blender/intern/ghost/GHOST_ISystemPaths.h

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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2009 Blender Foundation. All rights reserved. */
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/** \file
* \ingroup GHOST
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*/
#pragma once
#include "GHOST_Types.h"
class GHOST_ISystemPaths {
public:
/**
* Creates the one and only system.
* \return An indication of success.
*/
static GHOST_TSuccess create();
/**
* Disposes the one and only system.
* \return An indication of success.
*/
static GHOST_TSuccess dispose();
/**
* Returns a pointer to the one and only system (nil if it hasn't been created).
* \return A pointer to the system.
*/
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static GHOST_ISystemPaths *get();
protected:
/**
* Constructor.
* Protected default constructor to force use of static createSystem member.
*/
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GHOST_ISystemPaths()
{
}
/**
* Destructor.
* Protected default constructor to force use of static dispose member.
*/
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virtual ~GHOST_ISystemPaths()
{
}
public:
/**
* Determine the base dir in which shared resources are located. It will first try to use
* "unpack and run" path, then look for properly installed path, including versioning.
* \return Unsigned char string pointing to system dir (eg /usr/share/blender/).
*/
virtual const char *getSystemDir(int version, const char *versionstr) const = 0;
/**
* Determine the base dir in which user configuration is stored, including versioning.
* If needed, it will create the base directory.
* \return Unsigned char string pointing to user dir (eg ~/.blender/).
*/
virtual const char *getUserDir(int version, const char *versionstr) const = 0;
/**
* Determine a special ("well known") and easy to reach user directory.
* \return Unsigned char string pointing to user dir (eg `~/Documents/`).
*/
virtual const char *getUserSpecialDir(GHOST_TUserSpecialDirTypes type) const = 0;
/**
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* Determine the directory of the current binary
* \return Unsigned char string pointing to the binary dir
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*/
virtual const char *getBinaryDir() const = 0;
/**
* Add the file to the operating system most recently used files
*/
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virtual void addToSystemRecentFiles(const char *filename) const = 0;
private:
/** The one and only system paths. */
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static GHOST_ISystemPaths *m_systemPaths;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_ISystemPaths")
#endif
};