blender/scripts/startup/bl_operators/presets.py

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# SPDX-FileCopyrightText: 2009-2023 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
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from bpy.types import (
Menu,
Operator,
WindowManager,
)
from bpy.props import (
BoolProperty,
StringProperty,
)
from bpy.app.translations import (
pgettext_tip as tip_,
pgettext_data as data_,
)
# For preset popover menu
WindowManager.preset_name = StringProperty(
name="Preset Name",
description="Name for new preset",
default=data_("New Preset"),
)
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class AddPresetBase:
"""Base preset class, only for subclassing
subclasses must define
- preset_values
- preset_subdir """
# bl_idname = "script.preset_base_add"
# bl_label = "Add a Python Preset"
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# only because invoke_props_popup requires. Also do not add to search menu.
bl_options = {'REGISTER', 'INTERNAL'}
name: StringProperty(
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name="Name",
description="Name of the preset, used to make the path name",
maxlen=64,
options={'SKIP_SAVE'},
)
remove_name: BoolProperty(
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default=False,
options={'HIDDEN', 'SKIP_SAVE'},
)
remove_active: BoolProperty(
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default=False,
options={'HIDDEN', 'SKIP_SAVE'},
)
@staticmethod
def as_filename(name): # could reuse for other presets
# lazy init maketrans
def maketrans_init():
cls = AddPresetBase
attr = "_as_filename_trans"
trans = getattr(cls, attr, None)
if trans is None:
trans = str.maketrans({char: "_" for char in " !@#$%^&*(){}:\";'[]<>,.\\/?"})
setattr(cls, attr, trans)
return trans
name = name.strip()
name = bpy.path.display_name_to_filepath(name)
trans = maketrans_init()
# Strip surrounding "_" as they are displayed as spaces.
return name.translate(trans).strip("_")
def execute(self, context):
import os
from bpy.utils import is_path_builtin
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if hasattr(self, "pre_cb"):
self.pre_cb(context)
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preset_menu_class = getattr(bpy.types, self.preset_menu)
is_xml = getattr(preset_menu_class, "preset_type", None) == 'XML'
is_preset_add = not (self.remove_name or self.remove_active)
if is_xml:
ext = ".xml"
else:
ext = ".py"
name = self.name.strip() if is_preset_add else self.name
if is_preset_add:
if not name:
return {'FINISHED'}
# Reset preset name
wm = bpy.data.window_managers[0]
if name == wm.preset_name:
wm.preset_name = data_("New Preset")
filename = self.as_filename(name)
target_path = os.path.join("presets", self.preset_subdir)
PyAPI: use keyword only arguments Use keyword only arguments for the following functions. - addon_utils.module_bl_info 2nd arg `info_basis`. - addon_utils.modules 1st `module_cache`, 2nd arg `refresh`. - addon_utils.modules_refresh 1st arg `module_cache`. - bl_app_template_utils.activate 1nd arg `template_id`. - bl_app_template_utils.import_from_id 2nd arg `ignore_not_found`. - bl_app_template_utils.import_from_path 2nd arg `ignore_not_found`. - bl_keymap_utils.keymap_from_toolbar.generate 2nd & 3rd args `use_fallback_keys` & `use_reset`. - bl_keymap_utils.platform_helpers.keyconfig_data_oskey_from_ctrl 2nd arg `filter_fn`. - bl_ui_utils.bug_report_url.url_prefill_from_blender 1st arg `addon_info`. - bmesh.types.BMFace.copy 1st & 2nd args `verts`, `edges`. - bmesh.types.BMesh.calc_volume 1st arg `signed`. - bmesh.types.BMesh.from_mesh 2nd..4th args `face_normals`, `use_shape_key`, `shape_key_index`. - bmesh.types.BMesh.from_object 3rd & 4th args `cage`, `face_normals`. - bmesh.types.BMesh.transform 2nd arg `filter`. - bmesh.types.BMesh.update_edit_mesh 2nd & 3rd args `loop_triangles`, `destructive`. - bmesh.types.{BMVertSeq,BMEdgeSeq,BMFaceSeq}.sort 1st & 2nd arg `key`, `reverse`. - bmesh.utils.face_split 4th..6th args `coords`, `use_exist`, `example`. - bpy.data.libraries.load 2nd..4th args `link`, `relative`, `assets_only`. - bpy.data.user_map 1st..3rd args `subset`, `key_types, `value_types`. - bpy.msgbus.subscribe_rna 5th arg `options`. - bpy.path.abspath 2nd & 3rd args `start` & `library`. - bpy.path.clean_name 2nd arg `replace`. - bpy.path.ensure_ext 3rd arg `case_sensitive`. - bpy.path.module_names 2nd arg `recursive`. - bpy.path.relpath 2nd arg `start`. - bpy.types.EditBone.transform 2nd & 3rd arg `scale`, `roll`. - bpy.types.Operator.as_keywords 1st arg `ignore`. - bpy.types.Struct.{keyframe_insert,keyframe_delete} 2nd..5th args `index`, `frame`, `group`, `options`. - bpy.types.WindowManager.popup_menu 2nd & 3rd arg `title`, `icon`. - bpy.types.WindowManager.popup_menu_pie 3rd & 4th arg `title`, `icon`. - bpy.utils.app_template_paths 1st arg `subdir`. - bpy.utils.app_template_paths 1st arg `subdir`. - bpy.utils.blend_paths 1st..3rd args `absolute`, `packed`, `local`. - bpy.utils.execfile 2nd arg `mod`. - bpy.utils.keyconfig_set 2nd arg `report`. - bpy.utils.load_scripts 1st & 2nd `reload_scripts` & `refresh_scripts`. - bpy.utils.preset_find 3rd & 4th args `display_name`, `ext`. - bpy.utils.resource_path 2nd & 3rd arg `major`, `minor`. - bpy.utils.script_paths 1st..4th args `subdir`, `user_pref`, `check_all`, `use_user`. - bpy.utils.smpte_from_frame 2nd & 3rd args `fps`, `fps_base`. - bpy.utils.smpte_from_seconds 2nd & 3rd args `fps`, `fps_base`. - bpy.utils.system_resource 2nd arg `subdir`. - bpy.utils.time_from_frame 2nd & 3rd args `fps`, `fps_base`. - bpy.utils.time_to_frame 2nd & 3rd args `fps`, `fps_base`. - bpy.utils.units.to_string 4th..6th `precision`, `split_unit`, `compatible_unit`. - bpy.utils.units.to_value 4th arg `str_ref_unit`. - bpy.utils.user_resource 2nd & 3rd args `subdir`, `create` - bpy_extras.view3d_utils.location_3d_to_region_2d 4th arg `default`. - bpy_extras.view3d_utils.region_2d_to_origin_3d 4th arg `clamp`. - gpu.offscreen.unbind 1st arg `restore`. - gpu_extras.batch.batch_for_shader 4th arg `indices`. - gpu_extras.batch.presets.draw_circle_2d 4th arg `segments`. - gpu_extras.presets.draw_circle_2d 4th arg `segments`. - imbuf.types.ImBuf.resize 2nd arg `resize`. - imbuf.write 2nd arg `filepath`. - mathutils.kdtree.KDTree.find 2nd arg `filter`. - nodeitems_utils.NodeCategory 3rd & 4th arg `descriptions`, `items`. - nodeitems_utils.NodeItem 2nd..4th args `label`, `settings`, `poll`. - nodeitems_utils.NodeItemCustom 1st & 2nd arg `poll`, `draw`. - rna_prop_ui.draw 5th arg `use_edit`. - rna_prop_ui.rna_idprop_ui_get 2nd arg `create`. - rna_prop_ui.rna_idprop_ui_prop_clear 3rd arg `remove`. - rna_prop_ui.rna_idprop_ui_prop_get 3rd arg `create`. - rna_xml.xml2rna 2nd arg `root_rna`. - rna_xml.xml_file_write 4th arg `skip_typemap`.
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target_path = bpy.utils.user_resource('SCRIPTS', path=target_path, create=True)
if not target_path:
self.report({'WARNING'}, "Failed to create presets path")
return {'CANCELLED'}
filepath = os.path.join(target_path, filename) + ext
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if hasattr(self, "add"):
self.add(context, filepath)
else:
print("Writing Preset: %r" % filepath)
if is_xml:
import rna_xml
rna_xml.xml_file_write(context,
filepath,
preset_menu_class.preset_xml_map)
else:
def rna_recursive_attr_expand(value, rna_path_step, level):
if isinstance(value, bpy.types.PropertyGroup):
for sub_value_attr in value.bl_rna.properties.keys():
if sub_value_attr == "rna_type":
continue
sub_value = getattr(value, sub_value_attr)
rna_recursive_attr_expand(sub_value, "%s.%s" % (rna_path_step, sub_value_attr), level)
elif type(value).__name__ == "bpy_prop_collection_idprop": # could use nicer method
file_preset.write("%s.clear()\n" % rna_path_step)
for sub_value in value:
file_preset.write("item_sub_%d = %s.add()\n" % (level, rna_path_step))
rna_recursive_attr_expand(sub_value, "item_sub_%d" % level, level + 1)
else:
# convert thin wrapped sequences
# to simple lists to repr()
try:
value = value[:]
except:
pass
file_preset.write("%s = %r\n" % (rna_path_step, value))
file_preset = open(filepath, 'w', encoding="utf-8")
file_preset.write("import bpy\n")
if hasattr(self, "preset_defines"):
for rna_path in self.preset_defines:
exec(rna_path)
file_preset.write("%s\n" % rna_path)
file_preset.write("\n")
for rna_path in self.preset_values:
value = eval(rna_path)
rna_recursive_attr_expand(value, rna_path, 1)
file_preset.close()
preset_menu_class.bl_label = bpy.path.display_name(filename)
else:
if self.remove_active:
name = preset_menu_class.bl_label
# fairly sloppy but convenient.
filepath = bpy.utils.preset_find(name,
self.preset_subdir,
ext=ext)
if not filepath:
filepath = bpy.utils.preset_find(name,
self.preset_subdir,
display_name=True,
ext=ext)
if not filepath:
return {'CANCELLED'}
# Do not remove bundled presets
if is_path_builtin(filepath):
self.report({'WARNING'}, "Unable to remove default presets")
return {'CANCELLED'}
try:
if hasattr(self, "remove"):
self.remove(context, filepath)
else:
os.remove(filepath)
except Exception as e:
self.report({'ERROR'}, tip_("Unable to remove preset: %r") % e)
import traceback
traceback.print_exc()
return {'CANCELLED'}
# XXX, stupid!
preset_menu_class.bl_label = "Presets"
if hasattr(self, "post_cb"):
self.post_cb(context)
return {'FINISHED'}
def check(self, _context):
self.name = self.as_filename(self.name.strip())
def invoke(self, context, _event):
if not (self.remove_active or self.remove_name):
wm = context.window_manager
return wm.invoke_props_dialog(self)
else:
return self.execute(context)
class ExecutePreset(Operator):
"""Load a preset"""
* Interaction Presets This adds a new presets menu in the splash screen and the Input section of User Preferences to choose a preset interaction style, consisting of key configurations and also other user preferences such as select mouse button, view rotation style, etc. Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more presets contributed (and maintained!) by the community. It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one I changed the view manipulation key/mouse combos and also the transform manipulator keys, not much more than that. To save an interaction preset, open the user preferences Input section, and press the [ + ] button next to the presets menu. It will save out a .py file containing any edited key maps and navigation preferences to the presets/interaction folder in your scripts folder. --- Part of this commit changes the way that key maps are exported/displayed in preferences - now partial key configs are allowed. Previously it would export/import the entire key configuration, regardless of whether individual key maps were edited or not (which would make them more susceptible to conflicts in unexpected areas). (note, in blender terminology, a key map is a category of key items, such as 'Object Mode' or 'View 2d'.) Now, the export and the UI display work in a similar way to how key maps are processed internally - Locally edited key maps (after pressing the 'Edit' button) are processed first, falling back to other key maps in the current key config, and then falling back to the default key config. So it's possible for a key config to only include a few key maps, and the rest just gets pulled from the default key config. The preferences UI display works like this too behind the scenes in deciding what to show users, however using it is just like it was before, the complexity is hidden.
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bl_idname = "script.execute_preset"
bl_label = "Execute a Python Preset"
filepath: StringProperty(
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subtype='FILE_PATH',
options={'SKIP_SAVE'},
)
menu_idname: StringProperty(
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name="Menu ID Name",
description="ID name of the menu this was called from",
options={'SKIP_SAVE'},
)
* Interaction Presets This adds a new presets menu in the splash screen and the Input section of User Preferences to choose a preset interaction style, consisting of key configurations and also other user preferences such as select mouse button, view rotation style, etc. Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more presets contributed (and maintained!) by the community. It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one I changed the view manipulation key/mouse combos and also the transform manipulator keys, not much more than that. To save an interaction preset, open the user preferences Input section, and press the [ + ] button next to the presets menu. It will save out a .py file containing any edited key maps and navigation preferences to the presets/interaction folder in your scripts folder. --- Part of this commit changes the way that key maps are exported/displayed in preferences - now partial key configs are allowed. Previously it would export/import the entire key configuration, regardless of whether individual key maps were edited or not (which would make them more susceptible to conflicts in unexpected areas). (note, in blender terminology, a key map is a category of key items, such as 'Object Mode' or 'View 2d'.) Now, the export and the UI display work in a similar way to how key maps are processed internally - Locally edited key maps (after pressing the 'Edit' button) are processed first, falling back to other key maps in the current key config, and then falling back to the default key config. So it's possible for a key config to only include a few key maps, and the rest just gets pulled from the default key config. The preferences UI display works like this too behind the scenes in deciding what to show users, however using it is just like it was before, the complexity is hidden.
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def execute(self, context):
from os.path import basename, splitext
filepath = self.filepath
* Interaction Presets This adds a new presets menu in the splash screen and the Input section of User Preferences to choose a preset interaction style, consisting of key configurations and also other user preferences such as select mouse button, view rotation style, etc. Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more presets contributed (and maintained!) by the community. It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one I changed the view manipulation key/mouse combos and also the transform manipulator keys, not much more than that. To save an interaction preset, open the user preferences Input section, and press the [ + ] button next to the presets menu. It will save out a .py file containing any edited key maps and navigation preferences to the presets/interaction folder in your scripts folder. --- Part of this commit changes the way that key maps are exported/displayed in preferences - now partial key configs are allowed. Previously it would export/import the entire key configuration, regardless of whether individual key maps were edited or not (which would make them more susceptible to conflicts in unexpected areas). (note, in blender terminology, a key map is a category of key items, such as 'Object Mode' or 'View 2d'.) Now, the export and the UI display work in a similar way to how key maps are processed internally - Locally edited key maps (after pressing the 'Edit' button) are processed first, falling back to other key maps in the current key config, and then falling back to the default key config. So it's possible for a key config to only include a few key maps, and the rest just gets pulled from the default key config. The preferences UI display works like this too behind the scenes in deciding what to show users, however using it is just like it was before, the complexity is hidden.
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# change the menu title to the most recently chosen option
preset_class = getattr(bpy.types, self.menu_idname)
preset_class.bl_label = bpy.path.display_name(basename(filepath), title_case=False)
ext = splitext(filepath)[1].lower()
if ext not in {".py", ".xml"}:
self.report({'ERROR'}, tip_("Unknown file type: %r") % ext)
return {'CANCELLED'}
if hasattr(preset_class, "reset_cb"):
preset_class.reset_cb(context)
if ext == ".py":
try:
bpy.utils.execfile(filepath)
except Exception as ex:
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self.report({'ERROR'}, "Failed to execute the preset: " + repr(ex))
elif ext == ".xml":
import rna_xml
rna_xml.xml_file_run(context,
filepath,
preset_class.preset_xml_map)
if hasattr(preset_class, "post_cb"):
preset_class.post_cb(context)
* Interaction Presets This adds a new presets menu in the splash screen and the Input section of User Preferences to choose a preset interaction style, consisting of key configurations and also other user preferences such as select mouse button, view rotation style, etc. Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more presets contributed (and maintained!) by the community. It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one I changed the view manipulation key/mouse combos and also the transform manipulator keys, not much more than that. To save an interaction preset, open the user preferences Input section, and press the [ + ] button next to the presets menu. It will save out a .py file containing any edited key maps and navigation preferences to the presets/interaction folder in your scripts folder. --- Part of this commit changes the way that key maps are exported/displayed in preferences - now partial key configs are allowed. Previously it would export/import the entire key configuration, regardless of whether individual key maps were edited or not (which would make them more susceptible to conflicts in unexpected areas). (note, in blender terminology, a key map is a category of key items, such as 'Object Mode' or 'View 2d'.) Now, the export and the UI display work in a similar way to how key maps are processed internally - Locally edited key maps (after pressing the 'Edit' button) are processed first, falling back to other key maps in the current key config, and then falling back to the default key config. So it's possible for a key config to only include a few key maps, and the rest just gets pulled from the default key config. The preferences UI display works like this too behind the scenes in deciding what to show users, however using it is just like it was before, the complexity is hidden.
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return {'FINISHED'}
class AddPresetRender(AddPresetBase, Operator):
"""Add or remove a Render Preset"""
bl_idname = "render.preset_add"
bl_label = "Add Render Preset"
preset_menu = "RENDER_PT_format_presets"
preset_defines = [
"scene = bpy.context.scene"
]
preset_values = [
"scene.render.fps",
"scene.render.fps_base",
"scene.render.pixel_aspect_x",
"scene.render.pixel_aspect_y",
"scene.render.resolution_percentage",
"scene.render.resolution_x",
"scene.render.resolution_y",
]
preset_subdir = "render"
class AddPresetCamera(AddPresetBase, Operator):
"""Add or remove a Camera Preset"""
bl_idname = "camera.preset_add"
bl_label = "Add Camera Preset"
preset_menu = "CAMERA_PT_presets"
preset_defines = [
"cam = bpy.context.camera"
]
preset_subdir = "camera"
use_focal_length: BoolProperty(
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name="Include Focal Length",
description="Include focal length into the preset",
options={'SKIP_SAVE'},
)
@property
def preset_values(self):
preset_values = [
"cam.sensor_width",
"cam.sensor_height",
"cam.sensor_fit",
]
if self.use_focal_length:
preset_values.append("cam.lens")
preset_values.append("cam.lens_unit")
return preset_values
class AddPresetCameraSafeAreas(AddPresetBase, Operator):
"""Add or remove a Safe Areas Preset"""
bl_idname = "camera.safe_areas_preset_add"
bl_label = "Add Safe Area Preset"
preset_menu = "CAMERA_PT_safe_areas_presets"
preset_defines = [
"safe_areas = bpy.context.scene.safe_areas"
]
preset_values = [
"safe_areas.title",
"safe_areas.action",
"safe_areas.title_center",
"safe_areas.action_center",
]
preset_subdir = "safe_areas"
class AddPresetCloth(AddPresetBase, Operator):
"""Add or remove a Cloth Preset"""
bl_idname = "cloth.preset_add"
bl_label = "Add Cloth Preset"
preset_menu = "CLOTH_PT_presets"
preset_defines = [
"cloth = bpy.context.cloth"
]
preset_values = [
"cloth.settings.quality",
"cloth.settings.mass",
"cloth.settings.air_damping",
"cloth.settings.bending_model",
"cloth.settings.tension_stiffness",
"cloth.settings.compression_stiffness",
"cloth.settings.shear_stiffness",
"cloth.settings.bending_stiffness",
"cloth.settings.tension_damping",
"cloth.settings.compression_damping",
"cloth.settings.shear_damping",
"cloth.settings.bending_damping",
]
preset_subdir = "cloth"
class AddPresetFluid(AddPresetBase, Operator):
"""Add or remove a Fluid Preset"""
bl_idname = "fluid.preset_add"
bl_label = "Add Fluid Preset"
preset_menu = "FLUID_PT_presets"
preset_defines = [
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"fluid = bpy.context.fluid"
]
preset_values = [
"fluid.domain_settings.viscosity_base",
"fluid.domain_settings.viscosity_exponent",
]
preset_subdir = "fluid"
class AddPresetHairDynamics(AddPresetBase, Operator):
"""Add or remove a Hair Dynamics Preset"""
bl_idname = "particle.hair_dynamics_preset_add"
bl_label = "Add Hair Dynamics Preset"
preset_menu = "PARTICLE_PT_hair_dynamics_presets"
preset_defines = [
"psys = bpy.context.particle_system",
"cloth = bpy.context.particle_system.cloth",
"settings = bpy.context.particle_system.cloth.settings",
"collision = bpy.context.particle_system.cloth.collision_settings",
]
preset_subdir = "hair_dynamics"
preset_values = [
"settings.quality",
"settings.mass",
"settings.bending_stiffness",
"psys.settings.bending_random",
"settings.bending_damping",
"settings.air_damping",
"settings.internal_friction",
"settings.density_target",
"settings.density_strength",
"settings.voxel_cell_size",
"settings.pin_stiffness",
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]
class AddPresetTextEditor(AddPresetBase, Operator):
"""Add or remove a Text Editor Preset"""
bl_idname = "text_editor.preset_add"
bl_label = "Add Text Editor Preset"
preset_menu = "USERPREF_PT_text_editor_presets"
preset_defines = [
"filepaths = bpy.context.preferences.filepaths"
]
preset_values = [
"filepaths.text_editor",
"filepaths.text_editor_args"
]
preset_subdir = "text_editor"
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
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class AddPresetTrackingCamera(AddPresetBase, Operator):
"""Add or remove a Tracking Camera Intrinsics Preset"""
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
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bl_idname = "clip.camera_preset_add"
bl_label = "Add Camera Preset"
preset_menu = "CLIP_PT_camera_presets"
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
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preset_defines = [
"camera = bpy.context.edit_movieclip.tracking.camera"
]
preset_subdir = "tracking_camera"
use_focal_length: BoolProperty(
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name="Include Focal Length",
description="Include focal length into the preset",
options={'SKIP_SAVE'},
default=True,
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)
@property
def preset_values(self):
preset_values = [
"camera.sensor_width",
"camera.pixel_aspect",
"camera.k1",
"camera.k2",
"camera.k3",
]
if self.use_focal_length:
preset_values.append("camera.units")
preset_values.append("camera.focal_length")
return preset_values
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
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class AddPresetTrackingTrackColor(AddPresetBase, Operator):
"""Add or remove a Clip Track Color Preset"""
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
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bl_idname = "clip.track_color_preset_add"
bl_label = "Add Track Color Preset"
preset_menu = "CLIP_PT_track_color_presets"
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
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preset_defines = [
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"track = bpy.context.edit_movieclip.tracking.tracks.active"
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
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]
preset_values = [
"track.color",
"track.use_custom_color",
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
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]
preset_subdir = "tracking_track_color"
class AddPresetTrackingSettings(AddPresetBase, Operator):
"""Add or remove a motion tracking settings preset"""
bl_idname = "clip.tracking_settings_preset_add"
bl_label = "Add Tracking Settings Preset"
preset_menu = "CLIP_PT_tracking_settings_presets"
preset_defines = [
"settings = bpy.context.edit_movieclip.tracking.settings"
]
preset_values = [
"settings.default_correlation_min",
"settings.default_pattern_size",
"settings.default_search_size",
"settings.default_frames_limit",
"settings.default_pattern_match",
"settings.default_margin",
"settings.default_motion_model",
"settings.use_default_brute",
"settings.use_default_normalization",
"settings.use_default_mask",
"settings.use_default_red_channel",
"settings.use_default_green_channel",
"settings.use_default_blue_channel",
"settings.default_weight",
]
preset_subdir = "tracking_settings"
class AddPresetNodeColor(AddPresetBase, Operator):
"""Add or remove a Node Color Preset"""
bl_idname = "node.node_color_preset_add"
bl_label = "Add Node Color Preset"
preset_menu = "NODE_PT_node_color_presets"
preset_defines = [
"node = bpy.context.active_node"
]
preset_values = [
"node.color",
"node.use_custom_color",
]
preset_subdir = "node_color"
class AddPresetInterfaceTheme(AddPresetBase, Operator):
"""Add or remove a theme preset"""
bl_idname = "wm.interface_theme_preset_add"
bl_label = "Add Theme Preset"
preset_menu = "USERPREF_MT_interface_theme_presets"
preset_subdir = "interface_theme"
class AddPresetKeyconfig(AddPresetBase, Operator):
"""Add or remove a Key-config Preset"""
bl_idname = "wm.keyconfig_preset_add"
bl_label = "Add Keyconfig Preset"
preset_menu = "USERPREF_MT_keyconfigs"
preset_subdir = "keyconfig"
def add(self, _context, filepath):
bpy.ops.preferences.keyconfig_export(filepath=filepath)
bpy.utils.keyconfig_set(filepath)
def pre_cb(self, context):
keyconfigs = bpy.context.window_manager.keyconfigs
if self.remove_active:
preset_menu_class = getattr(bpy.types, self.preset_menu)
preset_menu_class.bl_label = keyconfigs.active.name
def post_cb(self, context):
keyconfigs = bpy.context.window_manager.keyconfigs
if self.remove_active:
keyconfigs.remove(keyconfigs.active)
class AddPresetOperator(AddPresetBase, Operator):
"""Add or remove an Operator Preset"""
bl_idname = "wm.operator_preset_add"
bl_label = "Operator Preset"
preset_menu = "WM_MT_operator_presets"
operator: StringProperty(
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name="Operator",
maxlen=64,
options={'HIDDEN', 'SKIP_SAVE'},
)
preset_defines = [
"op = bpy.context.active_operator",
]
@property
def preset_subdir(self):
return AddPresetOperator.operator_path(self.operator)
@property
def preset_values(self):
properties_blacklist = Operator.bl_rna.properties.keys()
prefix, suffix = self.operator.split("_OT_", 1)
op = getattr(getattr(bpy.ops, prefix.lower()), suffix)
operator_rna = op.get_rna_type()
del op
ret = []
for prop_id, prop in operator_rna.properties.items():
if not (prop.is_hidden or prop.is_skip_save):
if prop_id not in properties_blacklist:
ret.append("op.%s" % prop_id)
return ret
@staticmethod
def operator_path(operator):
import os
prefix, suffix = operator.split("_OT_", 1)
return os.path.join("operator", "%s.%s" % (prefix.lower(), suffix))
class WM_MT_operator_presets(Menu):
bl_label = "Operator Presets"
def draw(self, context):
self.operator = context.active_operator.bl_idname
# dummy 'default' menu item
layout = self.layout
layout.operator("wm.operator_defaults")
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layout.separator()
Menu.draw_preset(self, context)
@property
def preset_subdir(self):
return AddPresetOperator.operator_path(self.operator)
preset_operator = "script.execute_preset"
class AddPresetGpencilBrush(AddPresetBase, Operator):
"""Add or remove grease pencil brush preset"""
bl_idname = "scene.gpencil_brush_preset_add"
bl_label = "Add Grease Pencil Brush Preset"
preset_menu = "VIEW3D_PT_gpencil_brush_presets"
preset_defines = [
"brush = bpy.context.tool_settings.gpencil_paint.brush",
"settings = brush.gpencil_settings",
]
preset_values = [
"settings.input_samples",
"settings.active_smooth_factor",
"settings.angle",
"settings.angle_factor",
"settings.use_settings_stabilizer",
"brush.smooth_stroke_radius",
"brush.smooth_stroke_factor",
"settings.pen_smooth_factor",
"settings.pen_smooth_steps",
"settings.pen_subdivision_steps",
"settings.use_settings_random",
"settings.random_pressure",
"settings.random_strength",
"settings.uv_random",
"settings.pen_jitter",
"settings.use_jitter_pressure",
"settings.use_trim",
]
preset_subdir = "gpencil_brush"
class AddPresetGpencilMaterial(AddPresetBase, Operator):
"""Add or remove grease pencil material preset"""
bl_idname = "scene.gpencil_material_preset_add"
bl_label = "Add Grease Pencil Material Preset"
preset_menu = "MATERIAL_PT_gpencil_material_presets"
preset_defines = [
"material = bpy.context.object.active_material",
"gpcolor = material.grease_pencil",
]
preset_values = [
"gpcolor.mode",
"gpcolor.stroke_style",
"gpcolor.color",
"gpcolor.stroke_image",
"gpcolor.pixel_size",
"gpcolor.mix_stroke_factor",
"gpcolor.alignment_mode",
"gpcolor.alignment_rotation",
"gpcolor.fill_style",
"gpcolor.fill_color",
"gpcolor.fill_image",
"gpcolor.gradient_type",
"gpcolor.mix_color",
"gpcolor.mix_factor",
"gpcolor.flip",
"gpcolor.texture_offset",
"gpcolor.texture_scale",
"gpcolor.texture_angle",
"gpcolor.texture_clamp",
"gpcolor.mix_factor",
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"gpcolor.show_stroke",
"gpcolor.show_fill",
]
preset_subdir = "gpencil_material"
classes = (
AddPresetCamera,
AddPresetCloth,
AddPresetFluid,
AddPresetHairDynamics,
AddPresetInterfaceTheme,
AddPresetKeyconfig,
AddPresetNodeColor,
AddPresetOperator,
AddPresetRender,
AddPresetCameraSafeAreas,
AddPresetTextEditor,
AddPresetTrackingCamera,
AddPresetTrackingSettings,
AddPresetTrackingTrackColor,
AddPresetGpencilBrush,
AddPresetGpencilMaterial,
ExecutePreset,
WM_MT_operator_presets,
)