient. bge.texture.ImageRender(scene, camera, fbo=None) Render to buffer is possible by passing a FBO object (see offScreenCreate). bge.texture.ImageRender.render() Allows asynchronous render: call this method to render the scene but without extracting the pixels yet. The function returns as soon as the render commands have been send to the GPU. The render will proceed asynchronously in the GPU while the host can perform other tasks. To complete the render, you can either call refresh() directly of refresh the texture to which this object is the source. Asynchronous render is useful to achieve optimal performance: call render() on frame N and refresh() on frame N+1 to give as much as time as possible to the GPU to render the frame while the game engine can perform other tasks. Support negative scale on camera. Camera scale was previously ignored in the BGE. It is now injected in the modelview matrix as a vertical or horizontal flip of the scene (respectively if scaleY<0 and scaleX<0). Note that the actual value of the scale is not used, only the sign. This allows to flip the image produced by ImageRender() without any performance degradation: the flip is integrated in the render itself. Optimized image transfer from ImageRender to buffer. Previously, images that were transferred to the host were always going through buffers in VideoTexture. It is now possible to transfer ImageRender images to external buffer without intermediate copy (i.e. directly from OGL to buffer) if the attributes of the ImageRender objects are set as follow: flip=False, alpha=True, scale=False, depth=False, zbuff=False. (if you need to flip the image, use camera negative scale)
2016-06-09 21:56:45 +00:00
:arg buffer: An optional object that implements the buffer protocol.
If specified, the image is calculated and copied to the buffer,
which must be big enough or an exception is thrown.
:type buffer: any buffer type
:arg format: An optional image format specifier for the image that will be copied to the buffer.
Only valid values are "RGBA" or "BGRA"
:type format: str
2011-07-07 19:23:51 +00:00
.. attribute:: scale
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Fast scale of image (near neighbour).
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
.. attribute:: size
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Image size. (readonly)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: tuple of two ints
.. method:: setSource(id, image)
Set image source - all sources must have the same size.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:arg id: Identifier of the source to set.
:type id: str
:arg image: Image source of type...
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
* :class:`VideoFFmpeg`
* :class:`ImageFFmpeg`
* :class:`ImageBuff`
* :class:`ImageMirror`
* :class:`ImageMix`
* :class:`ImageRender`
* :class:`ImageViewport`
.. method:: setWeight(id, weight)
Set image source weight - the sum of the weights should be 256 to get full color intensity in the output.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:arg id: Identifier of the source.
:type id: str
:arg weight: Weight of the source.
:type weight: int
2011-07-07 19:23:51 +00:00
.. attribute:: valid
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Tells if an image is available. (readonly)
:type: bool
BGE: DeckLink card support for video capture and streaming. You can capture and stream video in the BGE using the DeckLink video cards from Black Magic Design. You need a card and Desktop Video software version 10.4 or above to use these features in the BGE. Many thanks to Nuno Estanquiero who tested the patch extensively on a variety of Decklink products, it wouldn't have been possible without his help. You can find a brief summary of the decklink features here: https://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink The full API details and samples are in the Python API documentation. bge.texture.VideoDeckLink(format, capture=0): Use this object to capture a video stream. the format argument describes the video and pixel formats and the capture argument the card number. This object can be used as a source for bge.texture.Texture so that the frame is sent to the GPU, or by itself using the new refresh method to get the video frame in a buffer. The frames are usually not in RGB but in YUV format (8bit or 10bit); they require a shader to extract the RGB components in the GPU. Details and sample shaders in the documentation. 3D video capture is supported: the frames are double height with left and right eyes in top-bottom order. The 'eye' uniform (see setUniformEyef) can be used to sample the 3D frame when the BGE is also in stereo mode. This allows to composite a 3D video stream with a 3D scene and render it in stereo. In Windows, and if you have a nVidia Quadro GPU, you can benefit of an additional performance boost by using 'GPUDirect': a method to send a video frame to the GPU without going through the OGL driver. The 'pinned memory' OGL extension is also supported (only on high-end AMD GPU) with the same effect. bge.texture.DeckLink(cardIdx=0, format=""): Use this object to send video frame to a DeckLink card. Only the immediate mode is supported, the scheduled mode is not implemented. This object is similar to bge.texture.Texture: you need to attach a image source and call refresh() to compute and send the frame to the card. This object is best suited for video keying: a video stream (not captured) flows through the card and the frame you send to the card are displayed above it (the card does the compositing automatically based on the alpha channel). At the time of this commit, 3D video keying is supported in the BGE but not in the DeckLink card due to a color space issue.
2016-06-10 08:09:26 +00:00
.. class:: ImageRender(scene, camera)
Image source from a render of a non active camera.
BGE: Various render improvements. bge.logic.setRender(flag) to enable/disable render. The render pass is enabled by default but it can be disabled with bge.logic.setRender(False). Once disabled, the render pass is skipped and a new logic frame starts immediately. Note that VSync no longer limits the fps when render is off but the 'Use Frame Rate' option in the Render Properties still does. To run as many frames as possible, untick the option This function is useful when you don't need the default render, e.g. when doing offscreen render to an alternate device than the monitor. Note that without VSync, you must limit the frame rate by other means. fbo = bge.render.offScreenCreate(width,height,[,samples=0][,target=bge.render.RAS_OFS_RENDER_BUFFER]) Use this method to create an offscreen buffer of given size, with given MSAA samples and targetting either a render buffer (bge.render.RAS_OFS_RENDER_BUFFER) or a texture (bge.render.RAS_OFS_RENDER_TEXTURE). Use the former if you want to retrieve the frame buffer on the host and the latter if you want to pass the render to another context (texture are proper OGL object, render buffers aren't) The object created by this function can only be used as a parameter of the bge.texture.ImageRender() constructor to send the the render to the FBO rather than to the frame buffer. This is best suited when you want to create a render of specific size, or if you need an image with an alpha channel. bge.texture.<imagetype>.refresh(buffer=None, format="RGBA", ts=-1.0) Without arg, the refresh method of the image objects is pretty much a no-op, it simply invalidates the image so that on next texture refresh, the image will be recalculated. It is now possible to pass an optional buffer object to transfer the image (and recalculate it if it was invalid) to an external object. The object must implement the 'buffer protocol'. The image will be transfered as "RGBA" or "BGRA" pixels depending on format argument (only those 2 formats are supported) and ts is an optional timestamp in the image depends on it (e.g. VideoFFmpeg playing a video file). With this function you don't need anymore to link the image object to a Texture object to use: the image object is self-sufficient. bge.texture.ImageRender(scene, camera, fbo=None) Render to buffer is possible by passing a FBO object (see offScreenCreate). bge.texture.ImageRender.render() Allows asynchronous render: call this method to render the scene but without extracting the pixels yet. The function returns as soon as the render commands have been send to the GPU. The render will proceed asynchronously in the GPU while the host can perform other tasks. To complete the render, you can either call refresh() directly of refresh the texture to which this object is the source. Asynchronous render is useful to achieve optimal performance: call render() on frame N and refresh() on frame N+1 to give as much as time as possible to the GPU to render the frame while the game engine can perform other tasks. Support negative scale on camera. Camera scale was previously ignored in the BGE. It is now injected in the modelview matrix as a vertical or horizontal flip of the scene (respectively if scaleY<0 and scaleX<0). Note that the actual value of the scale is not used, only the sign. This allows to flip the image produced by ImageRender() without any performance degradation: the flip is integrated in the render itself. Optimized image transfer from ImageRender to buffer. Previously, images that were transferred to the host were always going through buffers in VideoTexture. It is now possible to transfer ImageRender images to external buffer without intermediate copy (i.e. directly from OGL to buffer) if the attributes of the ImageRender objects are set as follow: flip=False, alpha=True, scale=False, depth=False, zbuff=False. (if you need to flip the image, use camera negative scale)
2016-06-09 21:56:45 +00:00
The render is done on a custom framebuffer object if fbo is specified,
otherwise on the default framebuffer.
BGE: DeckLink card support for video capture and streaming. You can capture and stream video in the BGE using the DeckLink video cards from Black Magic Design. You need a card and Desktop Video software version 10.4 or above to use these features in the BGE. Many thanks to Nuno Estanquiero who tested the patch extensively on a variety of Decklink products, it wouldn't have been possible without his help. You can find a brief summary of the decklink features here: https://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink The full API details and samples are in the Python API documentation. bge.texture.VideoDeckLink(format, capture=0): Use this object to capture a video stream. the format argument describes the video and pixel formats and the capture argument the card number. This object can be used as a source for bge.texture.Texture so that the frame is sent to the GPU, or by itself using the new refresh method to get the video frame in a buffer. The frames are usually not in RGB but in YUV format (8bit or 10bit); they require a shader to extract the RGB components in the GPU. Details and sample shaders in the documentation. 3D video capture is supported: the frames are double height with left and right eyes in top-bottom order. The 'eye' uniform (see setUniformEyef) can be used to sample the 3D frame when the BGE is also in stereo mode. This allows to composite a 3D video stream with a 3D scene and render it in stereo. In Windows, and if you have a nVidia Quadro GPU, you can benefit of an additional performance boost by using 'GPUDirect': a method to send a video frame to the GPU without going through the OGL driver. The 'pinned memory' OGL extension is also supported (only on high-end AMD GPU) with the same effect. bge.texture.DeckLink(cardIdx=0, format=""): Use this object to send video frame to a DeckLink card. Only the immediate mode is supported, the scheduled mode is not implemented. This object is similar to bge.texture.Texture: you need to attach a image source and call refresh() to compute and send the frame to the card. This object is best suited for video keying: a video stream (not captured) flows through the card and the frame you send to the card are displayed above it (the card does the compositing automatically based on the alpha channel). At the time of this commit, 3D video keying is supported in the BGE but not in the DeckLink card due to a color space issue.
2016-06-10 08:09:26 +00:00
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:arg scene: Scene in which the image has to be taken.
:type scene: :class:`~bge.types.KX_Scene`
:arg camera: Camera from which the image has to be taken.
:type camera: :class:`~bge.types.KX_Camera`
BGE: Various render improvements. bge.logic.setRender(flag) to enable/disable render. The render pass is enabled by default but it can be disabled with bge.logic.setRender(False). Once disabled, the render pass is skipped and a new logic frame starts immediately. Note that VSync no longer limits the fps when render is off but the 'Use Frame Rate' option in the Render Properties still does. To run as many frames as possible, untick the option This function is useful when you don't need the default render, e.g. when doing offscreen render to an alternate device than the monitor. Note that without VSync, you must limit the frame rate by other means. fbo = bge.render.offScreenCreate(width,height,[,samples=0][,target=bge.render.RAS_OFS_RENDER_BUFFER]) Use this method to create an offscreen buffer of given size, with given MSAA samples and targetting either a render buffer (bge.render.RAS_OFS_RENDER_BUFFER) or a texture (bge.render.RAS_OFS_RENDER_TEXTURE). Use the former if you want to retrieve the frame buffer on the host and the latter if you want to pass the render to another context (texture are proper OGL object, render buffers aren't) The object created by this function can only be used as a parameter of the bge.texture.ImageRender() constructor to send the the render to the FBO rather than to the frame buffer. This is best suited when you want to create a render of specific size, or if you need an image with an alpha channel. bge.texture.<imagetype>.refresh(buffer=None, format="RGBA", ts=-1.0) Without arg, the refresh method of the image objects is pretty much a no-op, it simply invalidates the image so that on next texture refresh, the image will be recalculated. It is now possible to pass an optional buffer object to transfer the image (and recalculate it if it was invalid) to an external object. The object must implement the 'buffer protocol'. The image will be transfered as "RGBA" or "BGRA" pixels depending on format argument (only those 2 formats are supported) and ts is an optional timestamp in the image depends on it (e.g. VideoFFmpeg playing a video file). With this function you don't need anymore to link the image object to a Texture object to use: the image object is self-sufficient. bge.texture.ImageRender(scene, camera, fbo=None) Render to buffer is possible by passing a FBO object (see offScreenCreate). bge.texture.ImageRender.render() Allows asynchronous render: call this method to render the scene but without extracting the pixels yet. The function returns as soon as the render commands have been send to the GPU. The render will proceed asynchronously in the GPU while the host can perform other tasks. To complete the render, you can either call refresh() directly of refresh the texture to which this object is the source. Asynchronous render is useful to achieve optimal performance: call render() on frame N and refresh() on frame N+1 to give as much as time as possible to the GPU to render the frame while the game engine can perform other tasks. Support negative scale on camera. Camera scale was previously ignored in the BGE. It is now injected in the modelview matrix as a vertical or horizontal flip of the scene (respectively if scaleY<0 and scaleX<0). Note that the actual value of the scale is not used, only the sign. This allows to flip the image produced by ImageRender() without any performance degradation: the flip is integrated in the render itself. Optimized image transfer from ImageRender to buffer. Previously, images that were transferred to the host were always going through buffers in VideoTexture. It is now possible to transfer ImageRender images to external buffer without intermediate copy (i.e. directly from OGL to buffer) if the attributes of the ImageRender objects are set as follow: flip=False, alpha=True, scale=False, depth=False, zbuff=False. (if you need to flip the image, use camera negative scale)
2016-06-09 21:56:45 +00:00
:arg fbo: Off-screen render buffer object (optional)
:type fbo: :class:`~bge.render.RASOffScreen`
2011-07-07 19:23:51 +00:00
.. attribute:: alpha
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Use alpha in texture.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
2011-07-07 19:23:51 +00:00
.. attribute:: background
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Background color.
:type: int or float list [r, g, b, a] in [0.0, 255.0]
2011-07-07 19:23:51 +00:00
.. attribute:: capsize
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Size of render area.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: sequence of two ints
2011-07-07 19:23:51 +00:00
.. attribute:: filter
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Pixel filter.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: one of...
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
* :class:`FilterGray`
* :class:`FilterLevel`
* :class:`FilterNormal`
* :class:`FilterRGB24`
* :class:`FilterRGBA32`
2011-07-07 19:23:51 +00:00
.. attribute:: flip
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Flip image vertically.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
2011-07-07 19:23:51 +00:00
.. attribute:: image
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Image data. (readonly)
BGE: DeckLink card support for video capture and streaming. You can capture and stream video in the BGE using the DeckLink video cards from Black Magic Design. You need a card and Desktop Video software version 10.4 or above to use these features in the BGE. Many thanks to Nuno Estanquiero who tested the patch extensively on a variety of Decklink products, it wouldn't have been possible without his help. You can find a brief summary of the decklink features here: https://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink The full API details and samples are in the Python API documentation. bge.texture.VideoDeckLink(format, capture=0): Use this object to capture a video stream. the format argument describes the video and pixel formats and the capture argument the card number. This object can be used as a source for bge.texture.Texture so that the frame is sent to the GPU, or by itself using the new refresh method to get the video frame in a buffer. The frames are usually not in RGB but in YUV format (8bit or 10bit); they require a shader to extract the RGB components in the GPU. Details and sample shaders in the documentation. 3D video capture is supported: the frames are double height with left and right eyes in top-bottom order. The 'eye' uniform (see setUniformEyef) can be used to sample the 3D frame when the BGE is also in stereo mode. This allows to composite a 3D video stream with a 3D scene and render it in stereo. In Windows, and if you have a nVidia Quadro GPU, you can benefit of an additional performance boost by using 'GPUDirect': a method to send a video frame to the GPU without going through the OGL driver. The 'pinned memory' OGL extension is also supported (only on high-end AMD GPU) with the same effect. bge.texture.DeckLink(cardIdx=0, format=""): Use this object to send video frame to a DeckLink card. Only the immediate mode is supported, the scheduled mode is not implemented. This object is similar to bge.texture.Texture: you need to attach a image source and call refresh() to compute and send the frame to the card. This object is best suited for video keying: a video stream (not captured) flows through the card and the frame you send to the card are displayed above it (the card does the compositing automatically based on the alpha channel). At the time of this commit, 3D video keying is supported in the BGE but not in the DeckLink card due to a color space issue.
2016-06-10 08:09:26 +00:00
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: :class:`~bgl.Buffer` or None
2011-07-07 19:23:51 +00:00
.. attribute:: scale
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Fast scale of image (near neighbour).
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
2011-07-07 19:23:51 +00:00
.. attribute:: size
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Image size. (readonly)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: tuple of two ints
2011-07-07 19:23:51 +00:00
.. attribute:: valid
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Tells if an image is available. (readonly)
:type: bool
2011-07-07 19:23:51 +00:00
.. attribute:: whole
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Use whole viewport to render.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
.. attribute:: depth
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Use depth component of render as array of float - not suitable for texture source,
should only be used with bge.texture.imageToArray(mode='F').
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
.. attribute:: zbuff
2017-02-28 00:33:57 +00:00
Use depth component of render as grayscale color - suitable for texture source.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
BGE: Various render improvements. bge.logic.setRender(flag) to enable/disable render. The render pass is enabled by default but it can be disabled with bge.logic.setRender(False). Once disabled, the render pass is skipped and a new logic frame starts immediately. Note that VSync no longer limits the fps when render is off but the 'Use Frame Rate' option in the Render Properties still does. To run as many frames as possible, untick the option This function is useful when you don't need the default render, e.g. when doing offscreen render to an alternate device than the monitor. Note that without VSync, you must limit the frame rate by other means. fbo = bge.render.offScreenCreate(width,height,[,samples=0][,target=bge.render.RAS_OFS_RENDER_BUFFER]) Use this method to create an offscreen buffer of given size, with given MSAA samples and targetting either a render buffer (bge.render.RAS_OFS_RENDER_BUFFER) or a texture (bge.render.RAS_OFS_RENDER_TEXTURE). Use the former if you want to retrieve the frame buffer on the host and the latter if you want to pass the render to another context (texture are proper OGL object, render buffers aren't) The object created by this function can only be used as a parameter of the bge.texture.ImageRender() constructor to send the the render to the FBO rather than to the frame buffer. This is best suited when you want to create a render of specific size, or if you need an image with an alpha channel. bge.texture.<imagetype>.refresh(buffer=None, format="RGBA", ts=-1.0) Without arg, the refresh method of the image objects is pretty much a no-op, it simply invalidates the image so that on next texture refresh, the image will be recalculated. It is now possible to pass an optional buffer object to transfer the image (and recalculate it if it was invalid) to an external object. The object must implement the 'buffer protocol'. The image will be transfered as "RGBA" or "BGRA" pixels depending on format argument (only those 2 formats are supported) and ts is an optional timestamp in the image depends on it (e.g. VideoFFmpeg playing a video file). With this function you don't need anymore to link the image object to a Texture object to use: the image object is self-sufficient. bge.texture.ImageRender(scene, camera, fbo=None) Render to buffer is possible by passing a FBO object (see offScreenCreate). bge.texture.ImageRender.render() Allows asynchronous render: call this method to render the scene but without extracting the pixels yet. The function returns as soon as the render commands have been send to the GPU. The render will proceed asynchronously in the GPU while the host can perform other tasks. To complete the render, you can either call refresh() directly of refresh the texture to which this object is the source. Asynchronous render is useful to achieve optimal performance: call render() on frame N and refresh() on frame N+1 to give as much as time as possible to the GPU to render the frame while the game engine can perform other tasks. Support negative scale on camera. Camera scale was previously ignored in the BGE. It is now injected in the modelview matrix as a vertical or horizontal flip of the scene (respectively if scaleY<0 and scaleX<0). Note that the actual value of the scale is not used, only the sign. This allows to flip the image produced by ImageRender() without any performance degradation: the flip is integrated in the render itself. Optimized image transfer from ImageRender to buffer. Previously, images that were transferred to the host were always going through buffers in VideoTexture. It is now possible to transfer ImageRender images to external buffer without intermediate copy (i.e. directly from OGL to buffer) if the attributes of the ImageRender objects are set as follow: flip=False, alpha=True, scale=False, depth=False, zbuff=False. (if you need to flip the image, use camera negative scale)
2016-06-09 21:56:45 +00:00
.. method:: render()
Render the scene but do not extract the pixels yet.
The function returns as soon as the render commands have been send to the GPU.
The render will proceed asynchronously in the GPU while the host can perform other tasks.
To complete the render, you can either call :func:`refresh`
directly of refresh the texture of which this object is the source.
This method is useful to implement asynchronous render for optimal performance: call render()
on frame n and refresh() on frame n+1 to give as much as time as possible to the GPU
to render the frame while the game engine can perform other tasks.
:return: True if the render was initiated, False if the render cannot be performed (e.g. the camera is active)
:rtype: bool
.. method:: refresh()
.. method:: refresh(buffer, format="RGBA")
Refresh video - render and optionally copy the image to an external buffer then invalidate its current content.
The render may have been started earlier with the :func:`render` method,
in which case this function simply waits for the render operations to complete.
When called without argument, the pixels are not extracted but the render is guaranteed
to be completed when the function returns.
This only makes sense with offscreen render on texture target (see :func:`~bge.render.offScreenCreate`).
:arg buffer: An object that implements the buffer protocol.
If specified, the image is copied to the buffer, which must be big enough or an exception is thrown.
The transfer to the buffer is optimal if no processing of the image is needed.
This is the case if ``flip=False, alpha=True, scale=False, whole=True, depth=False, zbuff=False``
and no filter is set.
:type buffer: any buffer type of sufficient size
:arg format: An optional image format specifier for the image that will be copied to the buffer.
Only valid values are "RGBA" or "BGRA"
:type format: str
:return: True if the render is complete, False if the render cannot be performed (e.g. the camera is active)
:rtype: bool
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
.. class:: ImageViewport
Image source from viewport rendered by the active camera.
To render from a non active camera see :class:`ImageRender`.
2011-07-07 19:23:51 +00:00
.. attribute:: alpha
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Use alpha in texture.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
2011-07-07 19:23:51 +00:00
.. attribute:: capsize
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Size of viewport area being captured.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: sequence of two ints
2011-07-07 19:23:51 +00:00
.. attribute:: filter
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Pixel filter.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: one of...
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
* :class:`FilterGray`
* :class:`FilterLevel`
* :class:`FilterNormal`
* :class:`FilterRGB24`
* :class:`FilterRGBA32`
2011-07-07 19:23:51 +00:00
.. attribute:: flip
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Flip image vertically.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
2011-07-07 19:23:51 +00:00
.. attribute:: image
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Image data. (readonly)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: :class:`~bgl.Buffer` or None
2011-07-07 19:23:51 +00:00
.. attribute:: position
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Upper left corner of the captured area.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: sequence of two ints
BGE: Various render improvements. bge.logic.setRender(flag) to enable/disable render. The render pass is enabled by default but it can be disabled with bge.logic.setRender(False). Once disabled, the render pass is skipped and a new logic frame starts immediately. Note that VSync no longer limits the fps when render is off but the 'Use Frame Rate' option in the Render Properties still does. To run as many frames as possible, untick the option This function is useful when you don't need the default render, e.g. when doing offscreen render to an alternate device than the monitor. Note that without VSync, you must limit the frame rate by other means. fbo = bge.render.offScreenCreate(width,height,[,samples=0][,target=bge.render.RAS_OFS_RENDER_BUFFER]) Use this method to create an offscreen buffer of given size, with given MSAA samples and targetting either a render buffer (bge.render.RAS_OFS_RENDER_BUFFER) or a texture (bge.render.RAS_OFS_RENDER_TEXTURE). Use the former if you want to retrieve the frame buffer on the host and the latter if you want to pass the render to another context (texture are proper OGL object, render buffers aren't) The object created by this function can only be used as a parameter of the bge.texture.ImageRender() constructor to send the the render to the FBO rather than to the frame buffer. This is best suited when you want to create a render of specific size, or if you need an image with an alpha channel. bge.texture.<imagetype>.refresh(buffer=None, format="RGBA", ts=-1.0) Without arg, the refresh method of the image objects is pretty much a no-op, it simply invalidates the image so that on next texture refresh, the image will be recalculated. It is now possible to pass an optional buffer object to transfer the image (and recalculate it if it was invalid) to an external object. The object must implement the 'buffer protocol'. The image will be transfered as "RGBA" or "BGRA" pixels depending on format argument (only those 2 formats are supported) and ts is an optional timestamp in the image depends on it (e.g. VideoFFmpeg playing a video file). With this function you don't need anymore to link the image object to a Texture object to use: the image object is self-sufficient. bge.texture.ImageRender(scene, camera, fbo=None) Render to buffer is possible by passing a FBO object (see offScreenCreate). bge.texture.ImageRender.render() Allows asynchronous render: call this method to render the scene but without extracting the pixels yet. The function returns as soon as the render commands have been send to the GPU. The render will proceed asynchronously in the GPU while the host can perform other tasks. To complete the render, you can either call refresh() directly of refresh the texture to which this object is the source. Asynchronous render is useful to achieve optimal performance: call render() on frame N and refresh() on frame N+1 to give as much as time as possible to the GPU to render the frame while the game engine can perform other tasks. Support negative scale on camera. Camera scale was previously ignored in the BGE. It is now injected in the modelview matrix as a vertical or horizontal flip of the scene (respectively if scaleY<0 and scaleX<0). Note that the actual value of the scale is not used, only the sign. This allows to flip the image produced by ImageRender() without any performance degradation: the flip is integrated in the render itself. Optimized image transfer from ImageRender to buffer. Previously, images that were transferred to the host were always going through buffers in VideoTexture. It is now possible to transfer ImageRender images to external buffer without intermediate copy (i.e. directly from OGL to buffer) if the attributes of the ImageRender objects are set as follow: flip=False, alpha=True, scale=False, depth=False, zbuff=False. (if you need to flip the image, use camera negative scale)
2016-06-09 21:56:45 +00:00
.. method:: refresh(buffer=None, format="RGBA")
Refresh video - copy the viewport to an external buffer (optional) then invalidate its current content.
:arg buffer: An optional object that implements the buffer protocol. If specified,
the image is copied to the buffer, which must be big enough or an exception is thrown.
The transfer to the buffer is optimal if no processing of the image is needed. This is the case if
``flip=False, alpha=True, scale=False, whole=True, depth=False, zbuff=False`` and no filter is set.
BGE: Various render improvements. bge.logic.setRender(flag) to enable/disable render. The render pass is enabled by default but it can be disabled with bge.logic.setRender(False). Once disabled, the render pass is skipped and a new logic frame starts immediately. Note that VSync no longer limits the fps when render is off but the 'Use Frame Rate' option in the Render Properties still does. To run as many frames as possible, untick the option This function is useful when you don't need the default render, e.g. when doing offscreen render to an alternate device than the monitor. Note that without VSync, you must limit the frame rate by other means. fbo = bge.render.offScreenCreate(width,height,[,samples=0][,target=bge.render.RAS_OFS_RENDER_BUFFER]) Use this method to create an offscreen buffer of given size, with given MSAA samples and targetting either a render buffer (bge.render.RAS_OFS_RENDER_BUFFER) or a texture (bge.render.RAS_OFS_RENDER_TEXTURE). Use the former if you want to retrieve the frame buffer on the host and the latter if you want to pass the render to another context (texture are proper OGL object, render buffers aren't) The object created by this function can only be used as a parameter of the bge.texture.ImageRender() constructor to send the the render to the FBO rather than to the frame buffer. This is best suited when you want to create a render of specific size, or if you need an image with an alpha channel. bge.texture.<imagetype>.refresh(buffer=None, format="RGBA", ts=-1.0) Without arg, the refresh method of the image objects is pretty much a no-op, it simply invalidates the image so that on next texture refresh, the image will be recalculated. It is now possible to pass an optional buffer object to transfer the image (and recalculate it if it was invalid) to an external object. The object must implement the 'buffer protocol'. The image will be transfered as "RGBA" or "BGRA" pixels depending on format argument (only those 2 formats are supported) and ts is an optional timestamp in the image depends on it (e.g. VideoFFmpeg playing a video file). With this function you don't need anymore to link the image object to a Texture object to use: the image object is self-sufficient. bge.texture.ImageRender(scene, camera, fbo=None) Render to buffer is possible by passing a FBO object (see offScreenCreate). bge.texture.ImageRender.render() Allows asynchronous render: call this method to render the scene but without extracting the pixels yet. The function returns as soon as the render commands have been send to the GPU. The render will proceed asynchronously in the GPU while the host can perform other tasks. To complete the render, you can either call refresh() directly of refresh the texture to which this object is the source. Asynchronous render is useful to achieve optimal performance: call render() on frame N and refresh() on frame N+1 to give as much as time as possible to the GPU to render the frame while the game engine can perform other tasks. Support negative scale on camera. Camera scale was previously ignored in the BGE. It is now injected in the modelview matrix as a vertical or horizontal flip of the scene (respectively if scaleY<0 and scaleX<0). Note that the actual value of the scale is not used, only the sign. This allows to flip the image produced by ImageRender() without any performance degradation: the flip is integrated in the render itself. Optimized image transfer from ImageRender to buffer. Previously, images that were transferred to the host were always going through buffers in VideoTexture. It is now possible to transfer ImageRender images to external buffer without intermediate copy (i.e. directly from OGL to buffer) if the attributes of the ImageRender objects are set as follow: flip=False, alpha=True, scale=False, depth=False, zbuff=False. (if you need to flip the image, use camera negative scale)
2016-06-09 21:56:45 +00:00
:type buffer: any buffer type
:arg format: An optional image format specifier for the image that will be copied to the buffer.
Only valid values are "RGBA" or "BGRA"
:type format: str
2011-07-07 19:23:51 +00:00
.. attribute:: scale
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Fast scale of image (near neighbour).
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
2011-07-07 19:23:51 +00:00
.. attribute:: size
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Image size. (readonly)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: tuple of two ints
2011-07-07 19:23:51 +00:00
.. attribute:: valid
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Tells if an image is available. (readonly)
:type: bool
2011-07-07 19:23:51 +00:00
.. attribute:: whole
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Use whole viewport to capture.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
.. attribute:: depth
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Use depth component of viewport as array of float - not suitable for texture source,
should only be used with ``bge.texture.imageToArray(mode='F')``.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
.. attribute:: zbuff
2017-02-28 00:33:57 +00:00
Use depth component of viewport as grayscale color - suitable for texture source.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
BGE: DeckLink card support for video capture and streaming. You can capture and stream video in the BGE using the DeckLink video cards from Black Magic Design. You need a card and Desktop Video software version 10.4 or above to use these features in the BGE. Many thanks to Nuno Estanquiero who tested the patch extensively on a variety of Decklink products, it wouldn't have been possible without his help. You can find a brief summary of the decklink features here: https://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink The full API details and samples are in the Python API documentation. bge.texture.VideoDeckLink(format, capture=0): Use this object to capture a video stream. the format argument describes the video and pixel formats and the capture argument the card number. This object can be used as a source for bge.texture.Texture so that the frame is sent to the GPU, or by itself using the new refresh method to get the video frame in a buffer. The frames are usually not in RGB but in YUV format (8bit or 10bit); they require a shader to extract the RGB components in the GPU. Details and sample shaders in the documentation. 3D video capture is supported: the frames are double height with left and right eyes in top-bottom order. The 'eye' uniform (see setUniformEyef) can be used to sample the 3D frame when the BGE is also in stereo mode. This allows to composite a 3D video stream with a 3D scene and render it in stereo. In Windows, and if you have a nVidia Quadro GPU, you can benefit of an additional performance boost by using 'GPUDirect': a method to send a video frame to the GPU without going through the OGL driver. The 'pinned memory' OGL extension is also supported (only on high-end AMD GPU) with the same effect. bge.texture.DeckLink(cardIdx=0, format=""): Use this object to send video frame to a DeckLink card. Only the immediate mode is supported, the scheduled mode is not implemented. This object is similar to bge.texture.Texture: you need to attach a image source and call refresh() to compute and send the frame to the card. This object is best suited for video keying: a video stream (not captured) flows through the card and the frame you send to the card are displayed above it (the card does the compositing automatically based on the alpha channel). At the time of this commit, 3D video keying is supported in the BGE but not in the DeckLink card due to a color space issue.
2016-06-10 08:09:26 +00:00
.. class:: VideoDeckLink(format, capture=0)
Image source from an external video stream captured with a DeckLink video card from
Black Magic Design.
Before this source can be used, a DeckLink hardware device must be installed, it can be a PCIe card
or a USB device, and the 'Desktop Video' software package (version 10.4 or above must be installed)
on the host as described in the DeckLink documentation.
If in addition you have a recent nVideo Quadro card, you can benefit from the 'GPUDirect' technology
to push the captured video frame very efficiently to the GPU. For this you need to install the
'DeckLink SDK' version 10.4 or above and copy the 'dvp.dll' runtime library to Blender's
installation directory or to any other place where Blender can load a DLL from.
:arg format: string describing the video format to be captured.
:type format: str
:arg capture: Card number from which the input video must be captured.
:type capture: int
The format argument must be written as ``<displayMode>/<pixelFormat>[/3D][:<cacheSize>]``
where ``<displayMode>`` describes the frame size and rate and <pixelFormat> the encoding of the pixels.
BGE: DeckLink card support for video capture and streaming. You can capture and stream video in the BGE using the DeckLink video cards from Black Magic Design. You need a card and Desktop Video software version 10.4 or above to use these features in the BGE. Many thanks to Nuno Estanquiero who tested the patch extensively on a variety of Decklink products, it wouldn't have been possible without his help. You can find a brief summary of the decklink features here: https://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink The full API details and samples are in the Python API documentation. bge.texture.VideoDeckLink(format, capture=0): Use this object to capture a video stream. the format argument describes the video and pixel formats and the capture argument the card number. This object can be used as a source for bge.texture.Texture so that the frame is sent to the GPU, or by itself using the new refresh method to get the video frame in a buffer. The frames are usually not in RGB but in YUV format (8bit or 10bit); they require a shader to extract the RGB components in the GPU. Details and sample shaders in the documentation. 3D video capture is supported: the frames are double height with left and right eyes in top-bottom order. The 'eye' uniform (see setUniformEyef) can be used to sample the 3D frame when the BGE is also in stereo mode. This allows to composite a 3D video stream with a 3D scene and render it in stereo. In Windows, and if you have a nVidia Quadro GPU, you can benefit of an additional performance boost by using 'GPUDirect': a method to send a video frame to the GPU without going through the OGL driver. The 'pinned memory' OGL extension is also supported (only on high-end AMD GPU) with the same effect. bge.texture.DeckLink(cardIdx=0, format=""): Use this object to send video frame to a DeckLink card. Only the immediate mode is supported, the scheduled mode is not implemented. This object is similar to bge.texture.Texture: you need to attach a image source and call refresh() to compute and send the frame to the card. This object is best suited for video keying: a video stream (not captured) flows through the card and the frame you send to the card are displayed above it (the card does the compositing automatically based on the alpha channel). At the time of this commit, 3D video keying is supported in the BGE but not in the DeckLink card due to a color space issue.
2016-06-10 08:09:26 +00:00
The optional ``/3D`` suffix is to be used if the video stream is stereo with a left and right eye feed.
The optional ``:<cacheSize>`` suffix determines the number of the video frames kept in cache, by default 8.
Some DeckLink cards won't work below a certain cache size. The default value 8 should be sufficient for all cards.
BGE: DeckLink card support for video capture and streaming. You can capture and stream video in the BGE using the DeckLink video cards from Black Magic Design. You need a card and Desktop Video software version 10.4 or above to use these features in the BGE. Many thanks to Nuno Estanquiero who tested the patch extensively on a variety of Decklink products, it wouldn't have been possible without his help. You can find a brief summary of the decklink features here: https://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink The full API details and samples are in the Python API documentation. bge.texture.VideoDeckLink(format, capture=0): Use this object to capture a video stream. the format argument describes the video and pixel formats and the capture argument the card number. This object can be used as a source for bge.texture.Texture so that the frame is sent to the GPU, or by itself using the new refresh method to get the video frame in a buffer. The frames are usually not in RGB but in YUV format (8bit or 10bit); they require a shader to extract the RGB components in the GPU. Details and sample shaders in the documentation. 3D video capture is supported: the frames are double height with left and right eyes in top-bottom order. The 'eye' uniform (see setUniformEyef) can be used to sample the 3D frame when the BGE is also in stereo mode. This allows to composite a 3D video stream with a 3D scene and render it in stereo. In Windows, and if you have a nVidia Quadro GPU, you can benefit of an additional performance boost by using 'GPUDirect': a method to send a video frame to the GPU without going through the OGL driver. The 'pinned memory' OGL extension is also supported (only on high-end AMD GPU) with the same effect. bge.texture.DeckLink(cardIdx=0, format=""): Use this object to send video frame to a DeckLink card. Only the immediate mode is supported, the scheduled mode is not implemented. This object is similar to bge.texture.Texture: you need to attach a image source and call refresh() to compute and send the frame to the card. This object is best suited for video keying: a video stream (not captured) flows through the card and the frame you send to the card are displayed above it (the card does the compositing automatically based on the alpha channel). At the time of this commit, 3D video keying is supported in the BGE but not in the DeckLink card due to a color space issue.
2016-06-10 08:09:26 +00:00
You may try to reduce the cache size to reduce the memory footprint. For example the The 4K Extreme is known
to work with 3 frames only, the Extreme 2 needs 4 frames and the Intensity Shuttle needs 6 frames, etc.
Reducing the cache size may be useful when Decklink is used in conjunction with GPUDirect:
all frames must be locked in memory in that case and that puts a lot of pressure on memory.
If you reduce the cache size too much, you'll get no error but no video feed either.
BGE: DeckLink card support for video capture and streaming. You can capture and stream video in the BGE using the DeckLink video cards from Black Magic Design. You need a card and Desktop Video software version 10.4 or above to use these features in the BGE. Many thanks to Nuno Estanquiero who tested the patch extensively on a variety of Decklink products, it wouldn't have been possible without his help. You can find a brief summary of the decklink features here: https://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink The full API details and samples are in the Python API documentation. bge.texture.VideoDeckLink(format, capture=0): Use this object to capture a video stream. the format argument describes the video and pixel formats and the capture argument the card number. This object can be used as a source for bge.texture.Texture so that the frame is sent to the GPU, or by itself using the new refresh method to get the video frame in a buffer. The frames are usually not in RGB but in YUV format (8bit or 10bit); they require a shader to extract the RGB components in the GPU. Details and sample shaders in the documentation. 3D video capture is supported: the frames are double height with left and right eyes in top-bottom order. The 'eye' uniform (see setUniformEyef) can be used to sample the 3D frame when the BGE is also in stereo mode. This allows to composite a 3D video stream with a 3D scene and render it in stereo. In Windows, and if you have a nVidia Quadro GPU, you can benefit of an additional performance boost by using 'GPUDirect': a method to send a video frame to the GPU without going through the OGL driver. The 'pinned memory' OGL extension is also supported (only on high-end AMD GPU) with the same effect. bge.texture.DeckLink(cardIdx=0, format=""): Use this object to send video frame to a DeckLink card. Only the immediate mode is supported, the scheduled mode is not implemented. This object is similar to bge.texture.Texture: you need to attach a image source and call refresh() to compute and send the frame to the card. This object is best suited for video keying: a video stream (not captured) flows through the card and the frame you send to the card are displayed above it (the card does the compositing automatically based on the alpha channel). At the time of this commit, 3D video keying is supported in the BGE but not in the DeckLink card due to a color space issue.
2016-06-10 08:09:26 +00:00
The valid ``<displayMode>`` values are copied from the ``BMDDisplayMode`` enum in the DeckLink API
without the 'bmdMode' prefix. In case a mode that is not in this list is added in a later version
of the SDK, it is also possible to specify the 4 letters of the internal code for that mode.
You will find the internal code in the ``DeckLinkAPIModes.h`` file that is part of the SDK.
Here is for reference the full list of supported display modes with their equivalent internal code:
Internal Codes
- NTSC 'ntsc'
- NTSC2398 'nt23'
- PAL 'pal '
- NTSCp 'ntsp'
- PALp 'palp'
HD 1080 Modes
- HD1080p2398 '23ps'
- HD1080p24 '24ps'
- HD1080p25 'Hp25'
- HD1080p2997 'Hp29'
- HD1080p30 'Hp30'
- HD1080i50 'Hi50'
- HD1080i5994 'Hi59'
- HD1080i6000 'Hi60'
- HD1080p50 'Hp50'
- HD1080p5994 'Hp59'
- HD1080p6000 'Hp60'
HD 720 Modes
- HD720p50 'hp50'
- HD720p5994 'hp59'
- HD720p60 'hp60'
2k Modes
- 2k2398 '2k23'
- 2k24 '2k24'
- 2k25 '2k25'
4k Modes
- 4K2160p2398 '4k23'
- 4K2160p24 '4k24'
- 4K2160p25 '4k25'
- 4K2160p2997 '4k29'
- 4K2160p30 '4k30'
- 4K2160p50 '4k50'
- 4K2160p5994 '4k59'
- 4K2160p60 '4k60'
Most of names are self explanatory. If necessary refer to the DeckLink API documentation for more information.
Similarly, <pixelFormat> is copied from the BMDPixelFormat enum.
Here is for reference the full list of supported pixel format and their equivalent internal code:
Pixel Formats
- 8BitYUV '2vuy'
- 10BitYUV 'v210'
- 8BitARGB * no equivalent code *
- 8BitBGRA 'BGRA'
- 10BitRGB 'r210'
- 12BitRGB 'R12B'
- 12BitRGBLE 'R12L'
- 10BitRGBXLE 'R10l'
- 10BitRGBX 'R10b'
Refer to the DeckLink SDK documentation for a full description of these pixel format.
It is important to understand them as the decoding of the pixels is NOT done in VideoTexture
for performance reason. Instead a specific shader must be used to decode the pixel in the GPU.
Only the '8BitARGB', '8BitBGRA' and '10BitRGBXLE' pixel formats are mapped directly to OpenGL RGB float textures.
The '8BitYUV' and '10BitYUV' pixel formats are mapped to openGL RGB float texture but require a shader to decode.
The other pixel formats are sent as a ``GL_RED_INTEGER`` texture (i.e. a texture with only the
red channel coded as an unsigned 32 bit integer) and are not recommended for use.
Example: ``HD1080p24/10BitYUV/3D:4`` is equivalent to ``24ps/v210/3D:4``
and represents a full HD stereo feed at 24 frame per second and 4 frames cache size.
Although video format auto detection is possible with certain DeckLink devices, the corresponding
API is NOT implemented in the BGE. Therefore it is important to specify the format string that
matches exactly the video feed. If the format is wrong, no frame will be captured.
It should be noted that the pixel format that you need to specify is not necessarily the actual
format in the video feed. For example, the 4K Extreme card delivers 8bit RGBs pixels in the
'10BitRGBXLE' format. Use the 'Media Express' application included in 'Desktop Video' to discover
which pixel format works for a particular video stream.
.. attribute:: status
Status of the capture: 1=ready to use, 2=capturing, 3=stopped
:type: int
.. attribute:: framerate
Capture frame rate as computed from the video format.
:type: float
.. attribute:: valid
Tells if the image attribute can be used to retrieve the image.
Always False in this implementation (the image is not available at python level)
:type: bool
.. attribute:: image
The image data. Always None in this implementation.
:type: :class:`~bgl.Buffer` or None
.. attribute:: size
The size of the frame in pixel.
Stereo frames have double the height of the video frame, i.e. 3D is delivered to the GPU
as a single image in top-bottom order, left eye on top.
:type: (int,int)
.. attribute:: scale
Not used in this object.
:type: bool
.. attribute:: flip
Not used in this object.
:type: bool
.. attribute:: filter
Not used in this object.
.. method:: play()
Kick-off the capture after creation of the object.
:return: True if the capture could be started, False otherwise.
:rtype: bool
.. method:: pause()
Temporary stops the capture. Use play() to restart it.
:return: True if the capture could be paused, False otherwise.
:rtype: bool
.. method:: stop()
Stops the capture.
:return: True if the capture could be stopped, False otherwise.
:rtype: bool
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
***************
Texture classes
***************
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
.. class:: Texture(gameObj, materialID=0, textureID=0, textureObj=None)
Class that creates the ``Texture`` object that loads the dynamic texture on the GPU.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:arg gameObj: Game object to be created a video texture on.
:type gameObj: :class:`~bge.types.KX_GameObject`
:arg materialID: Material ID default, 0 is the first material. (optional)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type materialID: int
:arg textureID: Texture index in case of multi-texture channel, 0 = first channel by default.
In case of UV texture, this parameter should always be 0. (optional)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type textureID: int
:arg textureObj: Reference to another ``Texture`` object with shared bindId
which he user might want to reuse the texture.
If this argument is used, you should not create any source on this texture
and there is no need to refresh it either: the other ``Texture`` object will
provide the texture for both materials/textures.(optional)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type textureObj: :class:`Texture`
2011-07-07 19:23:51 +00:00
.. attribute:: bindId
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
OpenGL Bind Name. (readonly)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: int
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
.. method:: close()
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Close dynamic texture and restore original.
2011-07-07 19:23:51 +00:00
.. attribute:: mipmap
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Mipmap texture.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: bool
.. method:: refresh(refresh_source, timestamp=-1.0)
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Refresh texture from source.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:arg refresh_source: Whether to also refresh the image source of the texture.
:type refresh_source: bool
:arg timestamp: If the texture controls a VideoFFmpeg object:
timestamp (in seconds from the start of the movie) of the frame to be loaded; this can be
used for video-sound synchonization by passing :attr:`~bge.types.KX_SoundActuator.time` to it. (optional)
:type timestamp: float
2011-07-07 19:23:51 +00:00
.. attribute:: source
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Source of texture.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: one of...
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
* :class:`VideoFFmpeg`
BGE: DeckLink card support for video capture and streaming. You can capture and stream video in the BGE using the DeckLink video cards from Black Magic Design. You need a card and Desktop Video software version 10.4 or above to use these features in the BGE. Many thanks to Nuno Estanquiero who tested the patch extensively on a variety of Decklink products, it wouldn't have been possible without his help. You can find a brief summary of the decklink features here: https://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink The full API details and samples are in the Python API documentation. bge.texture.VideoDeckLink(format, capture=0): Use this object to capture a video stream. the format argument describes the video and pixel formats and the capture argument the card number. This object can be used as a source for bge.texture.Texture so that the frame is sent to the GPU, or by itself using the new refresh method to get the video frame in a buffer. The frames are usually not in RGB but in YUV format (8bit or 10bit); they require a shader to extract the RGB components in the GPU. Details and sample shaders in the documentation. 3D video capture is supported: the frames are double height with left and right eyes in top-bottom order. The 'eye' uniform (see setUniformEyef) can be used to sample the 3D frame when the BGE is also in stereo mode. This allows to composite a 3D video stream with a 3D scene and render it in stereo. In Windows, and if you have a nVidia Quadro GPU, you can benefit of an additional performance boost by using 'GPUDirect': a method to send a video frame to the GPU without going through the OGL driver. The 'pinned memory' OGL extension is also supported (only on high-end AMD GPU) with the same effect. bge.texture.DeckLink(cardIdx=0, format=""): Use this object to send video frame to a DeckLink card. Only the immediate mode is supported, the scheduled mode is not implemented. This object is similar to bge.texture.Texture: you need to attach a image source and call refresh() to compute and send the frame to the card. This object is best suited for video keying: a video stream (not captured) flows through the card and the frame you send to the card are displayed above it (the card does the compositing automatically based on the alpha channel). At the time of this commit, 3D video keying is supported in the BGE but not in the DeckLink card due to a color space issue.
2016-06-10 08:09:26 +00:00
* :class:`VideoDeckLink`
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
* :class:`ImageFFmpeg`
* :class:`ImageBuff`
* :class:`ImageMirror`
* :class:`ImageMix`
* :class:`ImageRender`
* :class:`ImageViewport`
BGE: DeckLink card support for video capture and streaming. You can capture and stream video in the BGE using the DeckLink video cards from Black Magic Design. You need a card and Desktop Video software version 10.4 or above to use these features in the BGE. Many thanks to Nuno Estanquiero who tested the patch extensively on a variety of Decklink products, it wouldn't have been possible without his help. You can find a brief summary of the decklink features here: https://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink The full API details and samples are in the Python API documentation. bge.texture.VideoDeckLink(format, capture=0): Use this object to capture a video stream. the format argument describes the video and pixel formats and the capture argument the card number. This object can be used as a source for bge.texture.Texture so that the frame is sent to the GPU, or by itself using the new refresh method to get the video frame in a buffer. The frames are usually not in RGB but in YUV format (8bit or 10bit); they require a shader to extract the RGB components in the GPU. Details and sample shaders in the documentation. 3D video capture is supported: the frames are double height with left and right eyes in top-bottom order. The 'eye' uniform (see setUniformEyef) can be used to sample the 3D frame when the BGE is also in stereo mode. This allows to composite a 3D video stream with a 3D scene and render it in stereo. In Windows, and if you have a nVidia Quadro GPU, you can benefit of an additional performance boost by using 'GPUDirect': a method to send a video frame to the GPU without going through the OGL driver. The 'pinned memory' OGL extension is also supported (only on high-end AMD GPU) with the same effect. bge.texture.DeckLink(cardIdx=0, format=""): Use this object to send video frame to a DeckLink card. Only the immediate mode is supported, the scheduled mode is not implemented. This object is similar to bge.texture.Texture: you need to attach a image source and call refresh() to compute and send the frame to the card. This object is best suited for video keying: a video stream (not captured) flows through the card and the frame you send to the card are displayed above it (the card does the compositing automatically based on the alpha channel). At the time of this commit, 3D video keying is supported in the BGE but not in the DeckLink card due to a color space issue.
2016-06-10 08:09:26 +00:00
.. class:: DeckLink(cardIdx=0, format="")
Certain DeckLink devices can be used to playback video: the host sends video frames regularly
for immediate or scheduled playback. The video feed is outputted on HDMI or SDI interfaces.
This class supports the immediate playback mode: it has a source attribute that is assigned
one of the source object in the bge.texture module. Refreshing the DeckLink object causes
the image source to be computed and sent to the DeckLink device for immediate transmission
on the output interfaces. Keying is supported: it allows to composite the frame with an
input video feed that transits through the DeckLink card.
:arg cardIdx: Number of the card to be used for output (0=first card).
It should be noted that DeckLink devices are usually half duplex:
they can either be used for capture or playback but not both at the same time.
:type cardIdx: int
:arg format: String representing the display mode of the output feed.
:type format: str
The default value of the format argument is reserved for auto detection but it is currently
not supported (it will generate a runtime error) and thus the video format must be explicitly
specified. If keying is the goal (see keying attributes), the format must match exactly the
input video feed, otherwise it can be any format supported by the device (there will be a
runtime error if not).
The format of the string is ``<displayMode>[/3D]``.
Refer to :class:`VideoDeckLink` to get the list of acceptable ``<displayMode>``.
The optional ``/3D`` suffix is used to create a stereo 3D feed.
In that case the 'right' attribute must also be set to specify the image source for the right eye.
Note: The pixel format is not specified here because it is always BGRA. The alpha channel is
used in keying to mix the source with the input video feed, otherwise it is not used.
If a conversion is needed to match the native video format, it is done inside the DeckLink driver
or device.
.. attribute:: source
This attribute must be set to one of the image sources. If the image size does not fit exactly
BGE: DeckLink card support for video capture and streaming. You can capture and stream video in the BGE using the DeckLink video cards from Black Magic Design. You need a card and Desktop Video software version 10.4 or above to use these features in the BGE. Many thanks to Nuno Estanquiero who tested the patch extensively on a variety of Decklink products, it wouldn't have been possible without his help. You can find a brief summary of the decklink features here: https://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink The full API details and samples are in the Python API documentation. bge.texture.VideoDeckLink(format, capture=0): Use this object to capture a video stream. the format argument describes the video and pixel formats and the capture argument the card number. This object can be used as a source for bge.texture.Texture so that the frame is sent to the GPU, or by itself using the new refresh method to get the video frame in a buffer. The frames are usually not in RGB but in YUV format (8bit or 10bit); they require a shader to extract the RGB components in the GPU. Details and sample shaders in the documentation. 3D video capture is supported: the frames are double height with left and right eyes in top-bottom order. The 'eye' uniform (see setUniformEyef) can be used to sample the 3D frame when the BGE is also in stereo mode. This allows to composite a 3D video stream with a 3D scene and render it in stereo. In Windows, and if you have a nVidia Quadro GPU, you can benefit of an additional performance boost by using 'GPUDirect': a method to send a video frame to the GPU without going through the OGL driver. The 'pinned memory' OGL extension is also supported (only on high-end AMD GPU) with the same effect. bge.texture.DeckLink(cardIdx=0, format=""): Use this object to send video frame to a DeckLink card. Only the immediate mode is supported, the scheduled mode is not implemented. This object is similar to bge.texture.Texture: you need to attach a image source and call refresh() to compute and send the frame to the card. This object is best suited for video keying: a video stream (not captured) flows through the card and the frame you send to the card are displayed above it (the card does the compositing automatically based on the alpha channel). At the time of this commit, 3D video keying is supported in the BGE but not in the DeckLink card due to a color space issue.
2016-06-10 08:09:26 +00:00
the frame size, the extend attribute determines what to do.
For best performance, the source image should match exactly the size of the output frame.
A further optimization is achieved if the image source object is ImageViewport or ImageRender
set for whole viewport, flip disabled and no filter: the GL frame buffer is copied directly
to the image buffer and directly from there to the DeckLink card (hence no buffer to buffer
copy inside VideoTexture).
:type: one of...
- :class:`VideoFFmpeg`
- :class:`VideoDeckLink`
- :class:`ImageFFmpeg`
- :class:`ImageBuff`
- :class:`ImageMirror`
- :class:`ImageMix`
- :class:`ImageRender`
- :class:`ImageViewport`
.. attribute:: right
If the video format is stereo 3D, this attribute should be set to an image source object
that will produce the right eye images. If the goal is to render the BGE scene in 3D,
it can be achieved with 2 cameras, one for each eye, used by 2 ImageRender with an offscreen
render buffer that is just the size of the video frame.
:type: one of...
- :class:`VideoFFmpeg`
- :class:`VideoDeckLink`
- :class:`ImageFFmpeg`
- :class:`ImageBuff`
- :class:`ImageMirror`
- :class:`ImageMix`
- :class:`ImageRender`
- :class:`ImageViewport`
.. attribute:: keying
Specify if keying is enabled. False (default): the output frame is sent unmodified on
the output interface (in that case no input video is required). True: the output frame
is mixed with the input video, using the alpha channel to blend the two images and the
combination is sent on the output interface.
:type: bool
.. attribute:: level
If keying is enabled, sets the keying level from 0 to 255. This value is a global alpha value
that multiplies the alpha channel of the image source. Use 255 (the default) to keep the alpha
channel unmodified, 0 to make the output frame totally transparent.
:type: int
.. attribute:: extend
Determines how the image source should be mapped if the size does not fit the video frame size.
* False (the default): map the image pixel by pixel.
If the image size is smaller than the frame size, extra space around the image is filled with
0-alpha black. If it is larger, the image is cropped to fit the frame size.
* True: the image is scaled by the nearest neighbor algorithm to fit the frame size.
The scaling is fast but poor quality. For best results, always adjust the image source to
match the size of the output video.
:type: bool
.. method:: close()
Close the DeckLink device and release all resources. After calling this method,
the object cannot be reactivated, it must be destroyed and a new DeckLink object
created from fresh to restart the output.
.. method:: refresh(refresh_source,ts)
This method must be called frequently to update the output frame in the DeckLink device.
:arg refresh_source: True if the source objects image buffer should be invalidated after being
used to compute the output frame. This triggers the recomputing of the
source image on next refresh, which is normally the desired effect.
False if the image source buffer should stay valid and reused on next refresh.
Note that the DeckLink device stores the output frame and replays until a
new frame is sent from the host. Thus, it is not necessary to refresh the
DeckLink object if it is known that the image source has not changed.
:type refresh_source: bool
:arg ts: The timestamp value passed to the image source object to compute the image.
If unspecified, the BGE clock is used.
:type ts: float
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
**************
Filter classes
**************
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
.. class:: FilterBGR24
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Source filter BGR24.
.. class:: FilterBlueScreen
Filter for Blue Screen.
The RGB channels of the color are left unchanged, while the output alpha is obtained as follows:
- if the square of the euclidian distance between the RGB color
and the filter's reference color is smaller than the filter's lower limit,
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
the output alpha is set to 0;
- if that square is bigger than the filter's upper limit, the output alpha is set to 255;
- otherwise the output alpha is linarly extrapoled between 0 and 255 in the interval of the limits.
2011-07-07 19:23:51 +00:00
.. attribute:: color
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Reference color.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: sequence of three ints
:default: (0, 0, 255)
2011-07-07 19:23:51 +00:00
.. attribute:: limits
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Reference color limits.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: sequence of two ints
:default: (64, 64)
2011-07-07 19:23:51 +00:00
.. attribute:: previous
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Previous pixel filter.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: one of...
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
* :class:`FilterGray`
* :class:`FilterLevel`
* :class:`FilterNormal`
* :class:`FilterRGB24`
* :class:`FilterRGBA32`
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
.. class:: FilterColor
Filter for color calculations.
The output color is obtained by multiplying the reduced 4x4 matrix with the input color
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
and adding the remaining column to the result.
2011-07-07 19:23:51 +00:00
.. attribute:: matrix
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Matrix [4][5] for color calculation.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: sequence of four sequences of five ints
:default: ((256, 0, 0, 0, 0), (0, 256, 0, 0, 0), (0, 0, 256, 0, 0), (0, 0, 0, 256, 0))
2011-07-07 19:23:51 +00:00
.. attribute:: previous
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Previous pixel filter.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: one of...
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
* :class:`FilterGray`
* :class:`FilterLevel`
* :class:`FilterNormal`
* :class:`FilterRGB24`
* :class:`FilterRGBA32`
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
.. class:: FilterGray
2017-02-28 00:33:57 +00:00
Filter for grayscale effect.
Proportions of R, G and B contributions in the output grayscale are 28:151:77.
2011-07-07 19:23:51 +00:00
.. attribute:: previous
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Previous pixel filter.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: one of...
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
* :class:`FilterGray`
* :class:`FilterLevel`
* :class:`FilterNormal`
* :class:`FilterRGB24`
* :class:`FilterRGBA32`
.. class:: FilterLevel
Filter for levels calculations. Each output color component is obtained as follows:
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
* if it is smaller than its corresponding min value, it is set to 0;
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
* if it is bigger than its corresponding max value, it is set to 255;
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
* Otherwise it is linearly extrapoled between 0 and 255 in the (min, max) interval.
2011-07-07 19:23:51 +00:00
.. attribute:: levels
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Levels matrix [4] (min, max).
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: sequence of four sequences of two ints
:default: ((0, 255), (0, 255), (0, 255), (0, 255))
2011-07-07 19:23:51 +00:00
.. attribute:: previous
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Previous pixel filter.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: one of...
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
* :class:`FilterGray`
* :class:`FilterLevel`
* :class:`FilterNormal`
* :class:`FilterRGB24`
* :class:`FilterRGBA32`
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
.. class:: FilterNormal
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Normal map filter.
2011-07-07 19:23:51 +00:00
.. attribute:: colorIdx
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Index of color used to calculate normal (0 - red, 1 - green, 2 - blue, 3 - alpha).
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: int in [0, 3]
:default: 0
2011-07-07 19:23:51 +00:00
.. attribute:: depth
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Depth of relief.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: float
:default: 4.0
2011-07-07 19:23:51 +00:00
.. attribute:: previous
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Previous pixel filter.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type: one of...
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
* :class:`FilterGray`
* :class:`FilterLevel`
* :class:`FilterNormal`
* :class:`FilterRGB24`
* :class:`FilterRGBA32`
.. class:: FilterRGB24
2011-07-07 19:23:51 +00:00
Returns a new input filter object to be used with :class:`ImageBuff` object when the image passed
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
to the :meth:`ImageBuff.load` function has the 3-bytes pixel format BGR.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
.. class:: FilterRGBA32
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Source filter RGBA32.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
*********
Functions
*********
2011-07-07 19:23:51 +00:00
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
.. function:: getLastError()
2011-07-07 19:23:51 +00:00
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
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Last error that occurred in a bge.texture function.
2011-07-07 19:23:51 +00:00
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:return: The description of the last error occurred in a bge.texture function.
:rtype: str
.. function:: imageToArray(image, mode)
Returns a :class:`~bgl.Buffer` corresponding to the current image stored in a texture source object.
:arg image: Image source object of type:
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
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* :class:`VideoFFmpeg`
* :class:`ImageFFmpeg`
* :class:`ImageBuff`
* :class:`ImageMirror`
* :class:`ImageMix`
* :class:`ImageRender`
* :class:`ImageViewport`
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:arg mode: Optional argument representing the pixel format.
- You can use the characters R, G, B for the 3 color channels, A for the alpha channel,
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
0 to force a fixed 0 color channel and 1 to force a fixed 255 color channel.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
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Examples:
- "BGR" will return 3 bytes per pixel with the
Blue, Green and Red channels in that order.
- "RGB1" will return 4 bytes per pixel with the
Red, Green, Blue channels in that order and the alpha channel forced to 255.
- A special mode "F" allows to return the image as an array of float.
This mode should only be used to retrieve the depth buffer of the
class:`ImageViewport` and :class:`ImageRender` objects.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
The default mode is "RGBA".
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:type mode: str
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
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:return: An object representing the image as one dimensional array of bytes of size (pixel_size*width*height),
line by line starting from the bottom of the image. The pixel size and format is determined by the mode
parameter. For mode 'F', the array is a one dimensional array of float of size (width*height).
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
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:rtype: :class:`~bgl.Buffer`
.. function:: materialID(object, name)
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Returns a numeric value that can be used in :class:`Texture` to create a dynamic texture.
The value corresponds to an internal material number that uses the texture identified
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
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by name. name is a string representing a texture name with ``IM`` prefix if you want to
identify the texture directly. This method works for basic tex face and for material,
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provided the material has a texture channel using that particular texture in first
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
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position of the texture stack. name can also have ``MA`` prefix if you want to identify
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the texture by material. In that case the material must have a texture channel in first
position.
If the object has no material that matches name, it generates a runtime error.
Use try/except to catch the exception.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
Ex: ``bge.texture.materialID(obj, 'IMvideo.png')``
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
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:arg object: The game object that uses the texture you want to make dynamic.
:type object: :class:`~bge.types.KX_GameObject`
:arg name: Name of the texture/material you want to make dynamic.
:type name: str
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:return: The internal material number.
:rtype: int
.. function:: setLogFile(filename)
Sets the name of a text file in which runtime error messages will be written,
in addition to the printing of the messages on the Python console.
Only the runtime errors specific to the VideoTexture module are written in that file,
ordinary runtime time errors are not written.
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:arg filename: Name of the error log file.
:type filename: str
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
:return: -1 if the parameter name is invalid (not of type string), else 0.
:rtype: int
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
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*********
Constants
*********
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FFmpeg Video and Image Status
+++++++++++++++++++++++++++++
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
2015-07-06 09:11:40 +00:00
.. data:: SOURCE_ERROR
.. data:: SOURCE_EMPTY
.. data:: SOURCE_READY
.. data:: SOURCE_PLAYING
.. data:: SOURCE_STOPPED
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Image Blending Modes
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
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++++++++++++++++++++
See Wikipedia's `Blend Modes <https://en.wikipedia.org/wiki/Blend_modes>`_ for reference.
.. data:: IMB_BLEND_MIX
.. data:: IMB_BLEND_ADD
.. data:: IMB_BLEND_SUB
.. data:: IMB_BLEND_MUL
.. data:: IMB_BLEND_LIGHTEN
.. data:: IMB_BLEND_DARKEN
.. data:: IMB_BLEND_ERASE_ALPHA
.. data:: IMB_BLEND_ADD_ALPHA
.. data:: IMB_BLEND_OVERLAY
.. data:: IMB_BLEND_HARDLIGHT
.. data:: IMB_BLEND_COLORBURN
.. data:: IMB_BLEND_LINEARBURN
.. data:: IMB_BLEND_COLORDODGE
.. data:: IMB_BLEND_SCREEN
.. data:: IMB_BLEND_SOFTLIGHT
.. data:: IMB_BLEND_PINLIGHT
.. data:: IMB_BLEND_VIVIDLIGHT
.. data:: IMB_BLEND_LINEARLIGHT
.. data:: IMB_BLEND_DIFFERENCE
.. data:: IMB_BLEND_EXCLUSION
.. data:: IMB_BLEND_HUE
.. data:: IMB_BLEND_SATURATION
.. data:: IMB_BLEND_LUMINOSITY
.. data:: IMB_BLEND_COLOR
.. data:: IMB_BLEND_COPY
.. data:: IMB_BLEND_COPY_RGB
.. data:: IMB_BLEND_COPY_ALPHA