update for gamelogic templates
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@ -1,10 +1,7 @@
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# This script must be assigned to a python controller
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# where it can access the object that owns it and the sensors/actuators that it connects to.
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# GameLogic has been added to the global namespace no need to import
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# for keyboard event comparison
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# import GameKeys
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import bge
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# support for Vector(), Matrix() types and advanced functions like Matrix.Scale(...) and Matrix.Rotation(...)
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# import mathutils
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@ -13,7 +10,7 @@
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# import Rasterizer
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def main():
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cont = GameLogic.getCurrentController()
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cont = bge.logic.getCurrentController()
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# The KX_GameObject that owns this controller.
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own = cont.owner
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@ -57,7 +54,7 @@ def main():
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# Loop through all other objects in the scene
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sce = GameLogic.getCurrentScene()
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sce = bge.logic.getCurrentScene()
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print('Scene Objects:', sce.name)
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for ob in sce.objects:
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print(' ', ob.name, ob.worldPosition)
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@ -1,7 +1,8 @@
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import bge
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def main():
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cont = GameLogic.getCurrentController()
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cont = bge.logic.getCurrentController()
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own = cont.owner
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sens = cont.sensors['mySensor']
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@ -5,7 +5,7 @@
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# * External text modules are supported as long as they are at
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# the same location as the blendfile or one of its libraries.
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import GameLogic
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import bge
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# variables defined here will only be set once when the
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# module is first imported. Set object spesific vars
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@ -23,4 +23,4 @@ def main(cont):
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else:
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cont.deactivate(actu)
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# dont call main(GameLogic.getCurrentController()), the py controller will
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# dont call main(bge.logic.getCurrentController()), the py controller will
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