* Added 'Particle System' entries as children of particle system modifiers in the
outliner. Clicking on one activates it and takes you to the object buttons - it's a lot better to see what's going on than a little < 1 Part 5 > that gives very little indication.
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@ -46,6 +46,7 @@ void PE_create_particle_edit(struct Object *ob, struct ParticleSystem *psys);
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void PE_free_particle_edit(struct ParticleSystem *psys);
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void PE_change_act(void *ob_v, void *act_v);
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void PE_change_act_psys(struct Object *ob, struct ParticleSystem *psys);
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int PE_can_edit(struct ParticleSystem *psys);
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/* access */
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@ -80,6 +80,7 @@ typedef struct TreeElement {
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#define TSE_SEQUENCE 26
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#define TSE_SEQ_STRIP 27
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#define TSE_SEQUENCE_DUP 28
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#define TSE_LINKED_PSYS 29
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/* outliner search flags */
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#define OL_FIND 0
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@ -165,6 +165,22 @@ void PE_change_act(void *ob_v, void *act_v)
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}
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}
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void PE_change_act_psys(Object *ob, ParticleSystem *psys)
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{
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ParticleSystem *p;
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if((p=psys_get_current(ob)))
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p->flag &= ~PSYS_CURRENT;
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psys->flag |= PSYS_CURRENT;
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if(psys_check_enabled(ob, psys)) {
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if(G.f & G_PARTICLEEDIT && !psys->edit)
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PE_create_particle_edit(ob, psys);
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PE_recalc_world_cos(ob, psys);
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}
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}
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/* always gets atleast the first particlesystem even if PSYS_CURRENT flag is not set */
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ParticleSystem *PE_get_current(Object *ob)
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{
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@ -50,6 +50,7 @@
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#include "DNA_nla_types.h"
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#include "DNA_object_types.h"
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#include "DNA_oops_types.h"
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#include "DNA_particle_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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@ -87,6 +88,7 @@
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#include "BIF_editarmature.h"
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#include "BIF_editdeform.h"
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#include "BIF_editnla.h"
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#include "BIF_editparticle.h"
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#include "BIF_editview.h"
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#include "BIF_editconstraint.h"
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#include "BIF_gl.h"
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@ -715,6 +717,13 @@ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *i
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outliner_add_element(soops, &te->subtree, ((ArmatureModifierData*) md)->object, te, TSE_LINKED_OB, 0);
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} else if (md->type==eModifierType_Hook) {
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outliner_add_element(soops, &te->subtree, ((HookModifierData*) md)->object, te, TSE_LINKED_OB, 0);
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} else if (md->type==eModifierType_ParticleSystem) {
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TreeElement *ten;
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ParticleSystem *psys= ((ParticleSystemModifierData*) md)->psys;
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ten = outliner_add_element(soops, &te->subtree, ob, te, TSE_LINKED_PSYS, 0);
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ten->directdata = psys;
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ten->name = psys->part->id.name+2;
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}
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}
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}
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@ -1965,6 +1974,19 @@ static int tree_element_active_modifier(TreeElement *te, TreeStoreElem *tselem,
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return 0;
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}
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static int tree_element_active_psys(TreeElement *te, TreeStoreElem *tselem, int set)
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{
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if(set) {
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Object *ob= (Object *)tselem->id;
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ParticleSystem *psys= te->directdata;
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PE_change_act_psys(ob, psys);
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extern_set_butspace(F7KEY, 0);
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}
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return 0;
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}
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static int tree_element_active_constraint(TreeElement *te, TreeStoreElem *tselem, int set)
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{
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if(set) {
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@ -2094,6 +2116,9 @@ static int tree_element_type_active(SpaceOops *soops, TreeElement *te, TreeStore
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if(set) tree_element_active_object(soops, te);
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else if(tselem->id==(ID *)OBACT) return 1;
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break;
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case TSE_LINKED_PSYS:
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return tree_element_active_psys(te, tselem, set);
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break;
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case TSE_POSE_BASE:
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return tree_element_active_pose(te, tselem, set);
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break;
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@ -3203,6 +3228,8 @@ static void tselem_draw_icon(float x, float y, TreeStoreElem *tselem, TreeElemen
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BIF_icon_draw(x, y, ICON_MODIFIER); break;
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case TSE_LINKED_OB:
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BIF_icon_draw(x, y, ICON_OBJECT); break;
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case TSE_LINKED_PSYS:
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BIF_icon_draw(x, y, ICON_PARTICLES); break;
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case TSE_MODIFIER:
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{
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Object *ob= (Object *)tselem->id;
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@ -3230,6 +3257,9 @@ static void tselem_draw_icon(float x, float y, TreeStoreElem *tselem, TreeElemen
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BIF_icon_draw(x, y, ICON_MOD_SOFT); break;
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case eModifierType_Boolean:
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BIF_icon_draw(x, y, ICON_MOD_BOOLEAN); break;
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case eModifierType_ParticleSystem:
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case eModifierType_ParticleInstance:
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BIF_icon_draw(x, y, ICON_PARTICLES); break;
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default:
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BIF_icon_draw(x, y, ICON_DOT); break;
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}
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