Code cleanup: Remove "TexFace to Material Convert", from the file menu. This was used for conversion from older 2.5x files. The do_version() code is still there and functioning though.
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@ -256,8 +256,6 @@ class INFO_MT_help(Menu):
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layout.operator("wm.operator_cheat_sheet", icon='TEXT')
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layout.operator("wm.sysinfo", icon='TEXT')
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layout.separator()
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layout.operator("logic.texface_convert", text="TexFace to Material Convert", icon='GAME')
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layout.separator()
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layout.operator("wm.splash", icon='BLENDER')
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@ -111,8 +111,8 @@ void free_matcopybuf(void);
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void copy_matcopybuf(struct Material *ma);
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void paste_matcopybuf(struct Material *ma);
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/* handle backward compatibility for tface/materials called from doversion (fileload=1) or Help Menu (fileload=0) */
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int do_version_tface(struct Main *main, int fileload);
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/* handle backward compatibility for tface/materials called from doversion */
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int do_version_tface(struct Main *main);
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#ifdef __cplusplus
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}
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@ -1919,7 +1919,7 @@ static void convert_tfacematerial(Main *main, Material *ma)
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#define MAT_BGE_DISPUTED -99999
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int do_version_tface(Main *main, int fileload)
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int do_version_tface(Main *main)
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{
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Mesh *me;
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Material *ma;
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@ -1929,6 +1929,9 @@ int do_version_tface(Main *main, int fileload)
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int a;
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int flag;
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int index;
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/* Operator in help menu has been removed for 2.7x */
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int fileload = 1;
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/* sometimes mesh has no materials but will need a new one. In those
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* cases we need to ignore the mf->mat_nr and only look at the face
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@ -2072,7 +2075,7 @@ int do_version_tface(Main *main, int fileload)
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if (ma->game.flag == MAT_BGE_DISPUTED) {
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ma->game.flag = 0;
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if (fileload) {
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printf("Warning: material \"%s\" skipped - to convert old game texface to material go to the Help menu.\n", ma->id.name + 2);
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printf("Warning: material \"%s\" skipped.\n", ma->id.name + 2);
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nowarning = 0;
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}
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else {
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@ -7349,7 +7349,7 @@ static void convert_tface_mt(FileData *fd, Main *main)
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gmain = G.main;
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G.main = main;
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if (!(do_version_tface(main, 1))) {
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if (!(do_version_tface(main))) {
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BKE_report(fd->reports, RPT_WARNING, "Texface conversion problem (see error in console)");
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}
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@ -706,37 +706,6 @@ static void LOGIC_OT_actuator_move(wmOperatorType *ot)
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RNA_def_enum(ot->srna, "direction", logicbricks_move_direction, 1, "Direction", "Move Up or Down");
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}
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/* ************* TexFace Converter Operator ************* */
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static int texface_convert_exec(bContext *C, wmOperator *UNUSED(op))
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{
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Main *bmain = CTX_data_main(C);
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do_version_tface(bmain, 0);
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return OPERATOR_FINISHED;
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}
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static int texface_convert_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
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{
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return texface_convert_exec(C, op);
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}
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static void LOGIC_OT_texface_convert(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "TexFace to Material Converter";
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ot->description = "Convert old texface settings into material. It may create new materials if needed";
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ot->idname = "LOGIC_OT_texface_convert";
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/* api callbacks */
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ot->invoke = texface_convert_invoke;
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ot->exec = texface_convert_exec;
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// ot->poll = texface_convert_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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/* ************************ view ********************* */
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static int logic_view_all_exec(bContext *C, wmOperator *op)
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@ -782,6 +751,5 @@ void ED_operatortypes_logic(void)
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WM_operatortype_append(LOGIC_OT_actuator_remove);
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WM_operatortype_append(LOGIC_OT_actuator_add);
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WM_operatortype_append(LOGIC_OT_actuator_move);
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WM_operatortype_append(LOGIC_OT_texface_convert);
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WM_operatortype_append(LOGIC_OT_view_all);
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}
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