18 lines
354 B
Plaintext
18 lines
354 B
Plaintext
|
#include <stdosl.h>
|
||
|
|
||
|
shader noise(
|
||
|
float Time = 1.0,
|
||
|
point Point = P,
|
||
|
output float Cell = 0.0,
|
||
|
output color Perlin = 0.8,
|
||
|
output color UPerlin = 0.8)
|
||
|
{
|
||
|
/* Cell Noise */
|
||
|
Cell = noise("cell", Point);
|
||
|
|
||
|
/* Perlin 4D Noise*/
|
||
|
Perlin = noise("perlin", Point, Time);
|
||
|
|
||
|
/* UPerlin 4D Noise*/
|
||
|
UPerlin = noise("uperlin", Point, Time);
|
||
|
}
|